User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
- Introducing Apollo Solo
- Getting Started
- Hardware Controls & Connectors
- Apollo Solo System Overview
- Working With Apollo Solo
- Console Overview
- What is Console?
- Console Functions
- Global Functions
- When To Use Console
- Interactions Between Console and Apollo Solo
- Accessing Console
- Console Layout
- Global Window Elements
- Meter Bridge Overview
- Info Bar Overview
- Current Bank Overview
- View Column Overview
- Monitor Column Overview
- Channel Strips Overview
- Console Plug-In Inserts Overview
- Insert Effects Overview
- Popover Windows
- HP Cue Overview
- Sends Overview
- Console Sessions Overview
- Console Settings Overview
- I/O Matrix Overview
- Multiple Undo/Redo
- Keyboard Focus & Control
- Adjusting Console Controls
- Controls Shortcuts
- Keyboard Shortcuts
- Console Reference
- Console Plug-In Inserts
- Insert Types
- Inserts Signal Flow
- Inserting UAD Plug-Ins
- Removing UAD Plug-Ins
- Editing UAD Plug-Ins
- Insert Assign Popover
- Inserts Display
- Insert State Indicators
- Insert Hover Options
- Insert Options Menu
- Channel Insert Effects
- Plug-In Editor Window
- Channel Strips
- Presets Manager
- Presets Manager Popover
- Save Preset Popover
- Console Settings
- Unison
- Console Recall Plug-In
- UAD Meter & Control Panel
- Using UAD Plug-Ins
- Tempo Sync
- UA Account & Store
- Expanded UAD Systems
- Latency & Apollo Solo
- Device Drivers
- Troubleshooting
- Glossary
- Specifications
- Hardware Block Diagram
- Universal Audio History
- Notices
- Technical Support
Apollo Solo Manual Using UAD Plug-Ins 219
DSP Loading Notes
• UAD devices feature either one, two, four, or eight (SOLO, DUO, QUAD, or OCTO)
on-board DSP cores for UAD plug-in processing. Apollo Solo features UAD-2
SOLO core processing.
• UAD DSP use is proportional to the sample rate. Twice as many UAD plug-ins can
be used at a 48 kHz sample rate versus a 96 kHz sample rate, and so forth.
• UAD plug-ins within Console can only run on Apollo Solo’s built-in DSP. If a
UAD-2 DSP accelerator is added to the system (such as UAD-2 Satellite), the
additional DSP can be used for UAD plug-ins within a DAW, but not for Realtime
UAD Processing within Console.
• Bypassing individual components within some UAD plug-ins can conserve UAD
resources. For example, bypassing the compressor in the Precision Channel
Strip when only the EQ is in use, and/or bypassing any of the unused bands of
the Precision Channel Strip EQ will use less UAD DSP (unless DSP LoadLock is
enabled).
• The UAD Instance Chart at help.uaudio.com lists the amount of DSP used by each
UAD plug-in. The chart can help determine which UAD plug-ins to use within
available UAD resources.
• Specific UAD plug-ins have the ability to conserve UAD resources when individual
features within the plug-in are inactive. These plug-ins are marked with an
asterisk (*) in the UAD Instance Chart at help.uaudio.com. Note that DSP
LoadLock must disabled to take advantage of this feature.
• Apollo Solo uses UAD DSP and memory for its internal digital mixer and Input
Delay Compensation engine. Therefore, the UAD Meter gauges will indicate loads
(when UAD hardware is connected) even if UAD plug-ins are not inserted in
Console or the DAW.
• The host computer system memory and CPU are never used for UAD plug-in
processing within a DAW. However, there will be a small additional load on
the host CPU induced by data transfers and user interface operations. This is
unavoidable when using any DSP device.
• When LiveTrack Mode is active, host CPU load is increased.
• Within a DAW, UAD plug-ins can run at the same time as native (host CPU based)
plug-ins, and in any combination. However, native plug-ins cannot be loaded
within Console.