Owner's Manual
4
Presets and Headset Architecture
There are three categories of presets (Global, Game, and Chat) that combine to control all signal paths
in the headset. The illustration below shows the DSP signal ow and other system processing.
Noise Gates
A noise gate on each input of the three primary paths (Game, Chat, Mic) allows background noise to
be removed from that channel. For example, on the mic channel, a preset’s noise gate threshold may
be set to just above the room noise. Then the microphone channel will only pass sound that is above
the room noise (such as the sound of your voice speaking into the mic). On the chat channel, the noise
gate may be set to just above the noise level of the Xbox controller, keeping the chat channel quiet
unless voices are detected from online players.
Preset Effects
The noise gates in each channel are followed by a signal processing section with audio modiers
that are specic to the channel. The parameters within these signal-processing sections comprise a
“Preset”.
Voice Prompt Player/Tone Generator
A voice prompt or tone is triggered when certain events occur, such as pressing buttons, low
battery conditions, power on, power off, and so on. The voice prompt player output is mixed with the
channel outputs to create the master signal heard on the headset. You can change Voice Prompts by
downloading a new voice prompt le from the Turtle Beach web site. Headsets that use tones cannot
be updated to new tones.
Ear Guard™ Volume Limiter
A volume limiter precedes the headset amplier to set the maximum level of sounds sent to the
speakers. This feature is referred to as “Ear Guard” since it reduces excessive sound levels during loud
Preset and Headset Architecture