Codec Engine Server User's Guide

Overview
Configuring a Codec Server 2-5
Any algorithm scratch memory is then "deactivated".
The skeleton writebacks output buffers to ensure that CPU writes
to the cache are flushed to external memory.
The node's thread then replies with the status back to the GPP
and then blocks waiting for the next message.
Back on the GPP, the stub unmarshalls outArgs, the returned
message is freed, and a status is returned to the application
3) When processing is complete, the application calls the VISA delete
API (for example, AUDENC_delete() ), which causes the algorithm
instance on the DSP to be deleted:
The GPP-side forms and then sends a message to the remote
node on the DSP with a command to "exit".
On the DSP, the remote node wakes upon receipt of the "exit"
message and sends an acknowledgement back to the GPP.
On the GPP, a node "delete" message is formed and then sent
to the dispatcher on the DSP.
The dispatcher wakes up and deletes the remote node's
execution thread.
The node-specific "delete" function (for example,
AUDENC_delete() ) is invoked to free algorithm resources and to
do any node-specific cleanup. (Note that this call is from within
the dispatcher execution context.)
The remaining DSP-side instance object is deleted, and a
response is sent back to the GPP.
The remaining GPP-side instance objects are deleted, the
remote node message queue is closed, and then a status is
returned to the application.
2.1.3 What About Single-Processor Systems?
On systems where there are no "remote" codecs, there is no need to
configure a Codec Server.