User manual

Table Of Contents
691
File handling
Exporting and importing OMF files (Cubase only)
3. If you want to create copies of all the media files, choose the “Copy Media” option.
By default, the copied audio files are placed in a subdirectory in the export
destination folder. To specify a different location for the copied files, use the
“Media Destination Path” field.
4. If you want to copy only the portions of audio files that are used in the project,
activate “Consolidate Events”.
You can also define handle lengths in milliseconds to include audio outside each
event boundary for later fine tuning. If you do not have any handles when
consolidating audio files, you will not be able to adjust fades or edit points when
the project is imported in another application.
5. Select “1.0 File” or “2.0 File”, depending on which OMF version is supported by
the application in which you plan to import the file.
Select whether you want to include all audio data in the OMF file (“Export All to
One File”) or use references only (“Export Media File References”).
If you choose “Export All to One File”, the OMF file will be totally “self-contained”,
but possibly very large. If you choose “Export Media File References”, the file will
be small, but the referenced audio files must be available for the receiving
application.
6. If you selected the “2.0 File” option above, you can choose whether to include the
volume settings and fades for the events (as set up with the event volume and fade
handles) as well as the clip names – to include these in the OMF file, activate
“Export Clip Based Volume”, “Use Fade Curves” and/or “Export Clip Names”.
7. Specify a sample size (resolution) for the exported files (or use the current project
settings).
8. If you activate “Quantize Events to Frames”, the event positions in the exported file
will be moved to exact frames.
9. Click OK, and specify a name and location in the file dialog that opens.
The exported OMF file will contain (or reference) all audio files that are played in the
project (including fade and edit files). It will not include unused audio files referenced
in the Pool, or any MIDI data. Video files are not included.
Importing OMF files
1. Open the File menu, open the Import submenu and select “OMF…”.
2. In the file dialog that opens, locate the OMF file and click Open.
If there is already an open project, a dialog opens in which you can select whether
a new project is created for the file.
If you select “No”, the OMF file will be imported into the current project.
3. If you choose to create a new project, a file dialog opens in which you can select
the project folder.
Select an existing project folder or create a new one.
4. The Import Options dialog opens, allowing you to choose a track for the import.
Activating the “Import all media files” option allows you to import media that is not
referenced by events.
Activating the “Import Clip Gain as Automation” option imports volume automation
and envelopes of the Volume Automation Track of each track.