USERS MANUAL M3000 STUDIO REVERB PROCESSOR
IMPORTANT SAFETY INSTRUCTIONS The lightning flash with an arrowhead symbol within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons. 1 2 3 4 5 6 7 8 9 10 11 12 13 Read these instructions. Keep these instructions. Heed all warnings. Follow all instructions. Do not use this apparatus near water. Clean only with dry cloth.
NOTE EMC / EMI. This equipment has been tested and found to comply with the limits for a Class B Digital device, pursuant to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in residential installations. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.
TABLE OF CONTENTS SAFETY & CERTIFICATE OF CONFORMITY INTRODUCTION Table of contents Introduction The Front Panel The Rear Panel The Signal Flow a-b 3 5 6 8 9 BASIC OPERATION Recall Recall & Snapshots Store The Reverb Wizard I/O - The Signal Page Levels Menu Routing Routing & Studio Setup Examples Utility and MIDI MIDI Monitor Full MIDI Implementation Tempo Edit Dynamic Morphing 10 12 13 14 15 17 18 19 20 22 22 23 24 25 REVERB VSS™ Introduction VSS™FP - Film and Post VSS™SR - Surround 26 30 32 Reverb p
INTRODUCTION Congratulations on the purchase of your new M3000. We hope, that you will have as much pleasure using it as we had making it. The objective of the M3000 has been to make the best reverb unit ever heard. Utilizing the existing reverb technology to its limit didn’t satisfy the developers at TC, and we had to come up with an entirely new way of thinking about reverb. This is now known as the VSS™ Technology.
THE FRONT PANEL POWER + MEMORY CARD PPM + INDICATORS SETUP SECTION POWER SWITCH Turn on the machine with a single light touch. To turn off the machine you must press and hold down the POWER key approx. 3 seconds, until the display reads M3000. This delay time is to avoid switching off the device by accident. PPM METERS Ranging from -40dB to 0dB. I/O Input/Output. Sample Rate. Select Status bit Output. Dithering. PCMCIA-CARD Copy presets to/from a standard memory card.
THE FRONT PANEL ENGINE 1 OR 2 COMBINED 1+2 CONTROL SECTION RECALL Recall/activate the program you have selected. RECALL Recall/activate Combined presets. OK Confirm operations. STORE Save and name your current preset. The M3000 holds 500 single factory presets and up to 250 Single user presets. STORE Save and name Combined presets. The M3000 holds 100 Combined factory presets and up to 50 Combined user presets. EDIT Enter the edit mode. EDIT Engine out level. Dynamic Morphing.
THE REAR PANEL Main Power Power Input Switch Balanced XLR Analog Inputs Balanced XLR Analog Outputs Serial no. Digital Digital Wordclock RCA In/Out In/Out AES/EBU ADAT S/PDIF Tos-link MIDI External In,Thru,Out Control Input Notes: To accommodate international regulations, we have also added a back panel power switch. You do not need to use the POWER switch on the rear panel. Leave this POWER switch on and use our Easy-Touch POWER switch on the front.
THE SIGNAL FLOW Notes regarding the signal flow: As shown in the block diagram signals are present on all Outputs all the time. You can dither to 22, 20, 18, 16,or 8 bit. (See the I/O section on page 15). The Digital Input gain circuit is capable of »lifting« the signal level. This is a very useful feature if you e.g. are feeding the M3000 with a DAT recording that is not fully leveled to 0dB.
RECALL The Recall Displays The Recall displays are the "homepage" of the M3000. Whenever you exit any other display this is where you return to. As illustrated below the Recall display holds a few of the most important parameters for each of the two Engines at the same time. Engine 1 is always displayed in the upper section and Engine 2 in the lower. The "Edited flag" shows an E when you have changed a parameter in the preset. (See ill.
RECALL Combined Recall A Combined preset consists of a specific preset in Engine 1; a specific preset in Engine 2 and the routing between them. Get acquainted with the different routings of the two Engines. Routing is an important setting when using both Engines. (See "Routing" page 18). As the standard Recall display, the Combined Recall display holds a few important parameters: The preset name; the Decay time for the two presets and the selected routing.
