User Manual

22 TI-30XS MultiView: A Guide For Teachers © 2006 TEXAS INSTRUMENTS INCORPORATED
to provide an alternate way of thinking about
evaluating an expression for different values of
x
.
Here, an input of
x
= 1 gives an output of
y
= 1 + 3 = 4. Discuss that the expression,
x
+3, can
be thought of as the rule to find
y
. Later in the game,
the students will think backwards to guess the
"rule." If needed, discuss how students follow the
rules to their favorite board games. They need to
follow the rules in order to play. When they evaluate
an expression, they follow a rule to change one
number to another.
Set up the table on the calculator using the Auto
feature in o. Auto automatically sets up a table of
values to start at a given value and increment by a
value. To have the calculator create the same table of
values as above, set start at -2 and increment the
x
values by the step size of 1. Have students compare
their table done by hand against the calculator table.
Activity
Play one or two games of “Name that rule!” with the
whole class, using the rules on the next page. For the
whole class introduction of the game, the teacher
plays the role of the Ruler. This game uses o
and
the Ask-
x
feature on the TI-30XS MultiView™
calculator.
³ Hint: Copy the game sheets from the
student activity section for as many
games as needed.
Name that rule! (Continued)
³ Follow these steps:
1. Press p and set mode as shown.
2. Enter the expression y=x+3:
o z T 3 <.
3. Enter table setup values: M 2 $
$ $ <.
4. Use # and $ to scroll through
values of x and y = x + 3.