User Manual

Table Of Contents
Macro Pages
Editing and Assembling Elements
399
Edit Scope
The edit scope allows you to specify for a group or template on the macro page which
module, effect, layer, etc., will be affected by it.
The scope is defined with the path to this object.
You can either enter the path to the object manually in the Scope value field in the Properties
section, or you can drag one of the parameters of the object from the Parameter List onto
the Scope value field.
NOTE
Dragging a parameter onto the Scope value field is a quick and easy way of setting the scope
for an element on your macro page. However, note that when you drag a parameter onto
the Scope value field, the entire path is inserted, including the parameter ID. Be sure to
delete this part from the value field. Otherwise, only this parameter will get the scope, not
the entire object.
Path Syntax
A path always starts with an @, followed by the object, that is, the module, layer, bus, etc.
To specify an object, you can either address it by object and counter or by counter and name.
Object:Counter
@bus:n defines the n-th bus
@layer:n defines the n-th layer
@zone:n defines the n-th zone
@matrix defines the modulation matrix within a zone
@row:n defines the n-th row within the modulation matrix
Counter:Name
@n:Name defines the n-th object with this specific name
If the object that you want to address is located deeper in the program hierarchy, add a / and
continue with the next object.
EXAMPLE
@layer:1/@0:Bus2/@0:Chorus1/ defines the first object that is called “Chorus1”
in the first object “Bus2” in the second layer.
@0:LayerA/@0:ZoneB/ defines the first object that is called “ZoneB” in the first
object that is called “LayerA”.
Addressing Multiple Objects at the Same Time With A Single Control
You can specify both the path and the type of an object on which a control should work. For
example, this allows you to control the Pitch parameter of all zones in a layer with a single
knob. In this case, the last part of the path must be @type:Zone.
Type:Object
The following object types can be set: