User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
649
Export Audio Mixdown
The available file formats
• Bit Rate/Quality pop-up menu
This menu allows you to set the desired bit rate. The available bit rate settings vary
depending on the selected mode and/or output channels (see above). If the Variable
Bitrate mode is used, the menu allows you to select from various levels of quality, with
10 being the lowest and 100 the highest. Generally, the higher the bitrate or quality
you select, the larger the final file will be. The menu also shows the channel format
(5.1 or stereo).
Advanced tab
• Dynamic Range Control
These controls allow you to define the dynamic range of the encoded file. The dynamic
range is the difference in dB between the average loudness and the peak audio level
(the loudest sounds) of the audio. These settings affect how the audio is reproduced if
the file is played on a Windows computer with a player from the Windows Media series,
and the “Quiet Mode” feature of the player is activated to control the dynamic range.
The dynamic range is automatically calculated during the encoding process, but you
can specify it manually as well.
To manually specify the dynamic range, first put a checkmark in the box to the left by
clicking in it, and then enter the desired dB values in the Peak and Average fields. You
can enter any value between 0 and -90
dB. Note, however, that it is usually not
recommended to change the Average value, since this affects the overall volume level
of the audio and therefore can have a negative effect on the audio quality.
The Quiet Mode in a Windows Media player can be set to one of three settings.
Below, these settings are listed together with an explanation of how the Dynamic
Range settings affect them:
- Off: If Quiet Mode is off, the dynamic range settings that were automatically
calculated during the encoding will be used.
- Little Difference: If this is selected and you have not manually changed the dynamic
range settings, the peak level will be limited to 6
dB above the average level during
playback. If you have manually specified the dynamic range, the peak level will be
limited to the mean value between the peak and average values you specified.
- Medium Difference: If this is selected and you have not manually changed the
dynamic range settings, the peak level will be limited to 12
dB above the average
level. If you have changed the dynamic range, the peak level will be limited to the
peak value you specified.
• Surround Reduction Coefficients
Here you can specify which amount of volume reduction, if any, is applied to the
different channels in a surround encoding. These settings affect how the audio is
reproduced on a system incapable of playing back the file in surround, in which case
the surround channels of the file will be combined into two channels and played back
in stereo instead.
The default values should produce satisfactory results, but you can change the values
manually if you wish. You can enter any value between 0 and -144
dB for the surround
channels, the center channel, the left and right channels and the LFE channel,
respectively.
Media tab
In these fields you can enter a number of text strings with information about the file –
title, author, copyright information and a description of its contents. This information
will then be embedded in the file header and can be displayed by some Windows
Media Audio playback applications.
Ö For more information about surround sound and encoding, see the chapter “Surround
sound (Cubase only)” on page 266.