User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
643
Export Audio Mixdown
The Export Audio Mixdown dialog
About the Audio Engine Output section
The Audio Engine Output section contains all the settings related to the output of the
Cubase audio engine. The following options are available:
Option Description
Sample Rate
(uncompressed file
formats only)
This setting determines the frequency range of the exported audio –
the lower the sample rate, the lower the highest audible frequency in
the audio. In most cases, you should select the sample rate set for
the project, since a lower sample rate will degrade the audio quality
(mainly reducing the high frequency content) and a higher sample
rate will only increase the file size, without adding to audio quality.
Also consider the future usage of the file: If you plan to import the file
into another application, for example, you should select a sample
rate supported by that application.
If you are making a mixdown for CD burning, you should select
44.100
kHz, since this is the sample rate used on audio CDs.
Bit Depth
(uncompressed file
formats only)
Allows you to select 8, 16, 24 bit or 32 bit (float) files. If the file is
an “intermediate mixdown” that you plan to re-import and continue
working on in Cubase, we recommend that you select the 32 bit
(float) option.
32 bit (float) is a very high resolution (the same resolution as used
internally for audio processing in Cubase), and the audio files will
be twice the size of 16 bit files.
If you are making a mixdown for CD burning, use the 16 bit option,
as CD audio is always 16 bit.
In this case, we recommend dithering, see “Dithering” on page 233.
Activate the UV-22HR dithering plug-in (see the separate PDF
document “Plug-in Reference” for details). This reduces the
effects of quantization noise and artifacts from being introduced
when converting the audio down to 16 bit. 8 bit resolution should
only be used if required, since it results in limited audio quality. 8
bit audio may be suitable in some multimedia applications, etc.
Mono Downmix In Cubase Artist, activate this f you want to downmix the two
channels of a stereo bus to a single mono file. In Cubase, activate
this if you want to downmix all the subchannels of a stereo or
surround channel or bus to a single mono file. To avoid clipping,
the following summing rules are applies:
Stereo: The panning law as defined in the Project Setup dialog is
applied (see
“Stereo Pan Law” on page 187). Surround (Cubase
only): The channels are summed and then divided through the
number of channels used (in case of a 5.1. channel =
(L+R+C+LFE+Ls+Rs)/6).
Split Channels Activate this if you want to export all subchannels of a multi-
channel bus as separate mono files.
L/R Channels Activate this if you want to export only the left and right
subchannels of a multi-channel bus into a stereo file.