MASTER X HD NATIVE / Manual
Table Of Contents
- Important Safety Instructions
- Legal Disclaimer
- Limited warranty
- 1. Introduction
- 2. Plug-in Installation
- 3. Activate your MASTER X HD iLok license
- 4. Connection and Setup
- 5. User Interface
- 6. Navigating the MASTER X HD Desktop Controller (optional)
- 7. Dynamics Processing In-Depth
- 8. Presets
- 9. Software Updates
- 10. Specifications
20 MASTER X HD User Manual
7.4 Modern Mastering, Loudness and
True-Peaks
The MASTER X HD is a multi-band dynamics-multi-tool, highly suitable for the
mastering process, with many ways to make your mix sound better, but if not
used wisely, there are many ways of making it sound worse!
There is a risk of becoming speed-blind in the tuning process, and at rst prefer
an over-compressed and loud-sounding track. This is a situation that can be
avoided by:
• • Knowing your music genre deeply
• • Using relevant reference tracks for comparison
• • Ensuring calibrated monitoring levels
• • Using an optimized monitoring environment
The resulting Loudness and Dynamic Compression are two of the most important
properties of a track, adjusted nally in mastering. These two properties can be
regarded as counterparts to each other. In other words, it is important to:
• • Decide how loud your tracks should be
• • Design the dynamic prole of your music
Due to the xed 0 dBFS ceiling, louder tracks have less dynamics, and “weaker”
tracks will potentially have more dynamics.
We recommend that you do not hyper-compress and limit your tracks to the
extreme in the mastering process, in order to achieve a loud track. If you overdo
it, it will reduce the audio quality of your work. And often, there is even a penalty
in playback stages so your loud track may end up sounding weaker, rather than
louder.
7.4.1 Loudness
The Loudness approach to music mastering is based upon similar methods
introduced more than a decade ago by the industry producing audio for TV.
Loudness measures how loud we actually hear audio, which is dierent from
“level” PPM meters that look at transients only. The Loudness method includes
K-ltering that emulates human hearing, where bass aects the perceived
loudness level less, and where frequencies from approximately 2 kHz and up
aect the perceived loudness level more.
Loudness is a modern, but still well-rehearsed reference method, which is
standardized in BS-1770, and many music streaming services refer to this
standard, or similar proprietary methods.
Loudness is measured on the LUFS metering scale. LUFS stands for "Loudness
Units Full Scale." The scale does not measure sound as a dB meter or a VU meter
would. Rather, it accounts for how the human ear (and brain) perceives the
loudness of a track. That is also why there is only one loudness value or level,
instead of one per channel.
Loudness examples: Some Streaming Services will aim for -16 LUFS loudness
when they play back music tracks with “Sound Check” enabled. The AES
community recommend streaming music between -20 and -16 LUFS. Often
you will see songs that measure -14, -12, -10 or even -8 LUFS and it will vary for
example by music genre.
7.4.2 True Peak
Often, there can be small peaks of sound in-between digital samples, inter-
sample peaks, that go undetected in digital tools including our MASTER X HD.
Where traditional peak meters and conventional peak limiters fail to read those
true peaks of sound, a True Peak meter will provide the mastering engineer with
the actual reading.
Without a True Peak meter and True-Peak Limiter especially, a mastered track
could go into digital clipping when converted to a lossy format like MP3 or AAC
or when being Digital-to-Analog converted in normal playback systems. This can
happen, even if no distortion is heard when monitoring the nal master.
For a modern, versatile and trustworthy mastering chain, we recommend the
BRICKWALL HD True-Peak Limiter is inserted after the MASTER X HD to ensure
elimination of the potential and problematic inter-sample peaks in your nal
master track.
7.4.3 Beware of The Loudness Wars
An important note on loudness, is that there has been a trend in mastering
toward making songs appear louder and louder. Since you can never exceed
the 0dBFS digital ceiling, applying a brickwall Limiter at the nal stage, the
result often has been to apply very aggressive settings on dynamics tools such
as multiband compressors, so-called ‘loudness optimizers’, as well as the nal
Brickwall Limiter itself. This phenomenon has been referred to as ‘The Loudness
Wars’.
This escalated because we naturally perceive a louder version of a song to be
better than a softer version, when you compare them directly. Another cause is
that record industry people would compare an ‘airplay’ version of one track to a
newly mastered CD track, where the former tended to sound louder and fatter
due to FM broadcast processing – leading to a request to make the master louder,
with more cowbell. Well, the ‘wars’ may have peaked, but it is still something
that you should be aware of and pay attention to. And while we say that they
may have peaked, they are not completely over…
Further, if you apply extreme amounts of compression, distortion occurs, which
may lead to listening fatigue for you as well as your audience. Of course, the
amount of compression that you can use in order to t a certain music genre can
vary, but just stay aware of how it aects your music, and act accordingly.
It is also very important that you always listen to your own mastering project and
your reference library at the same loudness level when you compare them. There
is no doubt that while a heavily compressed song – dynamically speaking – may
sound more impactful at rst, you will sacrice detail and nuance.
Finally and as mentioned above, keep in mind that the current trend in music
streaming is a target loudness of approximately -16 LUFS, so if you deliver a
signicantly louder song, it will get turned down automatically if the listener
chooses to apply the ‘normalization’ feature such as ‘SoundCheck’ or ‘Same Level’
that aligns the loudness of the songs in the library. And if that happens, your very
loud song may well end up sounding much less impressive than the competition!