RECALL & SNAPSHOTS Exercise 1: How to recall a preset Select Engine 1 or 2 or the Combined 1+2 by pressing the corresponding RECALL key. Turn the ADJUST wheel to scroll through the presets. While scrolling you will see both the preset number in the display and the LED of the OK key is blinking. At this point the preset is not yet recalled (active). Select ROM preset #5 and press OK to Confirm. Preset #5 is now recalled. Exercise 2: How to take a Snapshot Press the Engine 1 RECALL key. Select e.g.
STORE Storing a User preset and handling preset names. Storing a RAM preset with the same name: - Press the relevant STORE key (Engine 1, 2 or Combined 1+2) - Use the ADJUST wheel to select a location for your new preset. (You can store your preset in the RAM bank). - Press OK to store. Storing a RAM preset with a new name: - Press the relevant STORE key (Engine 1, 2 or Combined 1+2) - Select a location for your new preset using the ADJUST wheel.
THE REVERB WIZARD The Reverb Wizard is a unique guide that helps you find the optimal factory preset for your program material. By selecting an algorithm and the instrument type you wish to apply the reverb to, the Reverb Wizard suggests a selection of relevant presets. The Wizard is easy to access and simple to use. Try the Wizard and listen what presets our creative staff suggests for your specific application. The Wizard Display Press SHIFT and WIZARD to enter The Reverb Wizard.
I/O - THE SIGNAL PAGE Press the I/O key to setup various I/O parameters. Move the marker using the CURSOR keys and turn the ADJUST wheel to change values. Here you can freeze mix to 100% Input selector Channel select Select Status Bit Output: S/PDIF or AES/EBU standard Sample Rate: 44100Hz, 48000Hz or from Digital Inputs Dither from 8-22 bits on Digital Outputs. Signal will be present on all Outputs, all the time The Signal page In the Signal page you select the Input source plus other features.
I/O - THE SIGNAL PAGE The setting of MIX and CH (channel) parameters, combined with the selected Routing mode (see page 1819), should be carefully considered to match the situation in which you use the M3000. CH (Channel) The Channel parameter selects which channels the M3000 are using for Input. The three possibilities are: Stereo (STE) - Signals on both Left and Right Input will be processed. Left Input (L) - Only the signal present on the Left Input will be processed.
LEVELS MENU Press the LEVELS key to access this menu. To achieve optimal performance of the 24 bit A/D converters in the M3000, the correct setting of these levels is important. Please check the technical specifications of the connected device. The Input Peak meter should read approximately -6 to -3dB for maximum performance. As illustrated below the Input/Output levels are displayed in dB as well as in two more visually oriented "bars".
ROUTING Press the ROUTING key in the "Setup section" to choose between six different routings. Use the CURSOR keys to select a new routing followed by the OK key to confirm your choice. A small pop-up window will tell you that the routing has changed. Please note that how the selected Routing works, is highly affected by the settings of the Channel and MIX parameters in the I/O display. (Please see page 16). Serial Dual Mono The serial mode is a stereo Input/Output routing.
ROUTING & STUDIO SETUP EXAMPLES Dual Input (Split mode) Preset Glide The Dual Input mode is a Dual Mono In/Stereo Out routing. Left In is always attached to ENGINE 1 and Right In is attached to ENGINE 2. Using this routing enables you to get two different effects with separated Inputs; e.g. connect Aux 1 from your Mixer to Left In and Aux 2 to Right In. You now have access to two separate effects with a common stereo Output.
UTILITY/MIDI How to move around In the UTIL/MIDI menu you always move by pressing the CURSOR keys and change values by dialing the ADJUST wheel. Display Viewing Angle: Adjust for best contrast on the LCD display. Preset glide: Glide time This parameter sets the Glide time of the incoming preset. The parameter is only active when Preset Glide routing is selected (See Routing on page 18).
