Operation Manual
Table Of Contents
- Table of Contents
- Introduction
- Common Editing Methods
- Getting Started
- Window Overview
- Agents, Kits, Multis, and Content Files
- Loading a Kit
- Pattern and Instrument Pads
- Browsing for MIDI Patterns and Styles
- Playing back Pattern Pads
- Converting Styles to MIDI Patterns
- Modifying MIDI Patterns in the Pattern Editor
- Creating the Different Sections of a Drum Track
- Recording Trigger Notes for Your Patterns
- Dragging Patterns into a Project
- Editing Patterns in the DAW
- Working with Multiple Agents
- Recording the MIDI Output
- Note Repeat
- Decompose
- Managing Your Sounds
- Loading Kits
- Kit Slot
- Kit Rack
- Kit Context Menu
- Managing and Loading Files
- Managing Files via the Kits, Instruments, Styles, and MIDI Pages
- Loading Files Using the Browser
- Working With Pads
- Pad Section
- Renaming Pads
- Using Different MIDI Channels/Ports for Instrument Pads and Pattern Pads
- Instrument Pads
- Pattern Pads
- Assigning MIDI Patterns or Styles to Pads
- Assigning Multiple Files to Pads
- Pattern Pad Context Menu
- Global Pattern Pads
- Removing MIDI Files from Pads
- Locking Pad Settings
- Moving and Copying Pattern Pads
- Pattern Groups
- Agent Page
- Overview Page
- Pattern Editor
- Beat Agent
- Beat Agent Sound Editing
- Absolute and Relative Editing
- Showing Information About the Pads
- Locking Color and Output Settings
- Editing Selected Samples or All Samples
- Soloing the Focused Sample
- Assigning Samples to Pads
- Assigning Samples to Outputs
- Removing Samples From Pads
- Changing the Order of Pads
- Saving Beat Agent Instruments
- Loading Beat Agent Instruments
- Mapping View
- Main Tab
- Editing Envelopes
- Pitch Tab
- Filter Tab
- Amp Tab
- Sample Tab
- Slice Tab
- Decompose Tab
- Recorder Tab
- Importing and Exporting Files
- Beat Agent Sound Editing
- Acoustic Agent
- Percussion Agent
- Mixing and Effect Handling
- Effects Reference
- Automation and MIDI Controllers
- Global Functions and Settings
- Using the Standalone Version of the Plug-in
- Mixer Routing Diagrams
- Index
front of the room. Settings above 50 % raise the tail and lower the early reections, as a
result the sound source moves towards the back of the room.
Reverb
This effect produces a high-quality algorithmic reverb with early reections and reverb tail.
The early reections are responsible for the spatial impression in the rst milliseconds of the
reverb. For emulating different rooms, you can choose between different early reection
patterns and adjust their size. The reverb tail, or late reverberation, offers parameters for
controlling the room size and the reverb time. You can adjust the reverb time individually in three
frequency bands.
Predelay
Determines how much time passes before the reverb is applied. This allows you to
simulate larger rooms by increasing the time it takes for the rst reections to reach
the listener.
Early Reections
Here, you select an early reections pattern. The early reections pattern contains the
most important delays that deliver the key information for the spatial impression of the
room.
Show Early Reections Page/Show Chorusing Page
With these two buttons below the Early Reections pop-up menu, you can choose
whether to display the early
reections settings or the chorusing settings in the lower
left part of the effect panel.
ER/Tail
Sets the level balance between the early reections and the reverb tail. At a setting of
50 %, early reections and tail have the same volume. Settings below 50 % raise the
early reections and lower the tail, as a result the sound source moves towards the
front of the room. Settings above 50 % raise the tail and lower the early
reections, as a
result the sound source moves toward the back of the room.
Delay
Delays the onset of the reverb tail.
Room Size
Controls the dimensions of the simulated room. At a setting of 100 %, the dimensions
correspond to a cathedral or a large concert hall. At a setting of 50 %, the dimensions
correspond to a medium-sized room or studio. Settings below 50 % simulate the
dimensions of a small room or a booth.
Main Time
Controls the overall reverb time of the tail. The higher this value, the longer the reverb
tail will decay. At a setting of 100 %, the reverb time is innitely long. The Main Time
parameter also represents the mid band of the reverb tail.
Effects Reference
Reverb Effects
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Groove Agent 5.0.30