GODZILLA SERVICE AND OPERATION MANUAL SERVICE AND OPERATION MANUAL WARNING IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” due to certain visual images, flashing lights or patterns.
TABLE OF CONTENTS 1. Setup and Moving................................... 3 2. SPIKE System and Node Guide............. 9 3. Light, Switch, and Driver Reference.... 11 4. Electronic Pinouts and Schematics.... 23 5. 2 1.1 1.2 1.3 1.4 1.5 1.6 First-Time Setup Instructions................................ 3 Adjustments Menu................................................ 6 Transporting the Game......................................... 7 Maintenance...................................................
SETUP AND MOVING 1. SETUP AND MOVING 1.1 FIRST-TIME SETUP INSTRUCTIONS Your brand new Stern Pinball Machine is carefully packed for safety and security. For your safety, exercise caution and use the correct tools and sufficient help when setting up your new game. TOOLS REQUIRED • • • • 2 2 CAUTION: AT LEAST TWO (2) PEOPLE ARE REQUIRED TO MOVE AND MANEUVER THE GAME. USE PROPER MOVING EQUIPMENT AND EXTREME CARE WHILE HANDLING. STERN PINBALL MACHINES WEIGH OVER 250LBS BOXED.
SETUP AND MOVING FIRST-TIME SETUP CONTINUED 21 17 19 15. Cut nylon strapping and remove protective strap corner guards. 16. Locate the factory keys, either on the shooter rod or taped to the playfield glass. 17. Using snips, cut the tie-wrap securing the keys if required. One set of keys is for the front coin door, the other set of keys is for accessing components in the backbox. 18. Open the front coin door. 19. Reach into the game and remove the retaining clip at the rear of the cash box. 20.
SETUP AND MOVING FIRST-TIME SETUP CONTINUED 30. If pinballs were already installed into the lower ball trough, remove them before lifting the playfield. 31. Grasp the lower arch between the flippers, and firmly but gently pull directly up to raise the playfield 8 to 12 inches. 32. While holding the playfield up, pull the playfield toward you until the two playfield supports are over the front edge of the cabinet. 33. Rest the playfield on the front edge of the cabinet. 34.
SETUP AND MOVING 1.2 ADJUSTMENTS MENU STANDARD ADJUSTMENTS Go to the S.P.I. icon. Press SELECT. Perform the below steps to review the adjustments. Enter the Service Menu, then enter the Standard Adjustments Menu. Press SELECT to access the Service Menu. Press BACK to exit or escape at any time. Press [>]. Go to the ADJ icon. Press SELECT.
SETUP AND MOVING 1.3 TRANSPORTING THE GAME When transporting the game, such as in the back of a truck or with a hand truck, the game’s backbox must be secured to prevent damage to the side rails. 1. SECURE THE BACKBOX 1.
SETUP AND MOVING 1.4 MAINTENANCE REGULAR MAINTENANCE (MONTHLY/500 GAMES) COMMON PINBALL TOOLS • Remove the playfield glass • Enter the software diagnostics menu, start lamp test, then clean and wax the playfield. • While cleaning the playfield, identify and repair malfunctioning lights, loose parts, cracked plastics and worn rubber parts. • While in diagnostics, enter the switch test (Select the "SW" Icon, then "TEST" Icon).
SPIKE SYSTEM AND NODE GUIDE 2. SPIKE SYSTEM AND NODE GUIDE 2.1 SPIKE SYSTEM OVERVIEW 2.3 SYSTEM POWER A Stern Pinball machine based on the SPIKE system will have at least two nodes networked together with the SPIKE node bus, a custom industrial pinball control bus that is designed around industry standards and optimized for the pinball environment. The primary CPU node is networked to one or more input/output nodes over standard Category 5 UTP (unshielded twisted pair) ethernet cabling. 2.
SPIKE SYSTEM AND NODE GUIDE SPIKE SYSTEM AND NODE GUIDE CONTINUED 2.5 SPIKE NODE PROGRAMMING The SPIKE nodes are smart nodes that have on-board processors and run embedded code. The nodes are programmed automatically by the CPU node whenever software updates are installed to the CPU. When replacing a node, the CPU node will detect and update the node to the latest software with no user intervention. Always replace nodes with the power to the game turned OFF. 2.
