© proDAD, 2006 proDAD Heroglyph 1
© proDAD, 2006 Table of contents Welcome Copyright / legal information Further info Philosophy Info for users of the previous V1 Workshops & Training for Heroglyph Installation aid and registration Help Registration Technical Support - Support Program start and Plug ins Adobe Premiere 6.
© proDAD, 2006 91 92 93 94 95 96 96 96 99 100 100 101 104 106 108 108 109 110 111 111 112 114 114 116 117 118 119 120 122 123 123 124 125 126 128 128 128 130 130 131 131 132 Pauses Preview Effects Export Settings Assistance Manual Fundamentals effects-sequence Fundamentals layout fundamentals objects + timeline Control elements Menu description Context menus Keyboard shortcuts Input/layout Templates Own templates Style templates Fonts Effect templates Project templates Object templates Edit Form Surface C
© proDAD, 2006 136 136 137 138 139 140 141 141 142 142 144 144 145 146 147 147 149 150 152 152 154 155 156 156 157 159 160 160 161 162 163 163 163 165 165 166 166 167 168 169 170 172 Objects/Symbols for routes Self-drawn trail Settings Sequence / Effects Edit Effects Perspektive Movement Templates Movement Movement restriction Fade Templates Fade Order Templates Sequence Modulation Rotation Templates Rotation Anchors Scale Templates Scale Anchor Options Effect sequence Period of time Pauses Dynamics See a
© proDAD, 2006 173 174 175 177 177 180 182 182 183 184 184 184 186 187 187 187 188 189 189 Routes / Animations Multivision objects Your Own Templates Animation files (Export) Export-Anim Export-GFX Settings General Timeline Search paths Display Video format Background / borders Layout Language Speedbar Project Undo Save 5
© proDAD, 2006 Welcome Welcome to Heroglyph version2.5 (or higher)! Congratulations on your purchase of this innovative software of characters and shapes. You now own THE solution for creating all types of video titles. Until now you had to use different programs and, to some extent, complex key images to produce your trailers. Heroglyph now allows you to obtain the same results, but much easier.
© proDAD, 2006 arranged with proDAD GmbH. The goods must also be accompanied by proof of purchase. This guarantee becomes void if a malfunction of this product is due to improper use, mistreatment, an accident or improper handling. proDAD GmbH, its sales partners and licensees, shall not be held liable for damages or subsequent damages arising from the impossible usage of this product. Liability is limited in all cases to the purchase price of the product.
© proDAD, 2006 + Shortcut menus (right mouse button) are provided wherever possible for quicker performance + Identical or similar functions can be used in different areas of the application to act according to one's own preferences. + Help via the mouse in short form for quick tips while working. + Menu navigation in tree form or as structure. Options are shown in the respective option window for schematic and orderly user navigation and the greatest possible extendibility.
© proDAD, 2006 Not least the route function will offer you completely new possibilities. Therefore, we hope that you will enjoy the new version and thank you for the numerous cooperative contributions that helped in making this product! Yours sincerely, the proDAD GmbH team P.S.: To be continued... - if you have any further requests or ideas, please send us an email at service@prodad.de .
© proDAD, 2006 Installation aid and registration Either start the .exe file of your download or the setup file of your CD. The remaining steps are shown and explained in the displays of the respective setups. Please make sure that during installation your plug-in is installed as well: Should unexpected errors arise during installation, our support team can be contacted per email directly from the setup process in order to analyze the error. Please only use this option if an error occurs.
© proDAD, 2006 Help Questions will always arise while working with programs. In Heroglyph, you can get the answers quickly and easily. The key is the integral program help, which is always available, easily found and quickly leads you to a result. Simply open the menu Help. Here, you also find an index for quick reference in a modern electronic form.
© proDAD, 2006 Enter your details in the following window. The registration number that you are asked to enter is found on the second cover page of the manual provided OR, if you bought the product from the proDAD-Online-Shop, it is in the email confirming the purchase. Click on Next to select the method in which you wish to transfer your data.
© proDAD, 2006 The easiest and fastest way to transfer the data is by email. If you do not have access to email: Use the option of printing out your data and sending it to us. Under no circumstances send us manually or handwritten letters or faxes. What to do when you receive your key: Usuually, you will receive an e-mail with a link where you can retrieve your key. Download this file and save it on a convenient location on your computer. Then simply double-click and execute this .exe file.
© proDAD, 2006 Technical Support - Support proDAD Support We at proDAD are happy to answer any questions you may have about our program. Simply contact us · by email at support@prodad.com · by telephone: +49 (0)7462 9459 0 · by fax: +49 (0)7462 9459 79 · by post: proDAD GmbH, Gauertstr.
© proDAD, 2006 By clicking on the symbol you switch back to Premiere. In doing so the Heroglyph project is saved. Alternatively, you can also use the F12-button. Notes about the Premiere plug-in The scene that has been created in Heroglyph and which is stamped automatically per Alphachannel can be edited again via Heroglyph by double-clicking. The scene can be placed in Premiere in the timeline (track video 2, etc.). Doing this results in the maximal length of the entire length of the Heroglyph timeline.
© proDAD, 2006 Medium/Project. You will find further details under General Options. Adobe Premiere Pro In Premiere PRO integration is possible on two levels, depending on the previous version: Option 1: As video source (as of Premiere PRO 1.5) Select File from the menu, submenu new, menu option Heroglyph title.... (Alternatively: Simply create Heroglyph title...
© proDAD, 2006 A scene called .hprj is created and can be positioned in the Premiere timeline as a video scene. By double-clicking on this scene the Heroglyph-plug-in parameter is shown. Illustration of the procedure : If the project is created and edited in Heroglyph simply use the F12 button or click on the symbol to return to Premiere. By doing this the Heroglyph project is automatically saved. If you want to specially save a project, e.g.
© proDAD, 2006 You will find further details under General Options. Avid/Pinnacle Liquid From Avid / Pinnacle Liquid Version upwards Heroglyph is directly integrateable as a plug-in: This operates as follows: You can localize the effects archve in Liquid, there you add the subentry proDAD / filter. The Heroglyph symbol is shown. Drag this to the desired timeline clip where the title should be included later. Click on the * symbol to start Heroglyph.
© proDAD, 2006 You will find further details under General Options. Avid Xpress After the Heroglyph Avid Xpress plugin has been successfully installed, you will be able to access Heroglyph Title from the Avid Xpress Pro HD effect dialogue box. Now transfer Heroglyph Title to a clip in the Avid Xpress Timeline.
