User Manual

Table Of Contents
WAVELAB
Master Section 10 – 239
Rendering
While the Master Section can perform all processing in real time during
playback, it’s also possible to save the audio output to a file on disk. This
is done with the Render function.
There are several uses for Rendering:
Mix down a complete Audio Montage to an audio file.
This can be a goal in itself, but can also be necessary if your Montage uses e.g. more ef-
fects than the system can handle in real time. By Rendering it to a file first, and creating a
CD from this file instead, you can avoid dropouts and CD burning failure.
Mix down a file in a Wave window to a new audio file, complete with Master Sec-
tion effects, dithering and other settings.
You can freely choose the format of the new audio file, allowing you to create an mp3 file
and add effects at the same time, for example.
“Apply” all settings in the Master Section to a file in a Wave window.
This is the same as the previous option, but the Master Section processing will transpar-
ently and permanently be “applied” to the current file instead.
Rendering Audio Montages is described in the Audio Montage chapter (see
“Mixing down – The Render function on page 527). This section describes
Rendering waves.
What is rendered?
When you use Render, all Master Section settings (effects, master levels,
dithering, etc.) are included in the resulting audio file. In other words, what
you hear is what you get.
One thing to note: the Bypass switch affects playback only, while the effect
On switches affect both playback and Rendering.