LIGHT, SWITCH, AND DRIVER REFERENCE NODE BOARD ID INSTRUCTION SHEET 3. LIGHT, SWITCH, AND DRIVER REFERENCE PLAYFIELD FRONT NODE 4 CN1 CN5 CN4 Pro NODE 8 CN3 TM & © TOHO CO., LTD.
LIGHT, SWITCH, AND DRIVER REFERENCE 3.2 DRIVER REFERENCE ID 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 Name Trough Auto Plunger Left Flipper Right Flipper Left Slingshot Right Slingshot Shaker Motor Up Left Flip Pop Bumper Right Scoop Node 8 8 8 8 8 8 1 8 8 8 Connector CN8 CN8 CN8 CN8 CN8 CN8 CN16 CN7 CN7 CN7 Ret. Pin 7 9 6 5 11 10 1 3 4 2 Ret.
LIGHT, SWITCH, AND DRIVER REFERENCE DRIVER REFERENCE CONTINUED Figure 3.2.1. Playfield driver locations (top view).
LIGHT, SWITCH, AND DRIVER REFERENCE 3.3 SWITCH REFERENCE ID 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Name Left Outlane Left Return Lane Node Node Ext Conn.
LIGHT, SWITCH, AND DRIVER REFERENCE SWITCH REFERENCE CONTINUED ID 45 46 47 Name Node Node Ext Conn.
LIGHT, SWITCH, AND DRIVER REFERENCE SWITCH REFERENCE CONTINUED ID 88 89 90 91 C1 Name Node Node Ext Conn.
LIGHT, SWITCH, AND DRIVER REFERENCE SWITCH REFERENCE CONTINUED Figure 3.3.1. Playfield switch locations (top view).
LIGHT, SWITCH, AND DRIVER REFERENCE 3.4 LIGHT REFERENCE ID Name Conn. Ret. Pin CN8 6 CN6 3 CN6 2 CN7 2 CN7 3 CN7 4 Ret. Wire Src. Pin Src. Wire Location Type Coin Enable Start Button Tournament Start Lockdown Button-R Lockdown Button-G Lockdown Button-B Node Node Ext.
LIGHT, SWITCH, AND DRIVER REFERENCE LIGHT REFERENCE CONTINUED ID Name 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 Conn. Ret. Pin CN4 7 CN4 8 CN4 9 CN7 4 CN7 5 CN7 6 Ret. Wire Src. Pin Src. Wire Location Type Mecha Lane R Mecha Lane G Mecha Lane B Pop Bumper R Pop Bumper G Pop Bumper B Node Node Ext.
LIGHT, SWITCH, AND DRIVER REFERENCE LIGHT REFERENCE CONTINUED ID Name 103 Lite Destruction Jackpot Powerline Center Tank 4 Tesla Strike Building Fire Left 1R Building Fire Left 1G Building Fire Left 2R Building Fire Left 2G Building Fire Left 3R Building Fire Left 3G Building Fire Right 1R Building Fire Right 1G Building Fire Right 2R Building Fire Right 2G Building Fire Right 3R Building Fire Right 3G 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 1
LIGHT, SWITCH, AND DRIVER REFERENCE LIGHT REFERENCE CONTINUED ID Name 152 Scoop BB-Summon Ally 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 Node Node Ext. 8 b Conn. Ret. Ret. Wire Pin CN1 12 YEL WHT Src. Pin Src.
LIGHT, SWITCH, AND DRIVER REFERENCE LIGHT REFERENCE CONTINUED Figure 3.4.1. Playfield light locations (top view).
ELECTRONIC PINOUTS AND SCHEMATICS 4. ELECTRONIC PINOUTS AND SCHEMATICS 4.1 SPIKE-2 CPU NODE 0 509-1003-01 DIRECT SWITCH MAPPING (CN25) The coin-door diagnostic switches are connected directly to the CPU node via the Cabinet Node. Note that both the CPU and Cabinet nodes are required for diagnostic switch operation. ID Name Conn.