© proDAD, 2006 All possible options will be displayed in the Effect Editor. Click on the Edit Title button and Heroglyph will start. You will find further details under General Options. Canopus EDIT Unfortunately, the manufacturer does not plan to integrate a title plug-in in the Canopus Edit program. Nevertheless, the proDAD development team has reached deep into its bag of tricks to expand Canopus with a real highlight, thus considerably widening the spectrum of options available to its users...
© proDAD, 2006 by using Canopus codec. This result can then simply be pasted into the storyboard in Canopus Edit software. This method makes all the multilayer options available, which clearly justifies using Heroglyph for the Canopus editing cutter.
© proDAD, 2006 Starting Heroglyph and editing a title under Config. . Starting a new project in Heroglyph (or selecting a template). Entering a title, defining the length of timeline object, closing the plug-in per "F12" button or Pay attention to note about possible changes in length, dependent on the time objects in the Heroglyph timeline and, if necessary, adjust the storyboard object in Canopus Edit to render the complete title (otherwise it may be trimmed).
© proDAD, 2006 Rendering the title The timeline in Heroglyph provides you with an unlimited number of levels, which in turn can be filled with an unlimited number of objects in the layout mode. Multiple picture-in-picture effects, multivision effects, etc. can be conveniently created and therefore, nothing should stand in the way of your trailers. You will find further details under General Options. Canopus Edius Note: The plug-in operation requires Edius Version 2.5.
© proDAD, 2006 • • on = optimizes colour range and edge smoothing on video usage off = no video optimization, but faster rendering b) use Heroglyph time basis • on = Heroglyph is used as time basis and Heroglyph's timeline is "trimmed" at the end of the timeline object in the editing software • off = Heroglyph's timeline is adjusted to the entire duration of the editing software's timeline object. This option appears to be sensible if Heroglyph is used for example on a specially created empty scene (e.g.
© proDAD, 2006 You will find further details under General Options. Sony Vegas Previous Top Next Included as of version 1.0.5: the Heroglyph VEGAS Video plug-in - here you will find the user instructions. 1. 2. 3. 4. 5.
© proDAD, 2006 You will find further details under General Options. Sony Vegas Movie Studio The Heroglyph VEGAS Movie Studio plug-in for a direct implementation - here you will find the user instructions. 1. 2. 3. 4. 5. 6.
© proDAD, 2006 General: 1. At present, it is not possible to transmit a video signal from VEGAS to Heroglyph, but this is surely to appear in a modification of the API in a later version of Vegas. 2. while Heroglyph is opened VEGAS is blocked/can not be used. 3.
© proDAD, 2006 You will find further details under General Options. Pinnacle Studio Please first ensure that you have installed the demo Heroglyph V2.5 which is supplied with the Pinnacle Studio Content DVD (or download). Also ensure that the locked Studio plugin in the video effects list in Studio is accessible and can also be activated.
© proDAD, 2006 Simply click on the scene in the timeline on to which an effect will be applied. Then, as usual in Studio, click to activate the tab for video effects in the tool box. Click on the plugin symbol.
© proDAD, 2006 In the list of video effects click on the proDAD category and on the right (under Effects) doubleclick on Heroglyph 2.5 Title Filter. A faded lock symbol in front of the plugin name indicates that the plugin has not yet been activated (purchased) and calculations are indicated in test mode by a logo. Activation will take place online by clicking on: The plugin is thus assigned to the scene which can be seen in the scene object in the Timeline as follows.
© proDAD, 2006 Heroglyph will start by clicking on Edit Title. Here you could also select the Composite option which when used in conjunction with the overlay track serves as a functional titler. Which means that Plugin for Studio functions not only as an effect generator, but also as a title generator. Heroglyph will start. When all settings in Heroglyph have been applied, you can return to Studio by using the F12 Key on your keyboard.
© proDAD, 2006 Ulead Media Studio Integration in Ulead Mediastudio Note: if you have any questions about installing the plug-in, please go to www.heroglyph.com under FAQ. Heroglyph can also be operated in Mediastudio as a plug-in. But after the installation of Heroglyph manual intervention is required: Start Mediastudio and press F6 for the pre-settings. Assign the program path Heroglyph.exe to the file type Heroglyph *.hprj under Connect. 1.
© proDAD, 2006 Heroglyph is started by opening the shortcut menu (right mouse click) and selecting the option open in allocated program in the object created in the timeline Mediastudios. The object is available immediately afterwards for editing. Note about the Mediastudio plug-in The scene can also be placed in the timeline in MediaStudio, whereby the maximum length results from the total length of the timeline in Heroglyph.
© proDAD, 2006 Shortening a timeline object in Mediastudio by 1/3, for example, means that only 2/3 of the title object will be rendered. If the title is shortened in Heroglyph, the length will be automatically adjusted accordingly when opened in the MediaStudio timeline again. Please note: the settings of scale factors of Heroglyph are still not combined with Mediastudio plugin structures. In other words: Heroglyph don´t receive the information about the used pixel aspect ratio of a MSP project.
© proDAD, 2006 OR simply open the hprj-file in the library under Video and drag it into the Videostudio timeline 35
© proDAD, 2006 Description The Heroglyph project has been imported as a video source and placed into the timeline. Now it can be handled as every other video source for example with additional videoeffects etc. Further to this a Heroglyph media file can be used also in the overlay layer of the Videostudio timeline. Because 32 Bit alpha channel is used, the background will be masked and a title can be placed in the timeline over one or more scenes. You will find further details under General Options.
© proDAD, 2006 This option appears to be sensible if Heroglyph is used for example on a specially created empty scene (e.g. black). These scene is then used as a carrier signal and Heroglyph's alpha channel is forwarded to the editing software in its entirety.
© proDAD, 2006 Now in the Preview area/ Input tab input a title text (e.g. The Team). Now in the Navigation menu click on the Edit option.
© proDAD, 2006 The dialogue box Edit objects will open. Next click on the Font option. Now a selection of fonts will appear. Choose a handwriting font (e.g. Staccato222BT).
© proDAD, 2006 Double click to transfer the new font to the Preview area. Now enlarge the text in the Preview area by moving the mouse to the lower right hand corner of the highlighted text and dragging it to the desired size by holding down the left mouse button. Then switch to Navigation menu (See also) and click on the Create option.
© proDAD, 2006 The dialogue box Create text/graphic/effect will open. Choose an option from the field Choose one of the following processes in order to create an object. In the following dialogue box choose the option Then position the Start point on the first character and input the text. When the text has been completely inputted switch to the dialogue box Edit route in the Edit area. Next click on the Round and harmonize path option.
© proDAD, 2006 The text will now be optimized in its written route form. Now switch to the Timeline below the Preview and highlight timeline object (1), and then right click on slide (1) and select the Cut option from the pull-down menu. The original text will disappear.
