User manual

Table Of Contents
884
Scoring for drums
Setting up the drum map
Use Score Drum Map on/off
For the drum map settings to be used in the score, you need to activate the “Use
Score Drum Map” option in the Score Settings dialog on the Staff page (Options tab).
Setting up the drum map
To set up the drum map, proceed as follows:
1. Open the Score Editor for the drums track.
This should be a MIDI track to which you have assigned a drum map.
2. Open the Score Settings dialog and select the Staff page.
3. Select the Options tab and activate the “Use Score Drum Map” option.
4. On the MIDI menu, select “Drum Map Setup”.
The Drum Map Setup dialog appears.
5. Make settings for the sounds/MIDI notes you need.
The dialog contains the following score-related options:
Initializing the display pitches
If you select “Init Display Notes” from the Functions pop-up menu in the top left corner
of the Drum Map Setup dialog, all display pitch values are reset, so that actual pitch
and display pitch are the same for each sound/note.
Option Description
Pitch This corresponds to the I-note of the sound in the drum map, and
cannot be edited here.
Instrument The name of the drum sound in the map.
Display Note The display pitch, i.e. the pitch at which the note is shown in the
score. For example, you typically want all three hi-hat sounds to be
shown on the same system line in the score (but with different
symbols). Therefore, you set these to the same display pitch.
Head Symbol Clicking in this column opens a window in which you can select a
note head symbol for the sound. If “Use Head Pairs” is activated in
the dialog, you can select a note head pair instead.
Voice This allows you to make all notes with this pitch belong to a certain
voice, so that they get a common rest handling and stem direction, for
example.
!
Please note that many different drum maps can be created for a project. Which one
you get depends on which drum map is assigned to the edited track. These drum
maps are totally independent of one another, i.e. each pitch can have different settings
in different drum maps.