User Manual
Table Of Contents
- Table of Contents
- Installation and Setup
- HALion Control Panel
- Common Editing Methods
- Global Functions and Settings
- Plug-in Functions Section
- Plug-in Name and Steinberg Logo
- Toolbar
- Keyboard Editor
- Quick Controls
- Value Tooltips
- Assigning Quick Controls
- Unassigning Quick Controls
- Single Assignment vs. Multi Assignment
- Quick Control Assignments Editor
- Managing Quick Controls
- Setting the Scope for Quick Control Assignments
- Receiving Quick Controls
- Adjusting the Curvature
- Setting the Mode for the Quick Control Assignment
- Neutral Setting
- Bypassing Quick Controls
- Assigning Quick Controls in the Modulation Matrix
- Options Editor
- AI Knob Support
- Automation
- Managing Your Sounds
- About Programs, Layers, Multis, Macro Pages, and Presets
- Registering VST Sounds
- Loading Programs and Layers
- Load Dialog
- Slot Rack
- Managing and Loading Files
- Managing Multis
- Managing Files via the MediaBay
- Loading Files Using the Browser
- Working with General MIDI Files
- Mapping Zones
- Editing Programs and Layers
- Editing Zones
- Adding Zones
- Zone Types
- Adding Samples to Empty Zones
- Absolute and Relative Editing
- Editing Selected Zones or All Zones
- Global Zone Settings
- Voice Control Section
- Voice Control Section for Organ Zones
- Pitch Section
- Oscillator Section
- Sample Oscillator Section
- Organ Oscillator Section
- Wavetable Section
- AudioWarp Section
- Filter Section
- Amplifier Section
- Envelope Section
- LFO Section
- Step Modulator
- Modulation Matrix
- Editing Samples in the Sample Editor
- Wavetable Synthesis
- Granular Synthesis
- MIDI Editing and Controllers
- Mixing, Routing, and Effect Handling
- Loading and Managing Programs via the Program Table
- Program Tree
- Program Tree Elements
- Program Tree Columns and Controls
- Editing Programs, Zones and Layers
- Importing Samples
- Replacing Samples
- Exporting Samples
- Exporting Programs and Layers with Samples
- Exporting Programs and Layers as HALion Sonic SE Layer Presets
- Importing Sliced Loops
- Selections in the Program Tree
- Navigating in the Program Tree
- Sorting the Program Tree Elements
- Setting Up the Program in the Program Tree
- Renaming Elements
- Sample Recorder
- Included Instruments
- Parameter List
- Macro Pages
- Macro Pages, Templates, Controls, Resources, and Libraries
- Getting Started
- Macro Page Designer
- Editing and Assembling Elements
- Libraries
- Connecting Macro Page Controls to HALion Parameters
- Collaborating on Macro Pages
- Cleaning Up and Consolidating Your Macro Pages
- Saving Macro Pages
- Library Creator
- Library Manager
- Effects Reference
- MIDI Modules Reference
- Key Commands Reference
- Note Expression
- Using the Standalone Version of the Plug-In
- Index
Granular Synthesis
190
You can use granular synthesis to extract interesting spectra from all kinds of samples, to
create sound effects by completely scrambling a sample, or to perform low-fidelity time
stretching, for example.
In granular synthesis, it is not an entire sample that is played back, but only short portions
of the sample, the so-called grains. These grains can be played back in any order. Each
time a grain ends, a new one starts. To avoid discontinuities in the playback and to minimize
artifacts, envelopes are applied to the grains. Very short grains produce sounds with an
individual pitch. This means that you can also extract pitched spectra from samples without
a distinct pitch, such as drum loops or sound effects. Sounds with longer grains usually play
back with the pitch of the original sample.
If you repeatedly play back the same portion of a sample, the sound may become too static.
To compensate for this and bring more liveliness into the sound, you can use the Random,
Spread, and Offset parameters. By adding more grain streams, you can increase the grain
and sound density to produce a richer sound.
Grain Oscillator
To show the settings for the granular synthesis, select a granular zone in the Program Tree
and open the Zone Editor or the Sound Editor for the zone. For granular zones, the same
sections as for sample zones are available, except for the AudioWarp section.
The Load/Replace Sample button in the header of the grain oscillator allows you to load
another sample.
RELATED LINKS
Editing Zones on page 92