© proDAD, 2006 Switch to the Sequence tab in the Preview area and a preview of the self-generated handwriting will be displayed. Then add a suitable design to the handwriting. In the Navigation menu click on the button and the dialogue box Start page/Navigation overview will appear. In the Work groups area click on the Edit design option. The dialogue box Drawn trail of the route will appear.
© proDAD, 2006 Now in the template Route doubleclick to select, e.g. Design 5. It will be automatically transferred to the Preview area. Finally in the Navigation menu / Options click on Pauses. The dialogue box Pause (Route) will open.
© proDAD, 2006 Now in the Pause Duration area enter Pause time of 5 seconds The pause time (displayed in blue) will be inserted into the Timeline. This setting causes the text to remain for 5 seconds after completion of the writing. This completes the tracing of handwriting with route animation and added pause. Moving Along a Route and displaying Impressions 1. Lesson Highlights: Creating a Route Inserting Symbols Loading a Graphic Entering Effects Inserting a Title Defining a Design 2.
© proDAD, 2006 The dialogue box Edit route will open.
© proDAD, 2006 Now in the area Download files click on the option and then choose a suitable background image (map). Here you could also use self-scanned image material. The background image will be visible in Preview area / Input tab. Now in the Create area click on the option Next switch with the mouse into Preview area / Input tab. First you can define the starting point of the route by moving the mouse on to the yellow dot.
© proDAD, 2006 Next draw your route going out from the yellow starting point by holding down the left mouse button (e.g. recreate a road). Then in the Preview area switch to the Sequence tab. A preview of the route with its background will be automatically displayed. Now in the Navigation menu click on the Route option.
© proDAD, 2006 The Edit route dialogue box will appear. Click on the option The Symbols for routes dialogue box will appear. At this point you can again select between different templates. In the Special folder you can use, e.g., a Pen and transfer this into the Preview area by doubleclicking. The paintbrush will be inserted at the starting point.
© proDAD, 2006 Now insert a new timeline object in File/New/New timeline object in the Timeline beneath the Preview. This timeline object will be used to display a scenic image, e.g. a place of interest along the route path. The slide will be stored in the Timeline. Now you will need to reorganize the Timeline, i.e. define the order of the timeline objects (in the available tracks) for the course of the journey.
© proDAD, 2006 Next click on the option the Load files dialogue box will appear. Click on the option Now select a suitable image (graphic) and this will be instantly displayed in the Preview area / Register Input tab.
© proDAD, 2006 First determine the starting point of the route itself by moving the mouse on to the yellow dot. Now two small yellow highlighted triangles will appear (triangles will turn red if the mouse is moved over them. Next you can move the starting point to the desired position (e.g. in the centre of the white route path 1/3 of the way along).
© proDAD, 2006 Switch to the Sequence tab in the Preview area and start the playback. You will notice that the newly inserted image is instantly displayed and moving. This is not our goal. We want the image to first appear 1/3 of the way into the route’s journey. Now change over to the Timeline. You will notice that all the timeline objects in the project are of the same length and run at the same time. Now move the timeline object (with inserted image) away from the starting point, i.e.
© proDAD, 2006 Now move the starting point of the timeline object with inserted image in the Timeline so that the image appears 1/3 of the way along, exactly over the white route path and follows its own route. To find the exact position use the Slider (current position indicator) in the Timeline. You might have to slightly adjust the position of the inserted image in the Preview area / Input tab (the white route line should not be covered).
© proDAD, 2006 Now the image should not be visible after ½ of the way along the route path. Move the end point of the slide (with inserted image) in the Timeline as illustrated below. In the Preview area switch to the Sequence tab to double check the effect.
© proDAD, 2006 effect on to the inserted image, e.g. a fade OUT effect. Since the Movements of objects on the route dialogue box is already in use, simply activate the fade OUT effect tab using a simple mouseclick. Now apply, e.g. the Fade effect. This will be instantly displayed in the Preview area and in the Timeline (in track 3 : timeline object to display Image 1). Now you can determine the length of the fade out itself.
© proDAD, 2006 double check the effect. Now enter a title relating to the faded in image. Then insert a new slide into the Timeline. To do this right click in the Timeline and select New/New timeline object in the pull-down menu. The timeline object will be stored in the Timeline. Now you will need to reorganize the Timeline, i.e. define the order of the timeline objects (in the available tracks) for the continuing course of the journey.
© proDAD, 2006 Align the new slide to the position and length of the timeline object for the inserted image (image 1). Highlight the new timeline object by clicking (displayed in yellow). Now click on the Create button in the Navigation menu (See also).
© proDAD, 2006 the Create input objects dialogue box will appear. Click on the option In the Preview area / Input tab the option to input a new title will appear. Input, e.g., Beautiful Views. Now move the title to the desired Position and define the Size.
© proDAD, 2006 Next click on the Design button in the Navigation menu. In the Edit design dialogue box select a suitable design (e.g. Lace) from a template by doubleclicking. In the Preview area switch to the Sequence tab to double check the effect.
© proDAD, 2006 The title will now be faded in directly and faded out at the end of the run. Next add a fade in effect (e.g. Fade) and a fade out effect (e.g. Fade). As the Preview area / Sequence tab is currently active, you will find adjacent to this the Edit effects dialogue box. Here activate the fade IN effect tab and apply the fade effect by doubleclicking. This will be instantly inserted into the Timeline. Now define the length of the fade IN effect (highlighted in yellow).
© proDAD, 2006 Now activate the fade OUT effect tab and apply the fade effect by doubleclicking. This will be instantly inserted into the Timeline. Now define the length of the fade OUT effect (highlighted in yellow). Move the mouse to the start of the fade effect and drag this to the desired length. Now you should be easily able to insert more images with titles into the route path. Proceed exactly as before.
© proDAD, 2006 Create a Slideshow with Subtitle 1. Lesson Highlights: Inserting a Graphic Applying a Fade IN Effect 2. This lesson focuses on the creation of a slideshow with subtitle. First create a new project in File/New/New project. Now in the Create text/graphic/effect area click on the option The Slideshow dialogue box will open. Click on the Add graphics button.
© proDAD, 2006 In the following Open Graphic Files dialogue box switch to the folder containing the images you would like to use for the slideshow. In the Define Duration/Speed area define the Display duration of the images as well as Dissolve pictures. Next in the Specify sequence area define a desired effect for the image display. A number of effects options are available in the pull-down menu. Select, e.g., the Zoom + Rotation effect.
© proDAD, 2006 Now click on the fade in effect for the Blue Mountains image (which will then be displayed in yellow) in the Timeline. The dialogue box Edit effects will appear.
