User manual

Table Of Contents
Text tokens
Text tokens are codes that you can use as substitutes for information stored in your project, such
as titles, composers, and the time and date. This can reduce the risk of mistakes or outdated
information appearing in your project.
Text tokens are also known as “wildcards” or “text codes”.
For example, if you use a token for the title of your project, you can change the project title in the
Project Info dialog as often as you want, and the project title in every layout in your project is
updated automatically.
Tokens can refer to information in the Project Info dialog, including for the whole project or
each ow individually. Tokens can also refer to the current time and date or the time and date
the project was last saved.
NOTE
You can only use text tokens in text frames. You cannot use tokens in text/system text
objects.
Flow tokens refer to the nearest ow below the top edge of their text frame. When the top
edge of a text frame containing a
ow token is in line with or above the top staff line of the
rst staff in a system, it then refers to that ow.
You can specify the ow number to which you want ow tokens to refer, such as
{@ow2title@}. This always shows the specied ow, regardless of the token’s position.
You can see the ow number of each ow in the Flows panel in Setup mode.
The following tokens are available in Dorico SE.
TIP
You can access all the available tokens from the context menu when the cursor is inside a text
frame. In the context menu, tokens are organized into submenus.
General tokens
Description Token
Page number {@page@}
Player list {@playerlist@}
Player names {@playernames@}
Layout name {@layoutname@}
Layout number, as set in the Layouts panel in
Setup mode
{@layoutnumber@}
Staff label tokens
Music symbol Token
Full staff labels of the players in the current
layout
{@staffLabelsFull@}
Layout and formatting
Text objects vs. text in text frames
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Dorico SE 3.1.10