Algorithm Manual Revision 4
Table Of Contents
MD-4
118  System 6000 MKII Algorithms – Firmware version 6.5.0
(wide=S) such as ambience, or to treat fully cor-
related components (center=M) in a certain way. 
Preset examples can be found in Engine Factory 
Bank 10, decade 5.
DXP processing doesn’t add anything to the sig-
nal that isn’t there already. It merely magnifies 
the details or spectral components which previ-
ously may have been masked. Like Normal and 
Parallel mode, resolution of DXP mode is 48 bit 
fixed point to maintain a processing margin over 
the source material.
From a users point of view, this mode introduces 
a new parameter on each band, Steer, instead 
of Threshold. Steer determines the slope and 
boost of that particular band as shown in the 
level diagram. Bands hit unity gain (0dB gain) at 
the Reference Level, so low level boosting only 
takes place below that level, and is at the max 
below each band’s Threshold. Note: Unity gain 
depends on the crest factor of the input signal. 
Reference Level should be set approximately 
2 dB lower if a unity gain point is determined 
with a tone. Alternatively, Band Gains may be 
trimmed down by the same amount.
If low level Steer gain brings up too much noise, 
a Defeat function is available to revert to uni-
ty gain a certain number of dB below the DXP 
threshold.
Example:
With the following settings:
 ►
Limit Threshold set at -3dBFS,
 ►
Reference Level at -12dBFS,
 ►
DXP Threshold at -14dB and
 ►
Defeat at -20dB,
there will be unity gain between -12 dBFS and 
-3dBFS, and full low level gain between -26 and 
-46dBFS. The slope with which MD4 reverts to 
unity gain below -46dBFS is determined by the 
Defeat Ratio.
Look Ahead Delay
Range: 0 to 15 ms
Look Ahead Delay introduces an audio delay to 
allow processing to take place at precisely the 
right time. It influences the 5 Band section re-
gardless of its mode of operation (Normal, Paral-
lel and DXP plus gain Defeat). The Brickwall lim-
iter at the output is independent of this setting, 
and uses a its own look ahead.
Each of the 5 bands has its own look ahead de-
lay, which can never be longer than the Look 
Ahead Delay parameter. However, look ahead in 
the individual bands may be shorter than that to 
prevent attack to operate “ahead of time”. For 
example, if Look Ahead Delay is set at 10.0 ms, 
and Attack in the Hi Band at 3.0 ms, that particu-
lar band will only use a little more than 3 ms of 
the look ahead delay it has at its disposal. The 
actual audio delay is of course always the same 
in all 5 bands.
Tip: If Attack times of double the Look Ahead 
Delay or less are used in the 5Band section, this 
setting may have a big influence on MD4’s peak 
handling and therefore sound. However, if lon-
ger Attack times have been chosen, Look Ahead 
Delay will not make much difference to the pro-
cessing – besides from introducing a delay in the 
signal path. The optimum balance between Look 
Ahead and Attack may be best found as an it-
erative process, because less tight peak control 
in the 5Band section can put more processing 
into the hands of the Limiter. If you use the gain 
Defeat function of the 5Band section, low level 
transient handling will be improved by allowing 1 
ms of Look Ahead Delay.