© proDAD, 2006 the fade IN effect tab. Here are more available fade options. By simply clicking on, e.g. the Fade effect, the route will be instantly displayed. To transfer it to the Timeline double click on this effect. The effect will be transferred. In the Preview you can double check the new fade in effect.
© proDAD, 2006 In the Edit effects area there are more effects available for fade in and out as well as permanent effects for the images being used. Proceed in exactly the same way as for a new permanent or fade out effect. You can also change the effects for the other images in your Slideshow as desired. When changing effects always be aware of the current highlighting by clicking in the timeline (displayed in yellow). This completes the creation of a slideshow with subtitle (name of the image).
© proDAD, 2006 Creating a Drag and Drop Video Wall 1. Lesson Applying a Applying a Applying a Highlights: Glow Effect Perspective Permanent Effect 2. This lesson focuses on the creation of a video wall by drag and drop direct from Windows Explorer. More effects will then be applied to the video wall including glow, perspective, and route effects. First create a new project in File/New/New project.
© proDAD, 2006 Now the dialogue box Glow will open Here you can determine how strongly the edge of each individual video wall box should glow. Click, e.g., on the Glow strongly area to achieve the strongest effect. The effect will be instantly displayed in the Preview area.
© proDAD, 2006 Now select another option in the Navigation menu / Design , the Perspective option. Here you can define the perspective (direction) in which the video wall is aligned. Define the direction yourself using the arrow in the Perspective / Perspective templates dialogue box. Now simply click on a Perspective (direction) of your choice, and straight away you will be able to see change in the Preview area.
© proDAD, 2006 To complete the design of the video wall effect define a Permanent effect. Click in the Navigation menu (See also) on the Effects option. The dialogue box Edit effects will open. Ensure that the Permanent effect tab is activated so that the effect will be displayed throughout the total run time of the animation.
© proDAD, 2006 Select, e.g., in the template Includes fade-in/out the effect Show through 9. Apply this by doubleclicking. The effect will be visible in the Preview area. Now switch to the Sequence tab and start the animation with the help of the Play-Buttons. If the animation is too short, switch to the Timeline beneath the Preview and drag the yellow highlighted timeline object (1) to, e.g. 10 seconds. The video wall effect will now be displayed much more slowly.
© proDAD, 2006 This completes the creation of a video wall with glow, perspective and route effects. Moving text along a path 1. Lesson Highlights: Inserting a Background Image Defining a Trail Applying a Permanent Effect Inserting a Design Determining Opacity 2. This lesson focuses on the creation of a moving title on a background graphic (mountainous landscape). First create a new project in File/New/New project. Now click in the area Create text/graphic/effect.
© proDAD, 2006 Click on the option to import a suitable background image (mountainous landscape, e.g., hill.jpg).into the Preview area. The path: C:\Programme\proDAD\Heroglyph-2.
© proDAD, 2006 Now in the Navigation menu click on the New drawn trail option. Now in the Preview area/ Input tab input some suitable text (e.g. hiking is fun… . Now in the Navigation menu click on the Route option. Now align the title so that the flashing yellow dot Draw route is placed on the right hand edge of the mountain edge.
© proDAD, 2006 Next move the mouse to the yellow dot and draw a route over the edge of the mountain in the background image by holding down the left mouse button. Switch to the Sequence tab in the Preview area and a preview of the effect will begin.
© proDAD, 2006 The Movements of objects on the route dialogue box will appear automatically. Here the tab Permanent effect is active. Select the effect Characters on the route here.
© proDAD, 2006 The effect just applied can be seen in the Preview area / Sequence tab. Finally select a suitable design for the title. To do this click on the button and then in the Navigation menu on the Design option. The dialogue box Edit design will appear.
© proDAD, 2006 Here you can open various templates containing more design layouts. Select, e.g., the template Lace pattern to instantly display new design templates. Now doubleclick on a design of your choice and this will be automatically transferred into the Preview area. Switch to the Sequence tab in the Preview area and a preview will begin. You will notice that a white route path is displayed.
© proDAD, 2006 You can make this transparent as follows. Click in the Timeline on the timeline object selfdrawing trail in track 2 (this will be highlighted in yellow). Then in the Preview area switch to the Input tab. The dialogue box Edit design will appear. In the lower area of the dialogue box the tab Opacity is active. Now move the ruler left to zero. In the Preview area the white line will be faded out.
© proDAD, 2006 Now switch to the Sequence tab in the Preview area. The preview will start and the route path is invisible. This completes the creation of a moving title over a mountain edge.
© proDAD, 2006 User interface/introduction In this chapter you can read important information about the structure of the Heroglyph user interface. Start page The options that are useful at the start of the program are presented in an overview: 1. Start 2. Most recently opened projects 3. Project templates To create a new project, click on the new project option in the Edit projects area: Then you will find in the Navigation menu the Workshops option.
© proDAD, 2006 Training Package 1 can be downloaded from websites www.30thcentury.de and www.heroglyph.com for 29,- Euros. More workshop packages will follow. The company 30th century/Uwe Wenz is proDAD Heroglyph’s official training partner. Interested parties can obtain detailed information on advanced seminars at www.30th-century.de . The Heroglyph Navigation menu (View / Structure): The Navigation menu is also switchable in the menu list in option window / Navigation bar or Tree view.
© proDAD, 2006 Click in the Navigation menu on the option The dialogue box Start Page / Navigation Overview will open 84
© proDAD, 2006 Navigation Assistance – the action guide Here you will find a complete collection of helpers and assistants covering a range of topics. Click on an animated icon to demonstrate the application of individual functions.
© proDAD, 2006 In the Navigation menu of Heroglyph are further options available : Create The first option in the Navigation menu is the Create option: You will find further details on the Create option here : 86
© proDAD, 2006 Edit Click in the Navigation menu on the Edit option, and the dialogue box Edit objects will appear: Further details : - to Edit design here - to character color, fonts, position and Size here - to routes here - to effects here 87
© proDAD, 2006 Route Another option in the Navigation menu is the Route option. Then the dialogue box Edit route will open. You will find further information on the Edit route dialogue box here. Parallel to the Edit route dialogue box further options appear in the Navigation menu. Click on the first option, Symbol, and the dialogue box Symbols for routes will appear.
© proDAD, 2006 Symbols for routes Here you will find a number of symbols (objects) which you can assign to your drawn route as moving objects. Use the different template folders (Special, Mobile, Stars & Glitter). Self-drawn trail A further option under Route is the Self-drawn trail.
© proDAD, 2006 Here also are various template folders where you will find a number of drawn trail styles (designs). You can find further information on the subject of Self-drawn trail here. Movement Clicking on the Movement option in the Navigation menu will open the Movement of objects on the route dialogue box. We can choose from fade IN effect, Permanent effect and fade OUT effect. An effect corresponding to the tab which is activated (e.g. Permanent effect) will be displayed.