UTILITY/MIDI Program Bank Change M3000 holds 500+100 presets. Standard MIDI Program changes range from 1-128. Therefore you must assign the incoming Program changes to one of the following banks: ROM 1 : 1-128 RAM 1 : 1-128 ROM 2 : 129-256 RAM 2 : 129-250 ROM 3 : 257-384 Card 1 : 1-128 ROM 4 : 385-500 Card 2 : 129-250. Note: If you should forget your PIN-code, please enter the Reset page (see page 54). This will release the M3000 from the locked state. (You do not have to run any of the reset functions).
MIDI MONITOR & MIDI IMPLEMENTATION »MIDI MONITOR SCREEN« Program changes Note on/off Controllers System exclusive Channel pointer MIDI Monitor Press SHIFT followed by UTIL/MIDI to access MIDI Monitor. In the MIDI Monitor, you are able to see all MIDI messages received by the M3000. The actions are displayed according to the current channels. Prog. Note Ctrl Sys-x Chan Displays program changes. Displays Note On/Off.
TEMPO Tapped or dialed BPM Which Engine to work on Define subdivision beat Tapped time in ms. Tapped time in ms. corrected with the subdivision factor. Tap Tempo The M3000 TAP TEMPO key can control various parameters: Delay time, Decay time, Chorus speed, etc. When you press the TAP key, a Tempo menu pops up. The Tempo menu will disappear a few seconds after the last adjustment has been processed. The TAP key is attached to a default parameter in each effect type.
EDIT Preset name CURSOR Parameter value Parameter names Edit In the Edit display you use the CURSOR keys to select parameters and the ADJUST wheel to change values. In the VSS™ algorithm presets there are two Edit modes: User and Expert. Easy mode The first time you edit a VSS™ preset, this is the mode you enter. The Easy mode holds the most important parameters such as Decay. Expert mode Select the Expert mode by placing the cursor at the Expert mode line and press OK.
DYNAMIC MORPHING Engine Output levels Engine Output levels [mix] Morphing on/off and morphing direction Dynamic Morphing section Morphing speed Morphing Threshold Dynamic Morphing Press EDIT in the Combined section to enter Dynamic Morphing. The Dynamic Morphing function is a great new way of letting your effect interact with your source signal. Morph direction 1-2: If this box is selected, Engine 1 will be active while the Input is below Threshold and Engine 2 when it’s above.
VSS™ INTRODUCTION Constructing a Reverb Preset with the VSS™ algorithms The following few paragraphs are thoughts about the usage of the VSS™ algorithm. They should be taken as guidelines rather than fact. The relationship of Early Reflections and the Reverb tail is very important in this algorithm.
VSS™ INTRODUCTION Finding the right Early Type & Size for your track : Select Early Type and Early Size in the Expert mode. - Turn the Rev Level to -100dB. - Turn the EarlyLevel to 0dB. - Select an appropriate size. (Note that some sizes of the different types may overlap, e.g. Church Small is bigger than Conc Hall medium etc.) - Switch between the different types until it matches the signal and the illusion that you wish to create.
VSS™ INTRODUCTION 28
VSS™ INTRODUCTION Overview of the VSS™ Reverb Section On the opposite page you have a graphical overview of how the VSS™ Reverb algorithm is constructed. To fully utilize the possibilities of Early Reflections and the Reverb tail you should understand the relationship of these sections, and be able to control the most important parameters. As this is just an introduction on how to work the VSS™ Reverb we will only direct your attention to a few of the sections.
VSS™ FOR FILM AND POST PRODUCTION VSS™FP & VSS™SR With the VSS™FP and VSS™SR algorithms for film- and post-production our main focus has been realistically sounding rooms, no matter how harsh, hard or grindy they sometimes are. With standard Reverb units it has often been a tiresome and unsatisfying task in post production to match the sound of the room to the picture.
VSS™FP - FILM AND POST Stereo VSS™FP Diagram overview of the VSS™FP reverb with Early Reflection generator and stereo reverb generator in parallel. For further details please see the illustration on page 28, and read the descriptions of the algorithms on the following pages.
VSS™SR - SURROUND VSS™SR (Surround) The VSS™SR (Surround) algorithm is a unique room simulator with new facilities for surround production. The diffused field of the simulation is turned into a Front/Rear composition with separate Decay, Level and Predelay parameters for front and rear. The composite output of the simulator is compatible with mono, stereo and surround reproduction.
