User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
839
Working with symbols
Symbol details
The User Symbols editor – tools and functions
The toolbar contains the following tools and settings, from left to right:
The Note Linked pop-up menu lets you create symbols linked to note positions. This
affects the whole symbol, not a selected graphic object:
The Functions pop-up menu contains the following items (some of these can also be
accessed on the context menu for the User Symbols tab):
Tool Description
Object Selection Use this to select objects – press [Shift] to select more than one.
Click and drag to move objects – press [Ctrl]/[Command] to drag
vertically or horizontally only or press [Alt]/[Option] to copy.
To delete an object, select it and press [Backspace] or [Delete].
Line Draws a straight line.
Rectangle Creates a rectangle. You can fill this with the Fill button if needed.
Polygon Creates a polygon – click where each corner of the polygon should
be and close the figure by clicking outside the drawing area.
Circle Creates a circle. You can fill this with the Fill button if needed.
Ellipse Creates an ellipse. You can fill this with the Fill button if needed.
Arc Creates an arc.
Text Allows you to insert text objects. Clicking with this tool in the drawing
area opens a dialog where you enter the text, specify font, style, etc.
You can double-click on a text object you have inserted to change its
text or settings.
Symbol Clicking with this tool brings up a dialog where you can select any of
the existing score symbols and incorporate this (at the desired font
size) into your own symbol.
Set Color of Frame When this is selected, the Color pop-up menu is used to select the
color for the object frame.
Set Color of Fill When this is selected, the Color pop-up menu is used to select the
fill color for objects (if Fill is selected)
Fill Click this if you want the object to be filled – you can then select a Fill
Color for it from the Color pop-up menu.
Don’t Fill Click this if you do not want the object to be filled.
Color Selects Frame or Fill Color for objects. The “Select Colors…” menu
item brings up a standard color dialog.
Line Width Allows you to change the line width used for the selected object.
Menu item Description
Not Linked The symbol is not linked to notes.
Linked/Left The symbol is linked to a note, appearing to the left of the note.
Linked/Center The symbol is linked and centered to a note.
Linked/Behind The symbol is linked to a note, appearing to the right of the note.
Menu item Description
New Symbol Adds a new empty symbol to the tab (and to the symbol list to
the left in the editor).
Delete Symbol Deletes the current symbol from the tab.
Export User Symbols… Allows you to save the current tab with all available symbols as a
separate file on disk.