© proDAD, 2006 In the lower area of the dialogue box more options are available: 1. Movement (determines direction of movement) 2. Order (impact – soft, neutral, hard and sequential) 3. Route Here you can define the settings for the movement of objects along the route, define pauses and reduce unevenness in the path. Pauses Here you can quickly define the timeframe of a Pause for the active timeline object.
© proDAD, 2006 Please note that activation will affect the option Align adjacent objects.
© proDAD, 2006 preview settings for : Period, Rate, Quality, Scale, Frame type, Rendering, Codec, Driver, Key frames and file directory Effects Another option in the Navigation menu is the Effect option. Then the dialogue box Edit effect will open. We can choose from fade IN effect, Permanent effect and fade OUT effect. An effect corresponding to the tab which is activated (e.g. Permanent effect) will be displayed.
© proDAD, 2006 1. Movement (determines direction of movement) 2. Order (impact – soft, neutral, hard and sequential) 3. Route Here you can define the settings for the movement of objects along the route, define pauses and reduce unevenness in the path. The Delete effect option in the Navigation menu will delete a previously used effect in the Preview area. Export Here you can choose your desired type of export: Animation = Animation file (e.g. AVI, MPG, WAV, etc.
© proDAD, 2006 Further details here. Settings General settings for the Timeline and Search path for images/animations Display: Video format, Background / borders, Layout - User interface, Language - User interface and Speedbar.
© proDAD, 2006 Assistance Assistance – the action guide: Here you will find a complete collection of helpers and assistants covering a range of topics. Click on an animated icon to demonstrate the application of individual functions. Manual By clicking on the Manual option the Heroglyph service manual will begin.
© proDAD, 2006 Select from fade IN effect, Permanent effect and fade OUT effect. These are available in various folders under Templates: To transfer an effect to the Timeline, doubleclick on an effect of your choice (e.g. Read 4). The effect (according to choice either fade IN effect, Permanent effect or fade OUT effect) will be transferred to the Timeline. The effect can also be viewed in the Preview area / Sequence tab.
© proDAD, 2006 Define the direction of movement for the effect: Define Order soft/neutral/or hard and use Reverse order : Select and apply route effects: 98
© proDAD, 2006 Fundamentals layout The most important elements of layout / input: In the Navigation menu use the Create option to create texts, videos, effects, routes etc. Work Modes: 1. Create text / Edit mode 2. Kerning mode 3. Create route / Edit mode Switching to the working-Preview area: 1. Register Input / Design 2. Register Sequence / Animation Opening the context menu in the working Preview area: To do this use right click in the working Preview area, then the context menu will appear.
© proDAD, 2006 fundamentals objects + timeline Very important fundamentals about Heroglyph functional principle!!! .Layout objects are collected in a timeline object (also container !) .The timeline object receives the effects for fade in and fade out .By doing this, all layout objects of ONE timeline object receive the same effect .Consequently, objects in different timeline objects can be allocated different effects .objects in different timeline objects can be shown at different times .
© proDAD, 2006 Control elements Here you will find a list of different control elements in Heroglyph, e.g. .Shortcuts .Menus .
© proDAD, 2006 Edit design : Switch to Edit design Edit route : Switch to Edit route Edit effects : Switch to Edit effects Character color : Allocate surface colour to current project Graphic as surface : Allocate surface texture to current object Position and Size : Allocate position and Size to current project Font : Allocate font to current project Design Insert image : insert empty graphic object Insert text file : Insert text file as text object Next : Update next object Previous : Update previous obje
© proDAD, 2006 View % values : Increase / reduce layout display (-> +/- key!) low : lower quality, quickest presentation middle : better quality, quicker presentation good : high quality, higher rendering demand, slower presentation premium : highest quality and rendering demand, slower presentation Options : Display/ Video format and Background / borders Extras Create texts/graphics/effects : Create objects, timeline objects and others Preview : Creation of a rendered preview Settings : Overview of all set
© proDAD, 2006 Context menus Important shortcut menus for quick, convenient operation: Automatic centering and scaling of objects (preview area / Input): Quick switch over from display and quality ( (preview area / Input or Sequence mode) 104
© proDAD, 2006 Quick editing of effects in timeline objects (preview area / Sequence) 105
© proDAD, 2006 Keyboard shortcuts Here you will find several working aids.
© proDAD, 2006 Double-click on the outer edge of the object: Selects entire object Single-click on an object: Selects object. Single-click on an object + Shift: Deselects object (for multiple select purposes) Double-click in the layout area: Opens shortcut menu. Double-click in the layout area + Shift Creates new object. Double-click on the outer frame of an object: Switches mode from Text input to highlighting/positioning and vice versa.
© proDAD, 2006 If you switch to text input mode after changing the spacing, all the affected characters or lines are automatically selected. Input/layout This is where the "roof over all layout possibilities" can be found. In its memory templates for glyph designs can be found, which are categorized in On the root level MY templates and groups can be created. Templates Here you will find the templates and styles, which are provided with Heroglyph or as optional Creative Packs.
© proDAD, 2006 Own templates You can also create and save your own templates: By clicking on two menus are available: 1. • • • Create group: creates a group for your own templates rename: renames a template group delete: deletes a template group • • • List: display as a list Table: Display the templates in a table small Icons: smallest form of symbolic display (single mouse click = animation) 2.
© proDAD, 2006 • • symbols: middle form of symbolic display (single mouse click = animation) Big Icons: largest form of symbolic display (single mouse click = animation) Style templates 1. 2. 3. 4. 5. 6. 7. Standard: Basic-Designs Filigran: several filigree designs Medium: several medium designs Massive: several massive designs Neon: lightning styles animated: styles with animated textures Creative Pack Vol.
© proDAD, 2006 Fonts The font of a text object can also be selected from the symbol bar, but the font names are normally less significant with regard to the shape and print out. Therefore, a visual selection is possible here. All fonts that have been correctly registered in the system are offered here for selection/availability: Now in the Navigation menu click on the Font option. The dialogue box Fonts will appear to select a suitable font.
© proDAD, 2006 Effect templates Here you will find the functions for editing effects. Apart from that there are detail-parameters on the left as well as their templates for "fine tuning". Project templates This is where you will find the project templates, which are provided with Heroglyph and/or optional creative packs .
© proDAD, 2006 • • • • • Text & title: project templates for text and title fade-ins Composits: ready-made text/graphic/video compositions as trailers Route: applications of sample routes Workshop: This instruction manual's completed workshops Creative Pack Vol. X (optional available template pack, see www.heroglyph.