ELECTRONIC PINOUTS AND SCHEMATICS SPIKE-2 CPU NODE 0 CONTINUED AUDIO PINOUTS ID Type CN1 .156" 5-pin Header Pin 1 - n/c - 4 Ohms 4 Speaker Left Ground (-) 4 Ohms 5 Speaker Left (+) 1 n/c 3 R-HP 2 5 6 CN5 .100" 7-pin Header Speaker Right Ground (-) 4 Ohms Speaker Right (+) 4 CN4 .156" 2-pin Header Minimum Max Impedance Power (RMS) 2 3 CN3 .
ELECTRONIC PINOUTS AND SCHEMATICS USA & INTERNATIONAL (NON-EURO) STANDARD PRICING SELECT TABLE * GODZILLA PRO MANUAL 500-55T5-01 25
ELECTRONIC PINOUTS AND SCHEMATICS EURO SUMMARY & INTERNATIONAL (EURO) STANDARD PRICING SELECT TABLE CPU/SOUND PCB DIP SWITCH SW1 SETTING Pos. ON OFF COUNTRY SETTING OPTION(S) COIN MECHANISMS (SWITCHES) COINS THRU ... SLOT: LEFT CENTER RIGHT 4TH EUR // EUROPEAN UNION EUROS // [ Default Highlighted S E E B E L O W S E T T I N G S Euro 1-12 are alternate settings for countries using the Euro.
ELECTRONIC PINOUTS AND SCHEMATICS 4.2 CABINET NODE 1 520-6967-72 ID CN1 Type .100" 8-Pin Header Universal Card Link CN2 .100" 5-Pin Header Low Ticket CN3 .100" 3-Pin Header Meter 1 CN4 .100" 3-Pin Header Meter 2 CN5 CN6 .100" 9-Pin Header .100" 14-Pin Header Cabinet Left CN7 .100" 12-Pin Header Cabinet Right CN8 .
ELECTRONIC PINOUTS AND SCHEMATICS 4.3 LOWER PLAYFIELD 48V DRIVER PINOUT NODE 8 520-7017-72 CN11 .100" 12-Pin Header 1 7 8 9 10 11 12 .100" 10-Pin Header 1 (Orange) 2 ID Type Pin Description Wire Color CN4 RJ45 - SPIKE Node Bus Multi 3 BLK 5 - 7 GRY 9 CN5 CN6 RJ45 .156" 5-Pin Header Node Power - - 1 CN8 .156" 4-Pin Header (White) .
ELECTRONIC PINOUTS AND SCHEMATICS 4.4 MID UPPER PLAYFIELD 48V DRIVER PINOUT NODE 9 520-7017-72 CN11 .100" 12-Pin Header 1 7 8 9 10 11 SPIKE Node Bus Multi 3 BLK 5 - 7 GRY 9 - Node 9 - OFF-OFF-ON-OFF CN5 RJ45 - SPIKE Node Bus CN6 .156" 5-Pin Header Node Power 1 2 3 4 CN7 .156" 4-Pin Header (White) 5 1 2 3 CN8 .156 11-Pin Header (White) 4 1 2 3 4 5 6 7 8 9 10 CN9 .100" 8-Pin Header (Black) 11 1 2 3 4 5 6 7 CN10 .
ELECTRONIC PINOUTS AND SCHEMATICS 4.5 LOWER RIGHT LED BOARD 8B 520-8533-00 ID CN1 Type .100" 12-Pin Header CN2 .100" 7-Pin Header CN3 .100" 3-Pin Header CN4 .
ELECTRONIC PINOUTS AND SCHEMATICS 4.6 LOWER LEFT LED BOARD 8C 520-8532-00 4.7 1-RGB 2-W LED BOARD 9A1 520-8538-00 ID CN1 ID CN1 Type .100" 9-Pin Header CN2 .100" 7-Pin Header CN3 .100" 5-Pin Header CN4 .
ELECTRONIC PINOUTS AND SCHEMATICS 4.9 CENTER LED BOARD 9A 520-8534-00 CN4 CN5 ID CN1 CN2 CN3 32 Type .100" 7-Pin Header Pin 1 2 3 4 5 6 7 .100" 5-Pin Header 1 2 3 4 5 .100" 11-Pin Header 1 2 3 4 5 6 7 8 9 10 11 Description Ground MISO Output Data MOSI Input Data SCK Serial Clock RCK Register Clock NC +5 VDC IN +5 VDC LED 4 LED 5 LED 6 LED 7 +5 VDC +5 VDC LED 10 LED 11 LED 12 LED 13 LED 14 LED 15 LED 16 LED 17 LED 18 .100" 12-Pin Header 1 2 3 4 5 6 7 8 9 10 11 12 .
