Operation Manual
Table Of Contents
- Table of Contents
- Introduction
- Common Editing Methods
- Getting Started
- Window Overview
- Agents, Kits, Multis, and Content Files
- Loading a Kit
- Pattern and Instrument Pads
- Browsing for MIDI Patterns and Styles
- Playing back Pattern Pads
- Converting Styles to MIDI Patterns
- Modifying MIDI Patterns in the Pattern Editor
- Creating the Different Sections of a Drum Track
- Recording Trigger Notes for Your Patterns
- Dragging Patterns into a Project
- Editing Patterns in the DAW
- Working with Multiple Agents
- Recording the MIDI Output
- Note Repeat
- Decompose
- Managing Your Sounds
- Loading Kits
- Kit Slot
- Kit Rack
- Kit Context Menu
- Managing and Loading Files
- Managing Files via the Kits, Instruments, Styles, and MIDI Pages
- Loading Files Using the Browser
- Working With Pads
- Pad Section
- Renaming Pads
- Using Different MIDI Channels/Ports for Instrument Pads and Pattern Pads
- Instrument Pads
- Pattern Pads
- Assigning MIDI Patterns or Styles to Pads
- Assigning Multiple Files to Pads
- Pattern Pad Context Menu
- Global Pattern Pads
- Removing MIDI Files from Pads
- Locking Pad Settings
- Moving and Copying Pattern Pads
- Pattern Groups
- Agent Page
- Overview Page
- Pattern Editor
- Beat Agent
- Beat Agent Sound Editing
- Absolute and Relative Editing
- Showing Information About the Pads
- Locking Color and Output Settings
- Editing Selected Samples or All Samples
- Soloing the Focused Sample
- Assigning Samples to Pads
- Assigning Samples to Outputs
- Removing Samples From Pads
- Changing the Order of Pads
- Saving Beat Agent Instruments
- Loading Beat Agent Instruments
- Mapping View
- Main Tab
- Editing Envelopes
- Pitch Tab
- Filter Tab
- Amp Tab
- Sample Tab
- Slice Tab
- Decompose Tab
- Recorder Tab
- Importing and Exporting Files
- Beat Agent Sound Editing
- Acoustic Agent
- Percussion Agent
- Mixing and Effect Handling
- Effects Reference
- Automation and MIDI Controllers
- Global Functions and Settings
- Using the Standalone Version of the Plug-in
- Mixer Routing Diagrams
- Index
Sample End
Denes where the sample stops playing. Audio after this marker is ignored.
Loop Start
Denes where the loop starts.
Loop End
Denes where the loop ends.
Velocity Start Range
Denes the attack phase of a sample, which can be used for the modulation of the
sample start via velocity.
Creating Fades
● To create fades, drag the fade handles in the waveform display on the Sample tab or specify
the length for fade in and fade out on the Slice tab (if you created slices from the audio).
● To adjust the curvature, drag the fade line in the display up or down. To reset the fade curve
back to linear, hold down Ctrl/Cmd and click on the fade line.
NOTE
The fades directly inuence sample playback. They are not part of the amp envelope.
Zooming
● To zoom in/out on the time and level axis, use the horizontal and vertical zoom sliders.
Vertical zoom slider
● The three buttons to the right of the horizontal zoom slider allow you to zoom to the start,
the end, and to the full range.
Depending on the situation, these options refer to the sample, the selection, or a loop. Click
several times to increase the zoom level.
●
To toggle between full zoom and the previous zoom setting, click the A button to the right of
the horizontal zoom slider.
●
To zoom in/out on the locator position, press G and H .
●
You can click and drag in the ruler to zoom in/out on the position where you have clicked.
●
Use the options on the Zoom submenu of the context menu.
Beat Agent
Beat Agent Sound Editing
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Groove Agent 5.0.30