© proDAD, 2006 Object templates This is where you will find object templates, which are allocated, for example, to a roll route object using double-click: 1. 2. 3. 4. Special: Motives for special application Mobile: especially suited for travel and mobility objects Stars & glitter: for "roller route" objects, e.g.
© proDAD, 2006 Edit Here you will find the introduction to editing characters. Characters can be graphic objects and glyph objects. Routes are also characters. The respective additional options are offered by Heroglyph in a contextsensitive way under options. Therefore these options can vary.
© proDAD, 2006 Form In this dialogue box you can modify the Drawing using options Font, Bold, Hollow-Solid, Flip and Line with dots. Form : 1. Options for all TEXT objects: FONT with BOLD and SOLID 2./3. Options for all graphic/animation objects MASK with BOLD and HOLLOW 4. Flip 5. Line with dots 1. Character set This is where the font and its size are defined. Varying horizontal and vertical sizes can be entered separately.
© proDAD, 2006 Surface Surface refers to the character contents, i.e. shapes filled with a character set or masking's and their contents. In these parameters characters receive their coloring in the form of colors that are still or moving textures or video material. This is defined by Filling : Simple colors or graphic or animation (e.g. texture/color gradient etc.) Alignment : e.g.
© proDAD, 2006 Flip: Reflect a shape or interface horizontally or vertically. Note: graphic/animation objects can use an alpha channel More about this topic can be found under the setting of graphic and animation objects Contours Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version This is where the character contours are defined. All options that are available are described under Surface The same settings can be defined here as under Surface.
© proDAD, 2006 • A slanting color gradient, which is used in its contour in the opposite direction of the surface color gradient, creates a pseudo bevel effect Note: Contour settings for Heroglyph 2.5 RAPID Glow Glow settings are set in a separate category of the shadow parameters. Various degrees of shining or glowing can be applied as default values. Any previously selected setting can be cancelled or refined under shadow.
© proDAD, 2006 Shadow Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version This is where the shadow settings for all types of objects are realized. A graphic or text can be allocated a shadow effect with different setting options. Generally the following applies: • • • • • • • • • • An object, which is to be applied a shadow, must be selected. This relates to individual, selected characters or the entire object.
© proDAD, 2006 Filling of shadow area Here you can define the colors or structures of shadows. You can choose either images or animations, as well as normal colors. Alignment This is where a shadow graphic, texture or animation is aligned. Thrown shadow The angle and the spacing of the shadow can be defined here. This is easily achieved within the circle symbol by moving the black-red symbol using the mouse. Alternatively, you can enter a numerical value or use the sliding controller.
© proDAD, 2006 Opacity Here the intensity of the shadow is defined. Values can be entered either numerically, using the sliding controller or by clicking the buttons 50%, 100% or 150%. Perspective Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version This is where the perspective settings for all types of objects are enabled. Therefore, a graphic or text can be allocated with a perspective effect with different setting options.
© proDAD, 2006 Alignment of perspective graphic Here you can choose between horizontal and vertical perspectives. Tip: to create a natural perspective effect, you should choose a different alignment for the texture in relation to the front and/or contour. Range of perspective Both the angle as well as the spacing of the perspective can be defined here. This is easily achieved within the circle symbol by moving the black-red symbol using the mouse.
© proDAD, 2006 Options This is where you will find additional options corresponding to individual points in Edit. (Illustration is only an example as the display can be varied with editing) Position and Size This is where the size as well as position of an object with the exact number of pixels is defined In the bottom part there are quick-selection default functions available, which enable horizontal and vertical centering or aligning by using an output screen border.
© proDAD, 2006 Please note: one or several objects must be selected in order to use the parameters. The default parameters are also available in the layout area as a context menu for the current object(s). Kerning This is where the spacing for the selected object or glyphs can be defined. This can also be used in order to align several graphic objects quickly and easily since characters can also be graphic objects in Heroglyph.
© proDAD, 2006 Filling The follow adjustment possibilities exist depending on which object type is selected.
© proDAD, 2006 2) Selected object is a text-object • • Filling surface with a graphic or color Filling surface with an animation Further information about the topic can be found under creation of graphic and animation objects 127
© proDAD, 2006 Font If a text block is selected, the character set can be selected here. All true type fonts in the system are listed here. All you need to do is to double-click one of the preview symbols. One click leads to an animated preview. See also Whatever you do when inputting or designing, this is where continuative actions are available, which can be useful at the current time.
© proDAD, 2006 Overview Heroglyph Start page / Navigation overview : Assistance – the action guide Here you will find a complete collection of helpers and assistants covering a range of topics. Click on an animated icon to demonstrate the application of individual functions.
© proDAD, 2006 Preview For a short time, show the current status of the project as a rendered preview: Let's assume that you have created a glyph design and want to watch the current status as a rendered preview animation, you can carry this out here easily: Create as Animation = Rendering an animation file with immediate playing options Control Display of the current status in the real time preview Playback Display of the currently created timeline area in the animated real time preview Effects Select fad
© proDAD, 2006 Export This is where the export of a current project's progress into an animation file or a single picture file can be carried out. Details of the parameters can be found under Export anim or Export gfx .
© proDAD, 2006 Create • • new path for movement : Create a new path of movement new drawn trail : Create a new drawn trail Load files : • Background of a route animation : Select a background image from a template or import an image you have created yourself. • Graphic symbol for path animation flying.
© proDAD, 2006 After selecting an option in the dialogue box Create text/graphic/effect another dialogue box will appear with sub-functions.
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© proDAD, 2006 The Slideshow dialogue box will open.
© proDAD, 2006 Objects/Symbols for routes Object/Symbol-Templates are located here and are easily assigned by doubleclicking to, e.g., an Object moving along a route. Special: motifs for special application Mobile: objects specially suited to movement and mobility Stars & Glitter: for Objects moving along routes, e.g.
© proDAD, 2006 Then you can select your own design for the route from templates available in the dialogue box Drawn Trail of the Route. You can apply a Design by doubleclicking.
© proDAD, 2006 Detailed info about the individual parameters can be found here General • • Timeline Search paths Display • • • • • Video format Background / Borders Scheme Language Speedbar Project • • Undo Save Sequence / Effects This is the location of effect editing functions. Also on the left is the detail adjuster as well as templates for Fine tuning.
© proDAD, 2006 Edit Here you can edit the effect details: Here you will find all settings for "fine tuning" effects and therefore fundamental options that presuppose the corresponding knowledge or at least a certain degree of joy in experimenting. Normally these options are included next to combination effects already in many effectpresettings.
© proDAD, 2006 Effects Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version The main level for editing effects and for choosing/ activating effects: These parameters also correspond to options/time period In the Navigation menu you can select different effects options: 1. 2. 3. 4. 5. 6. Order sequence Movement Fade Rotation Scale Perspective In the Edit effects dialogue box we can choose from fade IN effect, Permanent effect and fade OUT effect.