ELECTRONIC PINOUTS AND SCHEMATICS 4.10 1-RGB 5-W LED BOARD 9B 520-8536-00 ID CN1 Type .100" 4-Pin Header CN2 .100" 7-Pin Header CN3 .100" 8-Pin Header CN4 .
ELECTRONIC PINOUTS AND SCHEMATICS 4.12 TROUGH SERIAL OPTO RECEIVER 8A 4.14 OUTLANE 3-W LED BOARD 520-8531-00 520-8516-00 ID CN1 Type .100" 7-Pin Header CN2 .100" 3-Pin Header CN3 .
ELECTRONIC PINOUTS AND SCHEMATICS 4.16 POWER DISTRIBUTION BOARD 4.17 POWER PLUG WIRING 520-8096-00 CAUTION TO MAINTAIN SAFETY, GROUND WIRE FROM LINE FILTER IS TO BE MOUNTED FIRST ON GROUNDING STUD AND SECURED WITH NUT. ALL OTHER GROUNDS MAY THEN BE ATTACHED TO GROUNDING STUD. NORTH AMERICA REPLACE ALL FUSES WITH CORRECT CURRENT RATINGS! NORTH AMERICA NEMA 5-15 PREWIRED OUTLET FUSE L ID Type Pin Description Wire Color G LINE FILTER CN1 .
PARTS REFERENCE 5. PARTS REFERENCE 5.1 PLAYFIELD RUBBER PARTS 1 RUBBER O-RINGS ID 1 2 3 4 5 Qty 1 1 1 2 7 Size (ID) Size (OD) 3/8" 7/16" 1-1/2" 2-1/2" 7/16" Durometer 50 50 50 50 50 Color Black Black Black Black Black Part Number 545-5348-03 545-5348-18 545-5348-07 545-5348-09 545-5348-17 Figure 5.1.2. Rubber o-ring part numbers and usage. ID: Inner Diameter, OD: Outer Diameter, Durometer: Higher number is firmer, less bounce, and more durable.
PARTS REFERENCE 5.
PARTS REFERENCE 5.4 PLAYFIELD ASSEMBLIES, BOTTOM ID 1 2 3 4 5 6 7 8 9 10 11 12 1 9 9 Part Number 520-7017-72 520-8532-00 520-8533-00 520-8534-00 520-8536-00 520-8537-00 520-8538-00 520-8539-00 535-0781-01 530-5133-00 535-5988-01 535-2288-00 1 3 2 4 5 6 7 10 10 8 11 11 12 Figure 5.4.1. Major playfield assemblies, Bottom locations.
PARTS REFERENCE 5.5 BACKBOX PARTS 4 3 1 3 2 LCD BACKBOX 5009995-XX 7 LCD BACKBOX DOMESTIC VERSION 500-9995-XX 8 1 5 7 6 8 3 5 2 6 4 9 Figure 5.5.1. Backbox external assemblies and components Figure 5.5.2. Backbox internal assemblies and components EXTERNAL INTERNAL ID 1 2 3 4 5 6 7 8 Part Number 660-5052-00 830-8427-T5 545-5018-17 545-5018-15 545-6313-01 500-9996-00 820-76T5-01 820-76T5-02 Description Backglass Translite Art Plastic Extrusion 15-.
19 33 PARTS REFERENCE 21 16 12 5 5.
PARTS REFERENCE 5.8 BALL SHOOTER ASSEMBLY 5.
PARTS REFERENCE 5.10 BALL TROUGH ASSEMBLY 5.11 SLINGSHOT ASSEMBLY 500-9820-01 11 10 500-9920-01 2 1 7 9 7 10 8 11 12 12 6 5 5 8 6 10 4 3 13 1 4 2 9 7 9 2 3 10 7 8 11 12 6 5 8 ID Part Number 1 515-7811-00 2 515-7812-00 3 237-5975-04 4 266-5020-00 5 535-5203-03 6 545-5076-01 7 240-5102-00 3545-5105-00 8 9 515-7309-01 10 237-5909-00 11 520-5344-00 12 520-8516-00 13 090-5004-ND 98* 605-5006-00 99* 036-5611-11-F5 42 Description MAIN BRKT.