VSS™3 Reverb Programs VSS™3, VSS™Gate, VSS™FP, VSS™SR, C.O.R.E. and Rev 3. of the "tail" of the reverb. Pre Delay (0 - 200ms) A delay placed at the Input of the algorithm. This sets how long after the dry sound the Early Reflections will begin. These are the basic reverb algorithms in the M3000.
VSS™3 Reverb (tail) Rev Type (Smooth, Natural, Alive, Fast St., Fast Wd.) Adjust this parameter with the Early Lev turned all the way off and the Rev Lev all the way up. Change the type to get a feel of what each one sounds like. Diffuse (±50) This parameter gives you more or less diffusion than the algorithm designer intended for the given Decay time. For optimum performance the diffusion is automatically adjusted behind the scenes whenever you change decay times.
VSS™GATE Reverb Mod Type (Off, Smooth 1, Smooth 2, Perc, Wow, Vintage, Wild) Adjusts the type of modulation. Rate (-100, default, +100) Allows you to offset the speed of the LFO from the factory default assigned to each Type. Width (0% - 200%) Sets the Width of the modulation. VSS™Gate The VSS™ algorithm with Gate parameters added. The Gate function is very comprehensive, and opens up a lot of opportunities in combination with the reverb.
VSS™GATE Gate Type (Level, Decay, Both) Selects what the Gate shall work on: Level takes down the Output level like a normal gate. Decay rolls off the Decay time according to the Gate Decay setting, but leaves the Output level unattached. Both will do Output level roll off and Decay roll off at the same time. Decay (0.01 - 20s) The Decay time of the Reverb. Usually associated with the time it takes the Reverb tail to decay 60dB. This is the overall Master Decay for the four band Decay parameters.
VSS™GATE Reverb (tail) Rev Type: (Smooth, Natural, Alive) Adjust this parameter with the Early Lev turned all the way off and the Rev Lev all the way up. Change the type to get a feel for what each one sounds like. Diffuse: (±50) This parameter gives you more or less diffusion than the algorithm designer intended for the given Decay time. For optimum performance the diffusion is automatically adjusted behind the scenes whenever you change decay times.
VSS™GATE Reverb Modulation Type: (Off, Smooth1, Smooth2, Perc, Wow, Vintage, Wild) Adjusts the type of modulation. Try all of them. First turn the Depth all the way up and turn the Early Lev off and the MIX to 100% so you are only listening to the tail of the verb. Then change the Type of Mod and listen to its affect on the tail. Pick the one you like if you are going for that “Famous Sound”. Sounds cool but beware the tuning of the instruments can get a little strange.
VSS™FP - FILM & POST VSS™FP The VSS™FP (Film & Post-Production) reverb algorithm is a special version of VSS™3, incorporating dedicated Early Reflection types for motion picture use, e.g. Car, Bathroom and Conference Rooms. VSS™FP Reverb Decay (0.01 - 20s) The Decay time of the Reverb. Usually associated with the time it takes the Reverb tail to decay 60dB. This is the overall Master Decay for the four band Decay parameters (found in the REVERB section below) which are multiples of this base Reverb time.
VSS™FP - FILM & POST Early Bal (-100dB R, Center, -100dB L) the left/right balance of the Early Reflections. Allows you to offset the Early Reflections from the normal center position. Hi Color: Adjusts the spectral balance in the high end frequencies. This is actually a simple way of adjusting a complex selection of frequencies. Low Cut (20Hz - 400Hz) This adjustable filter removes low frequencies for the Early Reflections.
VSS™FP - FILM & POST Lo Damp Freq (20Hz - 200Hz) Sets the Lo Cut frequency for the next parameter, Lo Damp. Use these two parameters to take away any objectionable low frequencies entering the Reverb tail processor. Lo Damp (-18dB - 0dB) Sets the amount of cut in dBs. Used with the previous parameter, Lo Damp Freq. Modulation The Reverb Mod and the Space Mod work on the tail of the reverb and give you the ability to tweak the tail in different ways.
