Datasheet

The world’s most powerful hand tracking hardware
The Ultraleap Stereo IR 170 camera module uses the same core software as its predecessor, the Leap Motion
Controller. Both can discern 27 distinct hand elements, including bones and joints, and track them even when they
are obscured by other parts of the hand.
Ultraleap Stereo IR 170 features a wider field of view, a longer tracking range, lower power consumption, and
smaller form factor. It’s capable of tracking hands within a 3D interactive zone that extends from 10cm (4”) to
75cm (29.5”) or more, extending from the device in a 170x170° typical field of view (160x160° minimum).
The Ultraleap Stereo IR 170 is a next-generation optical hand tracking module that captures the movement of
users’ hands and fingers so they can interact naturally with digital content. It is designed to be integrated into
enterprise-grade hardware solutions, displays, installations, and virtual/augmented reality headsets for AR/VR/XR
prototyping, research, and development.
The Stereo IR 170 Evaluation kit consists of the Ultraleap Stereo IR 170 camera module in a plastic housing with
USB header, allowing for easy plug-and-play evaluation.
Easy to integrate and use
The Ultraleap Stereo IR 170 is designed for robust integration into consumer and enterprise-grade products, and
can be retro-fitted to existing concepts or hardware. Plugins for Unity and Unreal enable developers
working with two leading 3D development platforms to incorporate hand tracking into their established
workflow.
Stereo IR 170 Camera Module
Evaluation Kit
Example applications
Touchless public interfaces (interactive kiosks, digital out-of-home, elevators)
Entertainment (location-based VR/AR experiences, arcades, amusement parks)
Healthcare (stroke rehabilitation, training, mirror, medical imaging, lazy eye treatment)
Therapy and education (anatomic visualizations, hands-on learning)
Personnel training (flight simulators, complex computer systems)
Industrial design and engineering (automotive, assembly lines, facilities management)
Robotics (telepresence, robotic controls, AI-assisted teaching)
Remote collaboration

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