© proDAD, 2006 Perspective Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version This is where you will find the pre-settings for activating a perspective projection of the contents of a timeline object. Therefore, the perspective is generally used with a permanent effect.
© proDAD, 2006 Templates Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version Here you will find the templates for clean movements (not to be confused with templates under the main level / Edit effects). Templates are available for Shift 1 (movements) and Push through 1 (roller titles).
© proDAD, 2006 Movement Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version • move in: means the movement of a timeline object's layout objects from the nonvisible area to the screen centre or the end position • move out: means the movement of objects from the visible area into the nonvisible area. • move through : if this option is selected, the contents are pushed from the nonvisible area through the visible area back into the non-visible area.
© proDAD, 2006 Movement restriction Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version Any movement that was determined using templates or own parameters can be limited here: These parameters also correspond to options/period of time and options/dynamics and thus offer further interesting options! 1. This function is used to shorten or restrict the finishing point of an effect movement. 2.
© proDAD, 2006 Fade This is where you can select a fade effect template or further fine tuning settings can be carried out: These parameters also correspond to options/period of time Templates Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version The following templates are available: 145
© proDAD, 2006 Fade Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version Used in order to activate/deactivate the fade effect. • Only visible during duration of fade process: If this option is switched on, the currently used component (object/line/word/character) is only visible for the duration of the fade process.
© proDAD, 2006 Order These parameters also correspond to options/period of time and options/dynamics and therefore offer further sub-setting options.
© proDAD, 2006 Templates Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version First, select an effect template from the main level. First, select an effect template from the main level. First, select an effect template from the main level. First, select an effect template from the main level. Then decide on the sequence order. Select, for example, character(wise). Double-click through the templates and view the effect in the preview.
© proDAD, 2006 Sequence Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version These parameters also correspond to options/period of time and options/period of time and therefore offer further sub-setting options. Mode Here the order sequence is decided. The following options are available: • • • • Block by block: all objects in a timeline are processed one after the other according to the sequence specified in the Layout level.
© proDAD, 2006 • • • Random: components are overlaid randomly From start and end to the centre: components are overlaid beginning respectively from the first and last element Toggled: components are overlaid alternately Reverse order : reverses the respective order of the components.
© proDAD, 2006 Lines • Toggled: the individual lines are processed, both alternately to one another and with regard to the direction of movement. • Cut by half: the number of lines is halved, followed by alternate, correspondingly grouped movements. • Centre of screen: the imaginary centre of the movement process determines which lines belong to which side and are then shown alternately.
© proDAD, 2006 Rotation This is where the rotation effects can be activated/aligned. Please choose further topics from the menu navigation tree on the left These parameters also correspond to options/dynamics and options/period of time and thus offer further interesting results. First select a template - this is easiest while a preview is running. You can influence the direction of the rotation under Z-axis.
© proDAD, 2006 Templates Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version First, select an effect template from the main level. Then decide on the sequence order. Select, for example, character(wise). Double-click through the templates and view the effect in the preview. Under SPECIALISATION the rotation can be changed again. Simply try to find the ideal effect using the sliding controller.
© proDAD, 2006 Rotation Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version Here you can select further options for rotation: roll: a rotation effect in the Z-axis can be defined to quickly create a rolling effect. any: this option can be used to freely define rotations for the X, Y and Z axes. The button "without" is available, if you want to neutralize this activity, positive and negative preset a rotation.
© proDAD, 2006 Anchors Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version The anchor is the centre of a rotation or scaling, so to speak. The centre can be shifted here, which partly means completely new effects or at least interesting variations: Horizontal and vertical anchor All rotations and/or scalings are based on the corresponding horizontally and vertically adjusted anchor points. The pre-setting for both values is "centre of character".
© proDAD, 2006 be temporally influenced using this synchronization. In a horizontal synchronization, for example, the current parameter is aligned to the order of words or in a vertical synchronization the sequence is regulated by the sequence of the lines. Scale This is where the scaling can be selected/aligned. These parameters also correspond to options/dynamics and options/time period and with this offer further interesting results.
© proDAD, 2006 Templates Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version First, select an effect template from the main level. Then decide on the sequence order. Select, for example, character(wise). Double-click through the templates and view the effect in the preview. Under SPECIALISATION the rotation can be changed again. Simply try to find the ideal effect using the sliding controller.
© proDAD, 2006 Scale Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version Here you can select further options for scaling: First of all, you have to define how the scaling is to be coupled in its directions: Horizontally and vertically coupled this means that all the settings you make have the same effect, both vertically and horizontally. The result is that all these settings only have to be done once.
© proDAD, 2006 Anchor Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version The anchor is the centre of a rotation or scaling, so to speak. The centre can be shifted here, which partly means completely new effects or at least interesting variations: Horizontal and vertical anchor All rotations and/or scalings are based on the corresponding horizontally and vertically adjusted anchor points. The pre-setting for both values is "centre of character".
© proDAD, 2006 Options Effect sequence Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version This is where the order sequence is defined. The following options are available to choose from: • Block for block : all objects in a timeline are processed one after the other according to the sequence specified in the Layout level. • Line for line : the lines of a layout object in a timeline object are overlaid one after the other.
© proDAD, 2006 Note the symbols on the left of the options. The arrow symbol indicates that the options marked with the group symbol are grouped together from this position upwards. This is an input aid that enables you to automatically apply specific settings already made, or need to make, for a category to other options. Tip: Get used to reading the activated settings in order to interpret them.
© proDAD, 2006 Start point : Starting point of the timeline object Total duration : the length of the timeline object including the fade-in and fade-out phases IN effect : Duration of the fade-in phase OUT effect : Duration of the fade-out phase If align adjacent objects is selected, the objects on the right side will be temporally shifted. Pauses Here you can quickly define the timeframe of a Pause for the active timeline object.
© proDAD, 2006 Dynamics Note: the detailed setting possibilities are NOT available in the smaller Heroglyph "RAPID" Version Here you will find the dynamics settings that are provided for movements, or also zooms, fades, etc. First choose an effect template from the main level and allocate it to the currently selected effect in the active timeline object by doubleclicking. Then decide how you could further refine the movement of the selected template.
© proDAD, 2006 Overview Heroglyph Start page / Navigation overview : Assistance – the action guide Here you will find a complete collection of helpers and assistants covering a range of topics. Click on an animated icon to demonstrate the application of individual functions.
