User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
 - Introducing Apollo Solo
 - Getting Started
 - Hardware Controls & Connectors
 - Apollo Solo System Overview
 - Working With Apollo Solo
 - Console Overview
- What is Console?
 - Console Functions
 - Global Functions
 - When To Use Console
 - Interactions Between Console and Apollo Solo
 - Accessing Console
 - Console Layout
 - Global Window Elements
 - Meter Bridge Overview
 - Info Bar Overview
 - Current Bank Overview
 - View Column Overview
 - Monitor Column Overview
 - Channel Strips Overview
 - Console Plug-In Inserts Overview
 - Insert Effects Overview
 - Popover Windows
 - HP Cue Overview
 - Sends Overview
 - Console Sessions Overview
 - Console Settings Overview
 - I/O Matrix Overview
 - Multiple Undo/Redo
 - Keyboard Focus & Control
 - Adjusting Console Controls
 - Controls Shortcuts
 - Keyboard Shortcuts
 
 - Console Reference
 - Console Plug-In Inserts
- Insert Types
 - Inserts Signal Flow
 - Inserting UAD Plug-Ins
 - Removing UAD Plug-Ins
 - Editing UAD Plug-Ins
 - Insert Assign Popover
 - Inserts Display
 - Insert State Indicators
 - Insert Hover Options
 - Insert Options Menu
 - Channel Insert Effects
 - Plug-In Editor Window
 - Channel Strips
 - Presets Manager
 - Presets Manager Popover
 - Save Preset Popover
 
 - Console Settings
 - Unison
 - Console Recall Plug-In
 - UAD Meter & Control Panel
 - Using UAD Plug-Ins
 - Tempo Sync
 - UA Account & Store
 - Expanded UAD Systems
 - Latency & Apollo Solo
 - Device Drivers
 - Troubleshooting
 - Glossary
 - Specifications
 - Hardware Block Diagram
 - Universal Audio History
 - Notices
 - Technical Support
 
Apollo Solo Manual Device Drivers 239
Device Drivers
The Apollo Solo device drivers are low-level system software files that instruct the 
computer’s operating system about how to communicate with the Apollo Solo hardware. 
Apollo Solo’s drivers control Apollo Solo’s audio interface, Console, and UAD-2 
functionality. 
The drivers are loaded during computer system startup so that whenever Apollo 
Solo is connected, the device is ready to accept instructions from the OS and audio 
applications. 
Core Audio & ASIO
Apollo Solo’s audio drivers use the Core Audio (Mac) and ASIO (Windows) APIs. Apollo 
Solo’s normal (non-DSP) audio interface features are simply seen as a Core Audio / ASIO 
device; therefore any Core Audio / ASIO compliant software can use Apollo Solo for audio 
I/O.
UAD Mixer Engine
The Console application and Console Recall plug-in don’t actually communicate directly 
with Apollo Solo. Instead, they communicate with the UAD Mixer Engine, which is 
the central software hub for all Console and Console Recall functionality. The UAD 
Mixer Engine behaves as a server for Apollo Solo’s internal DSP mixer that runs in the 
background, so Console does not have to be open for Apollo Solo to function.
The UAD Mixer Engine is a system-level application that is automatically launched 
during system startup and is always running during normal operation. The UAD System 
Menu is it’s only interface, which can be accessed from the Menu Bar (Mac), or the 
Windows System Tray (Windows).
Driver I/O Complement
The specific inputs and outputs that are available to the DAW depends on the active 
configuration. The I/O complement changes at high sample rates and when multi-unit 
cascading. The specific I/O complements can be customized in the I/O Matrix Panel. 
Default I/O values are listed in the Driver I/O Table in this chapter.
Driver Names and Numbers
Apollo Solo’s drivers describe all I/O channels by name and number, but what is actually 
displayed in the DAW’s I/O assignment lists depends on each particular DAW. Names 
are not displayed by all DAWs (e.g., Ableton Live), or the driver name display mode may 
need to be changed in the DAW (e.g., Apple Logic Pro).
Virtual I/O
Apollo Solo’s device drivers carry various virtual (software only) input and output 
channels in addition to those directly associated with the hardware inputs and outputs. 
The virtual channels consist of all of Console’s mix bus outputs (the main monitor mix, 
HP mix, and AUX mixes) and Console’s virtual inputs. Virtual I/O facilitates highly flexible 
signal routing via the DAW. See Virtual I/O for details about this feature.










