Operation Manual
Table Of Contents
- Table of Contents
- Introduction
- Common Editing Methods
- Getting Started
- Window Overview
- Agents, Kits, Multis, and Content Files
- Loading a Kit
- Pattern and Instrument Pads
- Browsing for MIDI Patterns and Styles
- Playing back Pattern Pads
- Converting Styles to MIDI Patterns
- Modifying MIDI Patterns in the Pattern Editor
- Creating the Different Sections of a Drum Track
- Recording Trigger Notes for Your Patterns
- Dragging Patterns into a Project
- Editing Patterns in the DAW
- Working with Multiple Agents
- Recording the MIDI Output
- Note Repeat
- Decompose
- Managing Your Sounds
- Loading Kits
- Kit Slot
- Kit Rack
- Kit Context Menu
- Managing and Loading Files
- Managing Files via the Kits, Instruments, Styles, and MIDI Pages
- Loading Files Using the Browser
- Working With Pads
- Pad Section
- Renaming Pads
- Using Different MIDI Channels/Ports for Instrument Pads and Pattern Pads
- Instrument Pads
- Pattern Pads
- Assigning MIDI Patterns or Styles to Pads
- Assigning Multiple Files to Pads
- Pattern Pad Context Menu
- Global Pattern Pads
- Removing MIDI Files from Pads
- Locking Pad Settings
- Moving and Copying Pattern Pads
- Pattern Groups
- Agent Page
- Overview Page
- Pattern Editor
- Beat Agent
- Beat Agent Sound Editing
- Absolute and Relative Editing
- Showing Information About the Pads
- Locking Color and Output Settings
- Editing Selected Samples or All Samples
- Soloing the Focused Sample
- Assigning Samples to Pads
- Assigning Samples to Outputs
- Removing Samples From Pads
- Changing the Order of Pads
- Saving Beat Agent Instruments
- Loading Beat Agent Instruments
- Mapping View
- Main Tab
- Editing Envelopes
- Pitch Tab
- Filter Tab
- Amp Tab
- Sample Tab
- Slice Tab
- Decompose Tab
- Recorder Tab
- Importing and Exporting Files
- Beat Agent Sound Editing
- Acoustic Agent
- Percussion Agent
- Mixing and Effect Handling
- Effects Reference
- Automation and MIDI Controllers
- Global Functions and Settings
- Using the Standalone Version of the Plug-in
- Mixer Routing Diagrams
- Index
Decomposing Samples
The Decompose function separates the noise and the tonal components of a sample and allows
you to save these components separately as new samples.
PREREQUISITE
● The instrument pads are shown in the pad section.
●
You have loaded the sample that you want to decompose and opened the Decompose tab.
PROCEDURE
1. Optional: On the Main tab, click Prelisten.
You can now play back the two components separately by using the corresponding Solo
buttons.
2. Click Apply to decompose the sample.
RESULT
Two new samples are created. They are saved with the extensions “_noise” and “_tonal”,
respectively.
NOTE
If a sample with the same name already exists at the save location, for example, because you
tried out different Decompose settings, a number is added to the new le name. No sample les
are overwritten by the Decompose function.
AFTER COMPLETING THIS TASK
You can now edit the tonal and noise samples separately, combine them differently, etc.
RELATED LINKS
Changing the Distribution of the Tonal and the Noise Components of Samples on page 31
Fine-Tuning the Decompose Settings on page 31
Decompose Tab on page 122
Combining Noise and Tonal Components of Different Samples
Once the tonal and noise components are split, you can use them separately. This allows you to
try out different noise components with a tonal sample, edit the components of a sample
separately before combining them again, etc. You can also create entirely new sounds from your
samples this way.
PREREQUISITE
You used the Decompose function on several samples, so that you have a variety of different
noise and tonal samples to choose from.
PROCEDURE
1. On the Load panel, open the Browse tab.
2. Navigate to the folder that contains the decomposed samples or lter the view to show only
the decomposed samples using the Filter by Sound Component pop-up menu.
You can lter the list to show the tonal component samples, the noise component samples,
or all the component samples, that is, noise and tonal, that were created with the
Decompose function.
Getting Started
Decompose
30
Groove Agent 5.0.30