© proDAD, 2006 Preview For a short time, show the current status of the project as a rendered preview: Let's assume that you have created a glyph design and want to watch the current status as a rendered preview animation, you can carry this out here easily: Create as Animation = Rendering an animation file with immediate playing options Control Display of the current status in the real time preview Playback Display of the currently created timeline area in the animated real time preview Effects Select fad
© proDAD, 2006 Export This is where the export of a current project's progress into an animation file or a single picture file can be carried out. Details of the parameters can be found under Export anim or Export gfx .
© proDAD, 2006 Load files : • Background of a route animation : Select a background image from a template or import an image you have created yourself. • Graphic symbol for path animation : Choice of a symbol for a route moving or flying.
© proDAD, 2006 Creation of Here you can create the most common objects so that all surrounding factors, such as minor tasks or adjustment of framework are taken into consideration fully automatically. This simplifies the creation of objects considerably. The create button can also be found under "see also". Info about creating objects also under see also/create.
© proDAD, 2006 Slide show Creation of a Slideshow. First create a new project in File/New/New project. Then click on the menu list on the Option Extras/Create text/graphic/effect The Create text/graphic/effect dialogue box will appear. Select the option The Slideshow dialogue box will open.
© proDAD, 2006 Further details on creating a slideshow are shown here. Text and graphic/animation objects Text and graphic/animation objects are created the easiest using the assistant functions in the Creation panel: Info about creating objects also under See also/Create.
© proDAD, 2006 It is also possible to generate such objects in the shortcut menus. The practical method is shown in the Workshops as well as elsewhere.
© proDAD, 2006 Hand writing Now in the Preview area/ Input tab input a title text (e.g. The Team). Now in the Navigation menu click on the Edit option. The dialogue box Edit objects will open. Next click on the Font option.
© proDAD, 2006 Now a selection of fonts will appear. Choose a handwriting font (e.g. Staccato222BT). Double click to transfer the new font to the Preview area. Now enlarge the text in the Preview area by moving the mouse to the lower right hand corner of the highlighted text and dragging it to the desired size by holding down the left mouse button. Further details on creating handwriting are shown here.
© proDAD, 2006 Routes and animations Route objects are created easiest using the assistant functions in the Creation panel: Info about creating objects also under See also/Create. It is also possible to generate such objects using the shortcut menus. The practical method is shown in the Workshops as well as elsewhere. Multivision objects Multivision objects can be created the most simply by using the assistant functions in the Creation panel, option (no.
© proDAD, 2006 The practical method is shown in the Workshops as well as elsewhere. Your Own Templates First insert, e.g. a letter or a graphic in the Preview area / Input tab. Then click on the button The dialogue box will open Here click on the Templates area on the Objects option.
© proDAD, 2006 The dialogue box Objects - clipart, glyphs, blocks will open. Note: If the folder Your own Templates is not available you can set up your own here. Activate the Root folder then right click in the template area. In the context menu select the Set Up Templates/Groups option and enter, e.g., the names of your own templates. The folder Your Own Templates will appear. Open this up. Now in the Preview area assign e.g. the color RED to the letters. Right click in the template area.
© proDAD, 2006 Animation files (Export) Here you can choose your desired type of export: Animation = Animation file (e.g. AVI, MPG, WAV, etc.
© proDAD, 2006 Time period This is where you can adjust the temporal data for the active timeline object using the keyboard. Rate This is where the frames per second are modified. Pre-selections for PAL and NTSC are available for easy access. Quality This is where the quality level is chosen: • • • • low: produces the fastest, but qualitatively poorest results when working, i.e.
© proDAD, 2006 If you want to export a result, but either the editing software's project settings or the video hardware requires a change of the half frame sequence, this can be adjusted simply. "Full frames" is especially required for Web animations or results that are to be used elsewhere other than in the video application. If a comb effect is evident in the rendered result, this probably means that the incorrect half frame type is selected.
© proDAD, 2006 which then in turn can be integrated into the video editing (also per insert). Export-GFX This is where the settings are set for rendered single frames sequences that are to be exported. The following options are available: Time period This is where the temporal data for the active timeline can be entered using the keyboard. Rate This is where the number of frames per second is set. Presettings for PAL and NTSC playback are available for easy access.
© proDAD, 2006 Frame type Here you can set the half or full frame parameters. If you want to export a result, but either the editing software's project settings or the video hardware requires a change to the half frame sequence, this can be adjusted easily. Full frames is especially required for web animations or results that are to be used elsewhere other than in the video application. If a comb effect is evident in the rendered result, this probably means that the incorrect half frame type is selected.
© proDAD, 2006 • • • • • only RGB (ignore alpha): 24-bit RGB color data is stored. only alpha (ignore RGB): 8-bit alpha channel data is saved. Alpha channel white opaque black opaque Export RGB as this is where the single frame display format is defined. The following are available: tiff, jpg, tga, png, ppm, sgi Export Alpha as this is where the single frame display format is defined.
© proDAD, 2006 General Settings for timeline display and search paths. Timeline This is where the temporal basic data for a timeline is defined. These are: Scale: The timeline is divided in its visible area (from left to right) with the set value. This enables zooming in and out. Useful time values are predefined in the pop-up menu. Raster: the raster is helpful when moving or resizing the active timeline object using the mouse. The higher the value, the larger the scale used for the raster.
© proDAD, 2006 Search paths The global search paths are defined here. When loading a project the corresponding components, such as graphics or animations are searched for. In principle, these components are not embedded in a project file. This has the advantage that the project file can be kept much more compact. However, the disadvantage that comes up is that an uploaded graphic must always be stored in the location that is pointed at.
© proDAD, 2006 Either use the preset basic settings for HDV, HDTV, 16:9, Cineon, PAL, NTSC, etc. or use any desired format in order to operate your target medium with Heroglyph. Video overscan, width and height This setting represents the entire, i.e. the maximum useable area (the resolution). The export of data and the preview of animations are carried out with this value.
© proDAD, 2006 Text overscan, the title save area If used, this value is generally smaller than the video overscan. If, for example, 700 * 556 pixels are selected as opposed to 720 width and 576 height in the video overscan, a reserve area is created that should not be touched. Within this area no layout measures should be carried out, as objects that reach into this area may be cut off or disappear completely in crititically set TV appliances.
© proDAD, 2006 • Non-visible area: this is the area which borders on the visible background Layout This is where you define the basic structure of Heroglyph's user interface according to your usage patterns or the priority of your work: By selecting the individual options they are interactively activated, and thus can be tested quickly and simply. Language Here you can define the user interface's language. The selected language is used while the program is running.
© proDAD, 2006 Speedbar In Speedbar you can organize the buttons.
© proDAD, 2006 Project Here you can define the project related settings. Undo This is where you set the number of the dynamically saved undo steps. Theoretically the number of the steps is unlimited, but every saved undo step in between takes up memory. Therefore, this value should not be set unnecessarily high.