User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
661
Synchronization
Working with VST System Link
Making connections
Below, we assume that you are connecting two computers. Should you have more than
two computers, it is still best to start with two and add the others one by one once the
system is working – this makes troubleshooting easier if you run into problems. For two
computers, you will need two digital audio cables, one in each direction:
1. Use the first digital audio cable to connect the digital output of computer 1 to the
digital input of computer 2.
2. Use the other cable to connect the digital output of computer 2 to the digital input
of computer 1.
• If a card has more than one set of inputs and outputs, choose whichever one that
suits you – for simplicity usually the first set is best.
Synchronization
Before you proceed, you need to make sure that the clock signals on your ASIO cards
are synchronized correctly. This is essential when cabling any kind of digital audio
system, not just VST System Link.
The clock mode or sync mode is set up in the ASIO control panel of the audio
hardware. Proceed as follows:
1. From the Devices menu, open the Device Setup dialog.
2. On the VST Audio System page, select your audio interface from the ASIO Driver
pop-up menu.
In the Devices list, the name of the audio interface now appears as a subentry to
the “VST Audio System” entry.
3. In the Devices list, select your audio interface.
4. Click the Control Panel button.
The ASIO control panel appears.
5. Open the ASIO control panel on the other computer as well.
If you are using another VST System Link host application on that computer, check
its documentation for details on how to open the ASIO control panel.
6. Now you need to make sure that one audio card is set to be the clock master and
all other cards are set to be clock slaves (i.
e. they listen for the clock signal coming
from the clock master).
The naming and procedure for this differs depending on the audio hardware –
consult its documentation if required. If you are using Steinberg Nuendo ASIO
hardware, all cards default to the AutoSync setting. In this case you must set one of
the cards (and only one) to “Master” in the Clock Mode section of the control panel.
• Typically, the ASIO control panel for an audio card contains some indication of
whether or not the card receives a proper sync signal, including the sample rate of
that signal.
This is a good indication that you have connected the cards and set up clock sync
properly. Check your audio hardware’s documentation for details.
!
All digital audio cables by definition always carry a clock signal as well as audio
signals, so you do not have to use a special word clock input and output for this
(although you may find that you get a slightly more stable audio system if you do,
especially when using multiple computers).
!
It is very important that only one card is the clock master, otherwise the network
cannot function correctly. Once you have set this up, all the other cards in the network
will take their clock signal from this card automatically.