User manual

Table Of Contents
You can add and delete percussion maps using the following buttons in the action bar at the
bottom of the percussion maps list:
Add Percussion Map: Adds a new percussion map that contains no existing settings.
Duplicate: Creates a copy of an existing percussion map that you can edit separately
from the original.
Delete Percussion Map: Deletes the selected percussion maps.
NOTE
You can only delete custom percussion maps. You cannot delete any default percussion
maps.
2
Search eld
Allows you to search for percussion maps by name.
3
Show only percussion maps used in this project
Allows you to lter the percussion maps list so it only includes percussion maps used in the
current project.
4 Percussion Map Data section
Allows you to specify the following identifying information for the selected percussion map:
Name: Allows you to specify the displayed name for the percussion map that appears in
the Endpoint Setup dialog.
ID: Allows you to set the unique ID of the percussion map. You can enter any content in
the ID
eld.
It can be useful to include the instrument and sound library for which you created the
map, as well as your name, for example, xmap.user.paulsmith.hso.cowbell.
Version: Allows you to indicate the percussion map version so you can identify the most
recent one.
NOTE
All elds in the Percussion Map Data section are locked by the Lock Info button. You
must click this button in order to change the information in the elds.
The Endpoint Setup dialog is where you set which percussion map Dorico Elements
uses for each channel on your VST instrument or MIDI output device.
You can choose one of the options for Map denes sounds for, as appropriate for the
current percussion map:
Multiple Instruments: Choose this if the patch for which you are creating a map
contains many different percussion instruments, such as the General MIDI drum map.
Single Instruments: Choose this if the patch for which you are creating a map contains
only a single percussion instrument, perhaps with multiple playback playing techniques
for that instrument. For example, a snare drumline patch in Virtual Drumline or another
specialist sound library.
This can also be useful when your VST instrument has several patches that have the
same playback playing technique mappings. For example, there are both large and small
cymbal patches in HALion Symphonic Orchestra which provide natural strike and roll
Play mode
Percussion maps
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Dorico Elements 3.1.10