VSS™SR - SURROUND VSS™SR (Surround) The VSS™SR (Surround) algorithm is a unique room simulator with new facilities for surround production. The diffused field of the simulation is turned into a Front/Rear composition with separate Decay, Level and Predelay parameters for front and rear. The composite output of the simulator is compatible with mono, stereo and surround reproduction.
VSS™SR - SURROUND Early Bal (-100dB R, Center, -100dB L) the left/right balance of the Early Reflections. Allows you to offset the Early Reflections from the normal center position. Hi Color (±50) Adjusts the spectral balance of the Early Type. The Hi Color parameter is actually an advanced Hi Cut parameter. The default setting of this parameter is customized to each of the Early Types. Lo Cut (20 - 400Hz) This adjustable filter removes low frequencies for the Early Reflections.
VSS™SR - SURROUND Reverb Mod Type (Off, Smooth 1, Smooth 2, Perc, Wow, Vintage, Wild) Adjusts the type of modulation. Rate (-100, default, +100) Allows you to offset the speed of the LFO from the factory default assigned to each Type. Width (0% - 200%) Sets the Width of the modulation. Space Mod This group of parameters sets the way the sound moves about the room. Type (Off, Normal, Fast, Slow, MidFreq, Sync).
C.O.R.E. C.O.R.E. The C.O.R.E. algorithm is a well-known TC Reverb from the M5000, and is very good on short to medium decay times. C.O.R.E. has all parameters present at first layer (meaning no Expert mode). Try e.g. presets 69, 89 and 189 to experience the C.O.R.E algorithm. Decay Sets the Decay time. The value indicates the time to where the Reverb tail is damped to -60dB. Early Level Sets the Early Reflection level. Reverb Level Level of the Reverb tail. Mix Mix between direct and effect.
REV-3 Rev-3 : Reverb 3 is a well known TC algorithm from the M5000, and is very good at medium decay times. Rev-3 has all parameters present in the first layer (meaning no Expert mode). Try e.g. presets 77, 81, 83 and 84 to experience the Rev-3 algorithm. Pre Delay The time to arrival of the first reflection. Decay Sets the Decay time. The value indicates the time to where the Reverb tail is damped to -60dB. Hi Crossover Crossover frequency between mid and high band Reverberation filter.
ADDITIONAL EFFECTS - DELAY & PITCH Delay Pitch The Delay presets are capable of performing up to 1350ms delay. The Feedback filters make it possible to control both high and low frequency feedback. The Pitch presets are capable of performing 6 pitched Voices at the same time. This makes it possible to produce a true Chorus effect. Delay time Controls the length of delay time. Feedback Controls the amount of effect signal routed back to the Input. Hi Cut Freq Feedback Hi Cut-off frequency.
ADDITIONAL EFFECTS - EQ EQ The EQ programs are all 3 band parametric types with separate high and low shelving bands. Frequency Low shelving filter ranging from 20Hz to 5kHz. High shelving filter ranging from 500Hz to 20kHz. Three band filters ranging from 20Hz to 20kHz. Band width Low and high shelving filters have 2 different slopes. The bandwidth of the 3 bandfilters are: 1) 0.10 octave 2) 0.63 octave 3) 4.00 octaves Level All filters range +/-12dB. EQ level Adjustable +/-12dB.
ADDITIONAL EFFECTS - CHORUS & FLANGER Chorus These presets are capable of producing a smooth natural sounding stereo Chorus effect. The Hi Cut filter gives you the ability to make the Chorus very warm. An LFO phase change causes a small delay in one of the waveform starting points. This means that left and right Outputs start the current waveform at two different points. Example: If LFO phase is set to 180º, left and right will be exactly opposite.
ADDITIONAL EFFECTS - FLANGER & TREMOLO Mix between direct sound and effect. Tremolo Out Level Controls the Output level of the block. Speed Controls the how fast the Tremolo is pulsing. Feedback Controls the amount of feedback in the Flanger. Note that this parameter can be negative, e.g. feedback in reversed phase. Depth Will set the intensity of the Tremolo, or how deep it sweeps. Cross Feedback Controls the amount of feedback between the two channels. Note that the Crossfeed can be negative, e.g.
