Operation Manual
Table Of Contents
- Table of Contents
- Introduction
- Common Editing Methods
- Getting Started
- Window Overview
- Agents, Kits, Multis, and Content Files
- Loading a Kit
- Pattern and Instrument Pads
- Browsing for MIDI Patterns and Styles
- Playing back Pattern Pads
- Converting Styles to MIDI Patterns
- Modifying MIDI Patterns in the Pattern Editor
- Creating the Different Sections of a Drum Track
- Recording Trigger Notes for Your Patterns
- Dragging Patterns into a Project
- Editing Patterns in the DAW
- Working with Multiple Agents
- Recording the MIDI Output
- Note Repeat
- Decompose
- Managing Your Sounds
- Loading Kits
- Kit Slot
- Kit Rack
- Kit Context Menu
- Managing and Loading Files
- Managing Files via the Kits, Instruments, Styles, and MIDI Pages
- Loading Files Using the Browser
- Working With Pads
- Pad Section
- Renaming Pads
- Using Different MIDI Channels/Ports for Instrument Pads and Pattern Pads
- Instrument Pads
- Pattern Pads
- Assigning MIDI Patterns or Styles to Pads
- Assigning Multiple Files to Pads
- Pattern Pad Context Menu
- Global Pattern Pads
- Removing MIDI Files from Pads
- Locking Pad Settings
- Moving and Copying Pattern Pads
- Pattern Groups
- Agent Page
- Overview Page
- Pattern Editor
- Beat Agent
- Beat Agent Sound Editing
- Absolute and Relative Editing
- Showing Information About the Pads
- Locking Color and Output Settings
- Editing Selected Samples or All Samples
- Soloing the Focused Sample
- Assigning Samples to Pads
- Assigning Samples to Outputs
- Removing Samples From Pads
- Changing the Order of Pads
- Saving Beat Agent Instruments
- Loading Beat Agent Instruments
- Mapping View
- Main Tab
- Editing Envelopes
- Pitch Tab
- Filter Tab
- Amp Tab
- Sample Tab
- Slice Tab
- Decompose Tab
- Recorder Tab
- Importing and Exporting Files
- Beat Agent Sound Editing
- Acoustic Agent
- Percussion Agent
- Mixing and Effect Handling
- Effects Reference
- Automation and MIDI Controllers
- Global Functions and Settings
- Using the Standalone Version of the Plug-in
- Mixer Routing Diagrams
- Index
This function is available on the pad context menu and on the context menu for the slice classes
in the classier section.
● Right-click a pad in the pad section and select Select Pads of Same Class on the context
menu.
● On the Slice tab, right-click the classier section of a slice that has the right drum class and
select Select Pads of Same Class on the context menu.
RESULT
All pads of the current sliced loop that contain slices of the same class are selected. Pads
containing slices from other loops are not taken into account.
Replacing Slices With Slices of the Same Drum Class
In the Pattern editor, you can set all notes that belong to slices of the same drum class to a
specic key out of that drum class. This way, all notes of a drum class play with the same slice. If
some of the kick slices play in combination with a hihat and other kick slices play alone, you can
set all notes of the kick class to a slice that plays alone. This allows for a more consistent sound.
PROCEDURE
1. Load a sliced drum loop.
2. Classify the slices.
3. Open the Pattern editor, right-click the slice that you want to use for playing all note events
of that drum class, and select Set Notes of Same Class to [key].
RESULT
The notes of the other slices of the same class are set to the key of the slice that you selected.
Drum Class Colors
● To modify a class color, right-click the classier section of a slice and select a new color from
the Set Class Color submenu. All slices that belong to the same class change to this color.
● To return to the default class colors, right-click the classier section of a slice and select
Apply Default Class Colors.
● To save your class colors as default, right-click the classier section of a slice and select Save
Class Colors as Default. From now on, the classes use your class color settings.
● To reset the colors to the factory settings, right-click the classier section of a slice and select
Reset Class Colors to Factory.
Adding and Removing Slices
●
To add a slice marker, Alt/Opt -click in the editor.
●
To remove a slice marker, Alt/Opt -click it.
NOTE
The number of slices that can be created is limited to the number of available empty instrument
pads.
Beat Agent
Beat Agent Sound Editing
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Groove Agent 5.0.30