Instructions / Assembly
GIANT CHECKERS
SETTING UP THE GAME
Includes 64 EVA foam squares and 24 EVA foam checkers discs.
Assemble foam squares in checkerboard pattern in an 8x8 grid
as shown on a smooth flat surface.
Place discs on dark squares as shown in image to begin game.
Flip a coin to determine which player gets the first turn.
HOW TO PLAY
Checkers may only move one diagonal space forward in the beginning of the
game. If your checker is located in the diagonal space nearest to your
opponent's checker, then you can jump and capture that checker by jumping
over it. Once you capture the checker, you can take it off the board.
If you have the opportunity to jump your opponent's checker, then you must do
so. If you have the opportunity to jump your opponent's checker in multiple parts
of the board, then you can choose which checkers you'd like to jump.
If you're capturing a checker, you can still only move forward once. But if the new
position you land in gives you a direct opportunity to capture another checker,
then you must keep going until you can't capture any more of your opponent's
checkers.
King your checkers when they reach the end of your opponent's board by placing
one of your own captured pieces on top of it. The king can move forward and
backward. Kings can still only move one diagonal space at a time during a
non-capture move. However, when a king is capturing checkers, it can move
forward and backward on the same turn. Continue jumping and capturing your
opponent's checkers until they are all removed from the board.
Use & Care: Foam squares may have slight bend upon first use. This will not effect
gameplay and will flatten when assembled and used. If it is windy outside, it is
recommended to play behind a wind barrier (ie. trees, patio, picnic table etc.)
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Once you have captured all of your opponent’s checkers, you have won the
game! Alternatively, you can also win when your opponent can't make any
more moves.