User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
785
Polyphonic voicing
Handling rests
3. Use the options in the lower half of the dialog to set up the criteria for the split.
Choose from the following options:
4. Click OK.
The notes are distributed to different voices.
Alternative ways of handling voices
Below we suggest further “advanced” ways of putting notes into voices. This is based
on the relation between voices and MIDI channels, so please make sure that you
understand how this connection works.
- Cubase only: You can use the Logical Editor (see the chapter “The Logical Editor,
Transformer, and Input Transformer” on page 580) to put notes into voices, based
on other more complex criteria, like for example their pitch and length. This is done
by setting up the Logical Editor so that the notes that meet the criteria get their
MIDI channel changed to that of their voice.
- When you enter notes using step input you can change the MIDI channel on your
input device and directly enter notes into separate voices.
- You can play back each voice on a different MIDI channel, simply by setting the
track to Any. This can be used as a convenient way of “proof-hearing” each voice
separately.
- You can use the Input Transformer to assign a certain key range to a MIDI channel,
and thereby automatically put notes into voices when recording.
- For brass and vocals, you might record each voice on its own track, and use the
“Merge All Staves” function to automatically copy each recording to a separate
voice on a new track (see
“Automatic polyphonic voicing – Merge All Staves” on
page 788).
- When you have assigned parts to voices, you can use the Extract Voices function
to create one track out of each voice (see
“Converting voices to tracks – Extract
Voices” on page 789).
Handling rests
With polyphonic voices, you often get more rest symbols than desired.
• If a voice does not need any rests at all, you can deactivate rests separately for this
voice on the Polyphonic tab of the Staff page in the Score Settings dialog.
• If you only need rests from one voice on a staff, activate Rests–Center for that
voice (this is done in the same dialog). If two or more voices have rests, deactivate
Rests–Center. The program then automatically makes sure the rests do not
“collide” in the score, by adjusting their vertical position.
• To avoid having several rests displayed in empty bars, you can activate the Rests–
Reduce option for all voices (that have rests) except one. This option causes the
program to hide rests in empty bars.
• You can use the Hide feature (see “Hiding/showing objects” on page 868) to
totally remove individual superfluous rests from the score.
Option Description
Split Note Use this to move all notes below a certain pitch to another voice.
Lines To Tracks Use this when you want all musical “lines” to be put in one voice
each. The notes with the highest pitch goes to the first voice, the
notes with the second highest pitch goes to the second, and so on.
Bass To Lowest
Voice
When this is activated, the lowest notes always ends up in the
lowest voice.