User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
644
Export Audio Mixdown
The Export Audio Mixdown dialog
About the Import into Project section
In this section you will find several options for importing the resulting mixdown files
back into the existing or into a new project:
• If you activate the Pool checkbox, the resulting audio file will automatically be
imported back into the Pool as a clip.
Use the Pool Folder option to specify in which Pool folder the clip will reside.
• If you activate the Audio Track option as well, an audio event that plays the clip will
be created and placed on a new audio track, starting at the left locator.
If you activate the Audio Track option, the Pool option will automatically be
activated as well, and deactivating the Pool option also deactivates the Audio
Track option.
• If you activate the “Create New Project” option, a new project is created that
contains one audio track for each of the exported channels, as well as the
signature and tempo track of the original project. Note that if this is activated, the
Pool and Audio Track options are disabled.
The tracks will have the corresponding mixdown file as audio event. The track
names will be identical with the export channel names. Note that the new project
will be the active project.
Ö The Create New Project option is only available if you have selected an uncompressed
file format and the Use Project Audio Folder option is deactivated.
About the Import Options dialog
If you activate any of the options in the “Import into Project” section, the Import Options
dialog will open for each exported channel when the export is complete. For a detailed
description of the options in this dialog see
“About the Import Medium dialog” on
page 386.
About the Post Process section
In the Post Process section, you can select a process that you want to execute after
mixing down your audio file.
• If WaveLab 7.0.1 or higher is installed on your machine, you can select “Open in
WaveLab” to open you mixdown file in this application after export.
• You can select “Upload to SoundCloud” to launch SoundCloud, connect to your
user account, and upload your mixdown.
Realtime Export Activate this if you want the export to happen in realtime, in which
case the process will take at least the same time as regular
playback.
Some VST plug-ins, external instruments and effects require this in
order to have enough time to update correctly during the mixdown
– consult the plug-in manufacturers if uncertain.
Cubase only: When Realtime Export is activated, the exported
audio will be played back via the Control Room. Depending on the
CPU and disk speed of your computer, it may not be possible to
export all channels simultaneously if Realtime Export is activated. If
an error occurs during the realtime export, the program will
automatically stop the process, reduce the number of channels
and start again. Afterwards the next batch of files is exported. This
is repeated as often as needed to export all selected channels.
Due to this splitting of the export process in “runs”, the realtime
export might take longer than the actual playback would.
Option Description