PARTS REFERENCE 5.12 FLIPPER ASSEMBLY, LEFT 5.
PARTS REFERENCE 5.
PARTS REFERENCE 5.15 BOTTOM ARCH ASSEMBLY 5.16 EJECT VUK ASSEMBLY 500-2512-XX 3 4 500-1050-00 5 1 2 10 2 11 6 3 6 8 12 7 10 7 8 9 9 ID 1 Part Number 545-1238-00 Description Qty BOTTOM ARCH, PLASTIC, QR READY, 1 W/ FLASHER HOLES 2 237-5887-01 SCREW, 4-40 X 3/4" PPH MS BLACK 2 3 820-96XX-01 PLASTIC ARCH DECAL SET -01 1 4 820-96XX-02 PLASTIC ARCH DECAL SET -02 1 ID 5 820-96XX-03 PLASTIC ARCH DECAL SET -03 1 1 ITEM PART NUMBER DESCRIPTION QTY. 820-96XX-04 PLASTIC ARCH DECAL SET -04 1 2 NO.
PARTS REFERENCE 5.17 NEWTON MAGNET ASSEMBLY 5.
PARTS REFERENCE 5.20 PLASTIC 13 ASSEMBLY 5.22 PLASTIC 16 ASSEMBLY 511-5930-13 511-5930-16 4 3 4 3 1 5 2 1 6 ID 1 2 3 4 5 6 Part Number 830-1156-13 520-7000-00 232-5202-00 242-5001-00 550-5510-02 240-5005-00 Description PLASTIC, GODZILLA PRO, -13 SINGLE FLASH LED BOARD SCREW, 6-32 X 1/2" PPH MS SEMS #6 WASHER HAT - TRIMMED - RED SB 6-32 NYLON STOP NUT Qty 1 1 1 1 1 1 2 ID 1 2 3 4 5.21 PLASTIC 14 ASSEMBLY 511-5930-14 ITEM NO.
PARTS REFERENCE 5.23 PLASTIC 19 ASSEMBLY 5.24 PLASTIC 22 ASSEMBLY 511-5930-19 511-5930-22 12 1 9 3 2 11 10 6 3 4 ID 1 2 3 5 6 7 ITEM NO. ID Part Number 1 510-5801-19 2 830-1156-30 3 237-6331-00 4 550-5052-01 5 237-5809-00 6 545-5348-17 7 550-5031-02 8 520-7000-00 PART 9ITEM830-1156-31 NO.
PARTS REFERENCE 5.28 PLASTIC 77 ASSEMBLY 5.26 PLASTIC 67 ASSEMBLY 511-5930-77 511-5930-67 1 5 2 2 4 6 6 3 ID 1 2 Part Number 830-1156-67 254-5007-02 Description PLASTIC, GODZILLA PRO, -67 1/4" SELF RETAINING SPACER 1 Qty 1 2 5.27 PLASTIC 71 ASSEMBLY 511-5930-71 1 ITEM PART NO. NUMBER 1 830-1156-67 254-5007-02 2 DESCRIPTION QTY.
PARTS REFERENCE 5.30 BUILDING ASSEMBLY 5.
PARTS REFERENCE 5.32 LEFT NARROW SPINNER ASSEMBLY 5.34 ROLLUNDER SWITCH ASSEMBLY 511-7655-00 511-7963-00 1 1 2 3 4 5 3 4 2 ID 1 2 3 4 5 5 3 Part Number 535-0179-00 515-7088-00 180-5010-04 535-6539-00 237-5937-02 Description SPINNER BRACKET, SIDE MOUNT SPINNER TARGET, NARROW MICRO-SWITCH SWITCH BODY PROTECT PLATE SCREW, 2-56 X 1/2" HWH MS Qty 1 1 1 1 2 5.
PARTS REFERENCE 5.36 BALL GUIDE 01 ASSEMBLY 5.38 BALL GUIDE 03 ASSEMBLY 511-5773-01 511-5773-03 1 3 3 2 1 3 ID 1 2 3 Part Number 535-2477-02 520-8531-00 237-5976-04 Description BALL GUIDE, INLANE, LIGHTED PCA INLANE 3W LED BOARD SCREW, 6-32 X 5/8" HWH SWAGE Qty 1 1 2 5.
