User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
645
Export Audio Mixdown
The available file formats
The available file formats
The following pages describe the different export file formats, as well as their options
and settings.
- AIFF files, see “AIFF files” on page 645
- AIFC files, see “AIFC files” on page 646
- Wave files, see “Wave files” on page 646
- Wave 64 files, see “Wave 64 files” on page 646
- Broadcast Wave files, see “Broadcast Wave files” on page 646
- FLAC files, see “FLAC files” on page 647
- MP3 files, see “MPEG 1 Layer 3 files” on page 647
- Ogg Vorbis files, see “Ogg Vorbis files” on page 647
- Windows Media Audio Pro files (Windows only), see “Windows Media Audio Pro
files (Windows only)” on page 648
Ö Most of the settings described below for AIFF files are available for all file types.
Where this is not the case, you will find additional information in the corresponding
section.
MP3 Export (Cubase Artist only)
This version of Cubase provides a function for exporting your audio mixdown as MP3
files. This function is limited to 20 trial encodings or a trial period of 30 days from the
installation date (whichever ends first). After this period, the function will be disabled
until you purchase the MP3 encoder for Cubase.
• When the MP3 format is selected and you click the Export button, a window opens
showing you how many trial encodings you have left. You can upgrade to an
unlimited MP3 export function by clicking the “Go to Online Shop” button in the
dialog.
This will take you to Steinberg’s online shop where you can purchase the upgrade.
Note that a working internet connection is required.
AIFF files
AIFF stands for Audio Interchange File Format, a standard defined by Apple Inc. AIFF
files have the extension “.aif” and are used on most computer platforms.
For AIFF files the following options are available:
!
Note that the Wave 64 file format is the only format that allows you to export files with
a resulting size of more than 2
GB.
Option Description
Insert Broadcast
Wave Chunk
This allows you to include information about the date and time of
creation, a timecode position (allowing you to insert exported audio
at the correct position in other projects, etc.) along with author,
description and reference text strings in the exported file.
Some applications may not be able to handle files with embedded
info – if you get problems using the file in another application,
deactivate the option and re-export.
Edit button By clicking this button, the “Broadcast Wave Chunk” dialog opens,
where you can enter additional information that will be embedded in
the exported files. Note that in the Preferences dialog (Record–
Audio–Broadcast Wave page) you can enter default text strings for
author, description and reference that will automatically be
displayed in the “Broadcast Wave Chunk” dialog.