Calculator User Manual
3D Graphing  388
Effect of Changing eye
Effect of Changing eyeEffect of Changing eye
Effect of Changing eyeq 
 theta
thetatheta
theta
The view on the Graph screen is always oriented along the viewing angle. From this 
point of view, you can change 
eyeq to rotate the viewing angle around the z axis.
Note: This example increments eyeq by 30.
z1(x,y) = (x
3
y – y
3
x) / 390
In this example eyef = 
70
eye
q = 20
eye
q = 50
eye
q = 80