ADDITIONAL EFFECTS - PHASER & EXPANDER/GATE Phaser A Phaser in general is a group of comb filters that are swept back and forth by an LFO within a certain frequency range. When the comb filter sound is mixed with the direct signal, the moving phasing sound is created due to the constant moving phase cancelation of the combfilter frequencies in the direct signal. EXPANDER/GATE Threshold When the Input signal falls below the Threshold, the Expander/Gate starts working.
ADDITIONAL EFFECTS - COMPRESSOR Compressor A Compressor is meant to reduce the dynamic content of the Input signal, and thereby keep a more constant level. When the Input signal exceeds the Threshold, the Compressor starts to reduce the signal according to the ratio. The Ratio describes how much the signal is reduced, e.g. a Ratio at 2:1 means that for every 2dB the signal exceeds the Threshold, only 1dB comes out.
ADDITIONAL EFFECTS - DE-ESSER De-esser A De-esser is used for removing the sibilant sounds from instruments and especially voices. This is done dynamically, which means that it’s not a static EQ filter but a dynamic filter that only cuts into the sound when the high frequencies are loud in the material. Threshold When the Input level exceeds the Threshold, the De-esser will be activated, according to the Mode parameter.
APPENDIX - THE RESET PAGE Store and load your own default settings Enter User Data page Reset system parameters Clear all user presets Test Programs Type your name here Type your phone number Place cursor here and press OK to finalize session. To enter the Reset page: Hold down one of the 3 Bypass keys pressed while powering up the unit. Move the marker using the the CURSOR keys and press OK to select the desired Reset type.
APPENDIX - SELF TEST PRESS ONE OF THE 3 BYPASS KEYS, WHILE POWERING UP, TO ACCESS THE RESET MENU AND SELECT »RUN TEST PROGRAM« Turn the ADJUST wheel to scroll through Self tests Key test Select Key test by pressing OK. The keys must be pressed in the order they are requested by the M3000 to pass the test. Press CANCEL (OK with SHIFT activated) to exit Key test. ADJUST wheel test Select ADJUST wheel test by pressing OK. Turn the ADJUST wheel to 30 and back to 0 to pass test.
APPENDIX - TROUBLESHOOTING You press the POWER switch but there is no light. - The POWER switch on the rear panel is switched off. The Input PPM meters don’t peak out. - You are using Analog Inputs, but the Input selector in the I/O menu is set to Digital in. - The Analog Input level is set too low. No sound through the M3000. - You are using Analog Inputs, but the Input selector in the I/O menu is set to Digital in. You can not turn off the power. - Hold the POWER switch pressed for at least 3 seconds.
APPENDIX - GLOSSARY AES/EBU Professional digital In/Out standard, using balanced XLR cables. S/PDIF Consumer digital In/Out standard, normally using coaxial phono type cables. DITHERING Dithering is a method to optimize the quality of a digital audio signal at low levels when truncation is taking place. E.g. going from a 24 bit format to 16 bit. A small amount of filtered noise is added to the signal, giving you a less distorted low level signal.
APPENDIX - TECHNICAL SPECIFICATIONS Digital Inputs and Outputs Connectors: Formats: Output Dither: Sample Rates: Processing Delay: Frequency Response DIO: XLR (AES/EBU), RCA Phono (S/PDIF), Optical (Tos-link, ADAT) AES/EBU (24 bit), S/PDIF (24 bit), EIAJ CP-340, IEC 958, EIAJ Optical (Tos-link), ADAT Lite pipe HPF TPDF dither 8 to 24 bit 44.1 kHz, 48 kHz 0.2ms @ 48 kHz 20 Hz to 23.9 kHz ± 0.01/-0.1 dB @ 48 kHz Analog Inputs Connectors: Impedance: Max. Input Level: Min.
