User Manual
Table Of Contents
- UAD Powered Plug-Ins
- Chapter 1. Introduction 15
- Chapter 2. Installation 26
- Chapter 3. Using UAD Powered Plug-Ins 28
- Chapter 4. RealVerb Pro 74
- Chapter 5. DreamVerb 89
- Chapter 6. Plate 140 107
- Chapter 7. LA-2A and 1176LN 114
- Chapter 8. Fairchild 670 124
- Chapter 9. Precision Multiband 132
- Chapter 10. Precision Limiter 146
- Chapter 11. Precision Equalizer 153
- Chapter 12. Cambridge EQ 159
- Chapter 13. Pultec and Pultec-Pro 170
- Chapter 14. Nigel 179
- Chapter 15. CS-1 Channel Strip 208
- Chapter 16. Roland CE-1 218
- Chapter 17. Roland Dimension D 222
- Chapter 18. Roland RE-201 224
- Chapter 19. Neve 1073 Equalizer 231
- Chapter 20. Neve 33609 Compressor 236
- Chapter 21. Neve 1081 Equalizer 246
- Chapter 22. Helios Type 69 Equalizer 253
- Chapter 23. History 259
- Introduction
- Installation
- Using UAD Powered Plug-Ins
- Overview
- Launching a UAD Powered Plug-In
- UAD DSP Performance Meter Application
- Accessing Meter Functions
- Using the Meter
- UAD System Information Window
- UAD Configuration Window
- Delay Compensation
- UAD Delay Compensator plugin
- DelayComp Examples
- Compensating for Pultec EQ
- Compensating for Precision Limiter
- Compensating for Precision Equalizer
- Compensating for Precision Multiband
- UAD Track Advance
- TrackAdv Examples
- Live Processing
- DSP Usage
- Tempo Sync
- Multiple Cards
- Optional Plug-Ins
- Authorizing Multiple Cards
- Authorizations Window
- Demo Mode
- Plug-In Authorization Procedure
- RealVerb Pro
- DreamVerb
- Plate 140
- LA-2A and 1176LN
- Fairchild 670
- Precision Multiband
- Precision Limiter
- Precision Equalizer
- Cambridge EQ
- Pultec and Pultec-Pro
- Nigel
- Introducing Nigel
- Preflex Plugin
- Preflex Modules
- Gate/Comp Module
- Amp Module
- Amp Controls
- Cabinet Module
- Phasor Module
- Mod Filter Module
- TremModEcho Plugin
- Trem/Fade Module
- Mod Delay Module
- Echo Module
- CS-1 Channel Strip
- Roland CE-1
- Roland Dimension D
- Roland RE-201
- Neve 1073 Equalizer
- Neve 33609 Compressor
- Neve 1081 Equalizer
- Helios Type 69 Equalizer
- History
- Index
UAD Powered Plug-Ins Manual - 79 - RealVerb Pro
4. Blend the absorption properties of the two materials by dragging the Blend-
ing bar. The relative amount of each material, expressed as a percentage,
appears above their respective pop-up menu. Drag the Blending bar to the
right to emphasize the first material, and drag it to the left to emphasize the
second material. To use only one room material, drag the Blending bar so
the material is set to 100%.
About the
Materials
Some materials absorb high frequencies and reflect low frequencies, while
other materials absorb low frequencies and reflect high frequencies. This
characteristic is determined by the material surface and density.
Fiberglass, for example, absorbs high frequencies. When high frequencies
strike fiberglass they bounce around inside the fibers and lose much of their
energy.
At a thickness of 100%, fiberglass rolls off the high frequencies, a little bit
each millisecond. After a while the high frequencies dissipate and the low fre-
quencies linger. If we were to take fiberglass and increase its thickness to
+200%, the high frequencies would roll off even faster. At +200%, this high
frequency decay happens at twice its normal rate, producing a very heavy re-
verberant tail. At -200%, a very “sizzly” late field is created.
Some materials, such as plywood, naturally absorb low frequencies while re-
flecting high frequencies. Since plywood is usually very flat with little surface
texture to capture high frequencies, high frequencies tend to be reflected. At
+100%, the reverberation produced is very sizzly and increasingly bright. At
-100%, it is very heavy.
Keeping this in mind, if you look at the graphics in the material control panel,
you can get a sense of how chosen materials, material blend, and thickness
will affect the decay rate as a function of frequency. Hard materials that have
lots of small cavities (Brick, Gravel, Plaster on Brick) and soft materials (Car-
pet, Grass, Soil) tend to absorb high frequencies. Flat, somewhat flexible ma-
terials (Heavy Plate Glass, Hardwood, Seats) tend to reflect high frequencies.
Marble is the one material that tends to uniformly reflect all frequencies.
You probably noticed the artificial materials the top of the Materials menu.
These are materials designed to have predictable behavior and can be very
handy for achieving a desired reverberation preset when you know what de-
cay rates you desire. All these materials preferentially absorb high frequen-
cies; they give the selected decay time at low frequencies, and a much shorter
decay time at high frequencies. The frequency in each graphic is the transi-










