Operation Manual

Reverse
Swipelefttoplaybackwardsandrighttoplayforwards.
Loop Sync Modes
Syncmodesdeterminehowloopsaresynchronizedtoeachother.Eachloopcanbesettoa
differentsyncmodeandonlyloopswithmatchingsyncmodeswillsynchronizewitheach
other.
Beat Sync
AllloopssettoBeatSyncwillhaveallactionsquantizedtothenearestbeat(create,set,start,
stop,odub).Thismeansloopswon’tnecessarilybesynchronizedtoeachother’sboundaries
butwillalwaysstayinsyncwithrespecttobeats.
Loop Sync
AllloopsintheLoopSyncgroupwillactonloopboundaries.Forexampleifyourecordeda
loopandwantedtorecordasecondloop,therecordingandsettingofthesecondloopwould
bothoccurontheboundariesofthefirst.Thismeansthesecondloopwillbeguaranteedtobe
amultipleofthefirst.
Serial
Onlyoneloopwithinaserialgroupcanplay/recordatatime.Thisisgreatforbuildingmusic
structure.Forexampleyoucouldstartrecordingononetrackandpressingrecordonthe
otherwouldsetthefirstandrecordthesecond.Fromthenonplaying1willautomaticallystop
theother(queuedtotheloopboundaries).It’sreallyeasytoachieveachorus/versetype
structure.
Free
Mostofthetimeyou’llwantallloopstobesynchronizedwiththemetronome.Thereasonyou
mightwanttounlocktemposynchronizationforaloopisifyou'dliketoplayitrapidlylikea
sampler,orscrubit,orrecordaloopthatloopstothebeatofitsowndrum.