APPENDIX - MIDI IMPLEMENTATION CHART STUDIO EFFECTS PROCESSOR M3000 - NOVEMBER 1 - 1998 Function Basic Channel Mode Default Changed Default Messages Altered Note Number Velocity After Touch True Voice Note ON Note OFF Key’s Ch’s Pitch Bend Control Change Transmitted 1-3 1-16 Recognized 1-3 1-16 X X X X X X X X X from 10 and up X X X X X X X from 10 and up Remarks Eng1: 1, Eng2: 2, Com: 3 Cntrl.#10: Mix (If available) Cntrl.#11: Output Level Cntrl.#12: First Param. on Edit page. Cntrl.
APPENDIX Soldering instructions MIDI Cable DIN CONNECTOR 5POLE - MALE 45 degrees DIN CONNECTOR 5POLE - MALE 45 degrees max. 10m SHIELDED CABLE (3 or 5 wires + screen) Note Note NOTE! On TC units with RS485 interface pins 1 and 3 on the DIN connectors are reserved for RS485 connection. Therefore, if you are connecting the unit to other equipment that use these pins, please make sure to use 3-wire standard MIDI type cable (not a five wire MIDI-PLUS type). Pedal Cable JACK PLUG Mono - male Ø 6.
M3000 PRESET LIST This is the preset list of all factory presets in the M3000. The M3000 holds 500 Single Engine and 100 Combined Engine presets. When you press and hold down the RECALL key on Engine 1 or Engine 2, an index display pops up. This feature gives you an overview over the Single ROM presets enabling you to quickly access the desired type of presets. Please note: If the current recalled preset is in the range of 1 - 250, the overview will cover this range only.
M3000 PRESET LIST Halls 40 Vocal Hall 1 Preset #21 to 136. A group of presets covering probably the most used reverbs in music production. This preset-group is divided into a Natural section from #21 to #63, which are the most realistic and natural sounding reverbs, and a Super-natural part from #64 to #136, which are more like effect reverb presets. Both groups are sorted from short to long decay times.
M3000 PRESET LIST 64 Club Carib 88 Bright Slap Reverb REV 3 65 Kinky Chinks 89 Lounge Lizard C.O.R.E.
M3000 PRESET LIST 112 Nose Bleed Seats 113 Big Ballad Vocal 2 114 Sweet Basil Vocal 115 Blackface Amp 116 Large Hall Clear 117 Soupy Ballad Verb 118 Ringy Wash 119 Modulated Backwall 120 Big Vocal 2 121 Crystal Clear XXL 122 12 String Reverb 123 Big Guitar Verb 124 Windamish 125 Over Yonder Hill 126 Wild Modulation 127 Church Piano 128 String Bikini Atoll 129 In The Clouds 130 Perc 1980 131 Perc 1984 132 Freak Modulation 1 133 Vox Canyon 134 Warped Space 135 Lo
M3000 PRESET LIST 155 Real Room 179 In A Cylinder 156 Lucho 2016 Good room 180 RMX Ambience Wide 157 Close Small Room 181 Small Guitar Room 158 Recital Room 182 Clear Guitar Room 159 A Real Room 183 Dark Snare Hall 160 Soft Guitar Ambience 184 Dark snare 2 161 Big Soft Room 185 Slap Back Guitar 162 The Studio 186 Tom Tom Reverb 163 Drum Stuff 187 Clear Room 164 Tight vocal 1 188 Slap Back Piano 165 Kick Bass Ambience 189 Bossa Nova Perc Room 166 Amb Rock Lead Gtr
M3000 PRESET LIST 200 Bright Plate 216 Studio Drum Ambience 201 Drums Perc Soft1 217 Acoustic Space 202 Drum Perc Soft2 218 Snare Booth Bright 203 Oil Drum 219 Hard Drum Space 204 Drum Perc Soft3 220 Dance Snare 221 Modulated Perc 222 Dark Snare Chamber 223 Tiny Booth 224 Small Space 225 Clear Space Gated Reverb Presets Preset #205 to 211. The VSS-Gate algorithm is a very extensive type of gated reverb. Preset #205 to #211 are some examples on this.