PARTS REFERENCE 5.40 BALL GUIDE 06 ASSEMBLY 5.42 BALL GUIDE 12 ASSEMBLY 511-5933-06 511-5773-12 4 2 1 1 3 3 ID 1 2 3 Part Number 535-2659-06 511-5763-00 237-6151-00 2X LOCTITE 243 Description BALL GUIDE, GODZILLA PRO, -06 ASM, BALL GUIDE MNT SPINNER, RIGHT SCREW, 4-40 X 5/16" PFH U/C MS 5.41 BALL GUIDE 07 ASSEMBLY 2 Qty 1 1 2 511-5933-07 1 ITEM PART DESCRIPTION QTY. NUMBER NO.
PARTS REFERENCE 5.44 LEFT RAMP ASSEMBLY 5.45 RIGHT RAMP ASSEMBLY 500-2561-01 500-2562-00 4 3 6 3 4 4X 2 1 2 1 ID 1 2 3 4 5 Part Number 515-2410-00 237-5880-00 515-0215-00 515-0215-01 511-5963-01 Description RAMP, GODZILLA, LEFT SCREW, #6 X 3/8 PPH T-25 LONG RANGE OPTO EMITTER ASSEMBLY LONG RANGE OPTO RECEIVER ASSEMBLY LEFT BUILDING ASM, PRO Qty 1 4 1 1 1 ID 1 2 3 4 Part Number 510-7837-00 515-0215-01 515-0215-00 237-5997-00 ITEM PART NO.
PARTS REFERENCE 6 7 5.46 BACKPANEL ASSEMBLY 7 500-2560-01 4 1 2 4 15 3 13 3X 5 3X 10 3 19 4 15 17 16 7 8 9 237-6331-00 530-1305-06 511-5930-67 15 7 Description BACK PANEL, GODZILLA, PRO HANDLE, BACKPANEL #10-32 T-NUT 10-32 x 3/4" HWH MS SERR 5 13 3X SCREW, #6 X 3/8" HWH VAC FORM BUILDING ASM, GODZILLA PRO, RIGHT SCREW, 4-40 X 1/4" PPH MS BLACK BRACKET - PLASTIC MTG - 85° PLASTIC ASM, GODZILLA PRO, -67 15 ITEM PART NUMBER NO.
SPECIFICATIONS 6. SPECIFICATIONS 500-55T5-01 SPECIFICATIONS, MECHANICAL, GAME SETUP SPECIFICATIONS, ENVIRONMENT Specification Weight Max dimensions, leg levelers extended (h, w, d) Minimum game dimensions (h, w, d) Minimum room dimensions per game (h, w, d) Imperial 210 lbs 78 x 27.75 x 57 in Metric 96 kg 198 x 70.5 x 145 cm 76 x 27.75 x 57 in 193 x 70.5 x 145 cm 80 x 36 x 84 in 203 x 91 cm x 214 cm • (h, w, d) = height, width, depth.
SPECIFICATIONS 6.2 WARRANTY 500-55T5-01 Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made product. Each machine will have variations in appearance resulting from differences in the machine’s particular wood parts, individual silk screened art and mechanical assemblies. Stern Pinball has inspected each game element to insure it meets stringent quality and playability standards.
SPECIFICATIONS 6.4 STERN PINBALL END USER LICENSE AGREEMENT This limited software license Agreement (“Agreement”) applies to your use of Stern Pinball Software pre-installed on a Stern Pinball Machine and any Authorized Updates made available to you. BY USING YOUR STERN PINBALL MACHINE, YOU AGREE TO THE TERMS OF THIS AGREEMENT. If you do not agree to the terms of this Agreement, do not use your Stern Pinball Machine or any Authorized Updates.
SPECIFICATIONS iii. You will not create, develop, distribute or assist anyone else in creating, developing or distributing any Unauthorized Content or Unauthorized Software intended for use with a Stern Pinball Machine, whether to add to or modify the gameplay, any audio content (whether music, sound or voice), or any video content of any Stern Pinball Machine, or to gain advantage in any online or other game modes, or otherwise. iv.
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