User Manual
Table Of Contents
- UAD Powered Plug-Ins
- Chapter 1. Introduction 15
- Chapter 2. Installation 26
- Chapter 3. Using UAD Powered Plug-Ins 28
- Chapter 4. RealVerb Pro 74
- Chapter 5. DreamVerb 89
- Chapter 6. Plate 140 107
- Chapter 7. LA-2A and 1176LN 114
- Chapter 8. Fairchild 670 124
- Chapter 9. Precision Multiband 132
- Chapter 10. Precision Limiter 146
- Chapter 11. Precision Equalizer 153
- Chapter 12. Cambridge EQ 159
- Chapter 13. Pultec and Pultec-Pro 170
- Chapter 14. Nigel 179
- Chapter 15. CS-1 Channel Strip 208
- Chapter 16. Roland CE-1 218
- Chapter 17. Roland Dimension D 222
- Chapter 18. Roland RE-201 224
- Chapter 19. Neve 1073 Equalizer 231
- Chapter 20. Neve 33609 Compressor 236
- Chapter 21. Neve 1081 Equalizer 246
- Chapter 22. Helios Type 69 Equalizer 253
- Chapter 23. History 259
- Introduction
- Installation
- Using UAD Powered Plug-Ins
- Overview
- Launching a UAD Powered Plug-In
- UAD DSP Performance Meter Application
- Accessing Meter Functions
- Using the Meter
- UAD System Information Window
- UAD Configuration Window
- Delay Compensation
- UAD Delay Compensator plugin
- DelayComp Examples
- Compensating for Pultec EQ
- Compensating for Precision Limiter
- Compensating for Precision Equalizer
- Compensating for Precision Multiband
- UAD Track Advance
- TrackAdv Examples
- Live Processing
- DSP Usage
- Tempo Sync
- Multiple Cards
- Optional Plug-Ins
- Authorizing Multiple Cards
- Authorizations Window
- Demo Mode
- Plug-In Authorization Procedure
- RealVerb Pro
- DreamVerb
- Plate 140
- LA-2A and 1176LN
- Fairchild 670
- Precision Multiband
- Precision Limiter
- Precision Equalizer
- Cambridge EQ
- Pultec and Pultec-Pro
- Nigel
- Introducing Nigel
- Preflex Plugin
- Preflex Modules
- Gate/Comp Module
- Amp Module
- Amp Controls
- Cabinet Module
- Phasor Module
- Mod Filter Module
- TremModEcho Plugin
- Trem/Fade Module
- Mod Delay Module
- Echo Module
- CS-1 Channel Strip
- Roland CE-1
- Roland Dimension D
- Roland RE-201
- Neve 1073 Equalizer
- Neve 33609 Compressor
- Neve 1081 Equalizer
- Helios Type 69 Equalizer
- History
- Index
UAD Powered Plug-Ins Manual - 97 - DreamVerb
Materials
Blending Bars
The Materials Blending Bars (see Figure 33 on page 95) are used to blend the
three materials together at any ratio. The materials are not just mixed together
with the bars; the reverberation algorithm itself is modified by blending.
Materials Blending
Blend the two materials by dragging the vertical Blending Bar horizontally.
Drag the bar to the right to emphasize the first material; drag to the left to em-
phasize the second material.
The relative percentages of the two materials appear next to each menu in the
Materials panel. To use only one material, drag the Blending Bar so a mate-
rial is set to 100%.
Air Blending
Blend the air density with the materials by dragging the horizontal Blending
Bar vertically. Drag the bar to the top to emphasize the solid materials; drag
to the bottom to emphasize the air.
The percentage of air used appears next to the Air Density menu. To use only
solid materials, drag the horizontal Blending Bar to the top so air is set to 0%.
To use only air, drag the horizontal Blending Bar to the bottom so air is set to
100%.
Reflections Panel
The Reflections panel (Figure 34 on page 98) offers control over the timing
and relative energies of the reverb early reflections (ER). These parameters ef-
fect the reverb’s perceived clarity and intimacy. Each early reflection is visu-
ally represented by a yellow vertical line with a height indicating its arrival en-
ergy and a location indicating its arrival time.
Unique to DreamVerb is independent control of the amplitude at the early re-
flection start and end points which facilitates envelope shaping of the reflec-
tions. This allows the ability to fade-in or fade-out the reflections to more ac-
curately emulate acoustic environments or for special effects.
Note: The values for the Start and End bats are displayed in the text fields at
the bottom of the Reflections panel. These values can also be entered directly
using the text entry method.