M3000 PRESET LIST 237 SRV Chorus 238 Flanger 239 Wild Flanger 240 Slow Tremolo 241 Wild Tremolo 242 Slow Panner 243 Fast Panner Wide 244 Old Phaser 245 Standard Phaser 246 Weird Phaser 247 Vocal De-esser 248 Dynamic Hi Cut 249 Dynamic Lo Cut 250 Muted Engine Presets 251-500 uses the VSS™FP and VSS™SR algorithms. The se presets are dedicated to Film and Post production, and they are made by high-end film and post-production professionals from leading facilities in US and Europe.
M3000 PRESET LIST Small rooms and spaces (Indoor Small) Presets #260 to 289. A selection of extremely natural and realistic small rooms. Domestic rooms like kitchens and living rooms, and more public rooms like offices are represented here. E.g. try preset 266 which is a preset simulating a standard small furnished living room.
M3000 PRESET LIST 299 Basement 1 300 Furnished Basement 301 Wine Cellar 302 Toilet Stall 303 In The Shower 304 Bathroom Stall 305 Wide Garage 306 Right Side Garage 307 Conference Room 308 Glass Office 309 Large Office 310 Office 311 Empty Classroom 312 Classroom 313 Back Of The Glass 314 Watch-Tower Inside 315 Dialog 2 316 Dialog 3 317 Dialog 4 318 In The Air Vent 319 Kellars Cell Blue Large rooms and spaces (Indoor XL) Presets #320 to 369.
M3000 PRESET LIST 341 Band Practice Room 365 Large+Stage Blue 342 Down The Hall 366 Down The Hatch 343 Factory 367 In The Sewer 344 Dance Studio 368 Scissorhands Parlor 345 Empty Restaurant 369 In The Room 346 Tijuana Cantina 347 Store Room 348 Louvre Pyramid Hall 349 Pentagon Corridor 350 Airport PA 351 Grand Ballroom 352 Parking Garage Small 353 Garage 354 Mine Corridor 355 Mine Chamber 356 Tight+Natural 357 Tight+Smooth 358 Scoring Stage 1 359 Scoring Stage
M3000 PRESET LIST 386 Subway Platform 2 405 Van Interior 387 Subway Tunnel 406 A Van 388 Parking Distant 407 Inside truck 389 Parking Garage Talk 408 Car Interior Blue 390 Parking Garage Ugly 409 Cardoor At Midnight 391 Parking Garage 392 Indoor Parking Lot 393 Public Toilet 394 The Abbey 395 Medium Church 396 Concrete Maze 397 Dark Tunnel 398 Back There 399 Really Smooth Hall Cars Presets #400 to 409. Reverb settings simulating one of the most difficult rooms.
M3000 PRESET LIST 426 Dock 427 Long Cave Mother Nature presets (Nature) Presets #440 to 459. A block of dedicated nature area reverbs.
M3000 PRESET LIST Effect reverb settings Presets #460 to 469. A small block of special reverb settings that cannot be categorized into any real-world application. These presets can be used for sound effect purposes.
M3000 PRESET LIST Combined presets Presets #1 to 100. The combined preset bank offers a variety of suggestions on how to gain full benefit from the two-engine structure of the M3000. A lot of really unique reverb effects can be obtained. The categorization is not as strict as with the Single presets due to the many different applications these settings are designed for. Please note that presets #96 to 100 are made from the VSS™Surround algorithm.
M3000 PRESET LIST 42 Rev Phased Delay 66 Castle Normal 43 Flanged Reverb 67 Machine Room Large 1 44 De-essed Medium Hall 68 Machine Room Large 2 45 Stereo Hall Large 69 Machine Room Large 3 46 Stereo Studio 20x20 70 Submarine Corridor 47 Stereo Studio 40x40 71 Castle Big 48 Stereo Large Hall 72 In The Louvre 49 De-essed Small Room 73 Glass Church 50 Stereo Venue Clear 74 Hybrid Cathedral 51 Machine Room Tiny 75 Skating Ring 52 Submarine Very small 76 Stereo Church
M3000 PRESET LIST 90 Computer Voice 3 91 Computer in Space 1 92 Computer in Space 2 93 Reverb for Isato 94 Pantheon 95 Sewage System 96 Military Base SR 97 POW Camp SR 98 Football Ground SR 99 Seaside SR 100 Large Cave SR 76