Instructions

Etek Ego Board Instructions
Features
Fully functional in the Eclipse Etek and Ego 06
Based on the Musashi 7 software
New model microcontroller runs at 8 Mhz for no hardware lag and the fastest
code execution
Enhanced power switching hardware for the solenoid
Includes 12 fire modes: uncapped semi-auto, capped semi-auto, PSP auto-
response, PSP 50% ramping, PSP 100% ramping, PSP burst, NXL full-
automatic, auto-response, 50% ramping, 100% ramping, 3 round burst, and
full-automatic
Asynchronously monitors the trigger switch, using an interrupt based scan at
2 million times per second
Gangster setting allows 3 different options for every fire mode, giving 36
different “breakout” style modes
Adjustable ABS programming prevents first shot drop-off
AMB (anti-mechanical bounce) and CPF (cycle percentage filter) algorithms
help to eliminate mechanical bounce and switch bounce
Power efficient software and hardware lengthens battery life
Programming mode allows changes to debounce, dwell, loader delay, AMB,
ABS dwell, fire mode, fire mode max rate of fire, eye mode, CPF, ramp start,
gangster mode, bolt delay, and training mode dwell
All settings are stored in non-volatile memory so they are not lost when
battery is disconnected
One-touch startup enables the marker to fire instantly
Automatic 15-minute idle power down saves batteries
4 eye modes: delayed, forced with force shot, test mode with rate of fire
indicator, and reduced dwell training mode with rate of fire indicator
Low battery indicator hardware and software shows battery level each time
the marker is turned on
Installation
Removal and installation of the board on an Etek or Ego must be carefully done to
ensure the electronics are not damaged. Begin by removing the grips from the marker.
This will expose the entire circuit board. Remove the 3 mounting screws, eye harness,
and solenoid harness. Remove the stock board. Make sure the switch contact located
behind the power switch remains in place in the frame. Place the Tadao Etek Ego board
in the grip frame and replace the 3 mounting screws. Plug in all the connections. If the
marker will not turn on, it may be due to a low or incorrectly inserted battery.
LED Indicator
The multi-color LED that shines out the rear of the grip frame shows which mode of
operation the marker is currently in:
Rapid Blinking Red At startup this indicates an exhausted battery
Rapid Blinking Yellow At startup this indicates a low battery
Rapid Blinking Green At start this indicates a good battery
Solid Blue Ball in breech, ready to fire
Slow Blinking Blue No ball in breech
Slow Blinking Yellow Eye malfunction, max rate of fire reduced to 12 bps; clean
eyes or make sure the gun is fired with paint and air
Slow Blinking Red Eyes disabled, rate of fire limited to 20 balls per second in
mode 1; otherwise capped at fire mode max rate of fire for
fire modes 2 – 12
Power Operation
Pressing and releasing the power button turns the marker on. The battery indicator will
show the current power level of your battery with a flickering red, yellow, or green
LED. After, it will show a solid or blinking blue LED (unless changed from the
default). To turn off, press and hold the power button for 1.5 seconds, until the LED
turns off, then release. Every time the marker is turned on, the eyes are enabled. The
marker can be turned off regardless of the state of the eyes.
Eye Operation and Logic
The eyes are enabled when the marker is first turned on. The eyes can be toggled by
using the power button. Press and release the power button quickly and the LED will
change colors to indicate the mode change.
If used, the eye system cycles the marker as fast as possible. During each shot the eyes
watch for the bolt to return, ending the current firing cycle and starting another as
quickly as the pneumatics allow. If the eye system is continually blocked (e.g. putting
your finger in front of the eyes) and is unable to see the bolt return after every shot, the
max rate of fire will be reduced to about 12 balls per second to prevent further chopping,
and the LED will blink yellow to indicate the eye malfunction. Firing the marker with
paint and air will utilize the eye system correctly, maximizing the rate of fire. When the
eyes are off, the rate of fire is limited to 20 balls per second unless in fire mode 2-12, in
which case the rate of fire is selected by the user.
To determine if the eyes are working correctly, insert an object into the breech. Check to
see if the LED changes from blinking blue to solid blue and then back to blinking blue
once the object is removed.
Battery Indicator
Battery indicator software and hardware are standard on the Tadao Etek Ego board.
When the marker is turned on, the LED will briefly flicker red, yellow, or green to
indicate the status of your battery. If it flickers red, the battery is exhausted and should
be changed as soon as possible. If it flickers yellow, the battery may last for another case
of paint, but it is close to failing.
Programming
The tournament lock must be disabled in order to change settings on the board. Pushing
the small switch to the left of the battery terminals toggles the tournament lock. While
the marker is turned off, push and hold the lock button. The LED will flash red or green
to indicate the status of the lock. Red means the lock is on, while green means the lock
is off. When the lock and the marker are off, pull and hold the trigger, then push the
power button. The marker will boot into programming mode, showing a rainbow
sequence before stopping at solid green.
Pulling and releasing the trigger quickly will toggle between the different programming
modes:
Green Debounce
Purple Dwell
Yellow Loader delay
Blue AMB (anti-mechanical bounce)
Red ABS dwell
White Fire mode
Teal Fire mode max rate of fire
Flickering Green Eye mode
Flickering Purple CPF (cycle percentage filter)
Flickering Yellow Ramp start
Flickering Blue Gangster mode
Flickering Red Bolt delay
Flickering White Training mode dwell
When the LED is lit for the desired setting, press and hold the trigger until the LED goes
out. When you release the trigger, the LED will blink to show the current setting. For
example, if the current setting for debounce is 5, the LED will blink green 5 times. Once
the LED stops blinking, you have 2 seconds to begin entering the new setting. To enter
the new setting, pull the trigger the desired number of times. For example, to set the
debounce to 2, you must pull the trigger 2 times. Every time you pull the trigger the
LED will light. After all settings have been changed, turn the marker off, using the
power button.
Programming Example
If you want to set the dwell to 12, you should:
1. Make sure the marker is powered off and the tournament lock is
disabled.
2. Pull the trigger and push the power button to turn on the marker.
3. The LED shows a rainbow sequence then stops on solid green. This is the
debounce mode.
4. Quickly pull and release the trigger 1 time to switch to the dwell mode.
The LED will show purple.
5. Pull and HOLD the trigger until the LED turns off.
6. Release the trigger. The LED will blink out the current setting.
7. When the LED stops blinking, enter the new setting by pulling the trigger
12 times.
8. Wait until the LED turns back on, indicating programming has been
completed.
9. Turn the marker off.
Program Reset
To reset all settings to factory defaults, hold down the lock button for 10 seconds while
in programming mode. The LED will rapidly cycle through every setting color to
indicate that the process has completed.

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