User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
 - Introducing Apollo Solo
 - Getting Started
 - Hardware Controls & Connectors
 - Apollo Solo System Overview
 - Working With Apollo Solo
 - Console Overview
- What is Console?
 - Console Functions
 - Global Functions
 - When To Use Console
 - Interactions Between Console and Apollo Solo
 - Accessing Console
 - Console Layout
 - Global Window Elements
 - Meter Bridge Overview
 - Info Bar Overview
 - Current Bank Overview
 - View Column Overview
 - Monitor Column Overview
 - Channel Strips Overview
 - Console Plug-In Inserts Overview
 - Insert Effects Overview
 - Popover Windows
 - HP Cue Overview
 - Sends Overview
 - Console Sessions Overview
 - Console Settings Overview
 - I/O Matrix Overview
 - Multiple Undo/Redo
 - Keyboard Focus & Control
 - Adjusting Console Controls
 - Controls Shortcuts
 - Keyboard Shortcuts
 
 - Console Reference
 - Console Plug-In Inserts
- Insert Types
 - Inserts Signal Flow
 - Inserting UAD Plug-Ins
 - Removing UAD Plug-Ins
 - Editing UAD Plug-Ins
 - Insert Assign Popover
 - Inserts Display
 - Insert State Indicators
 - Insert Hover Options
 - Insert Options Menu
 - Channel Insert Effects
 - Plug-In Editor Window
 - Channel Strips
 - Presets Manager
 - Presets Manager Popover
 - Save Preset Popover
 
 - Console Settings
 - Unison
 - Console Recall Plug-In
 - UAD Meter & Control Panel
 - Using UAD Plug-Ins
 - Tempo Sync
 - UA Account & Store
 - Expanded UAD Systems
 - Latency & Apollo Solo
 - Device Drivers
 - Troubleshooting
 - Glossary
 - Specifications
 - Hardware Block Diagram
 - Universal Audio History
 - Notices
 - Technical Support
 
Apollo Solo Manual Working With Apollo Solo 43
Essential Apollo Solo Concepts
Apollo Solo’s basic audio interface functionality with a DAW operates the same as other 
typical (non-DSP) interfaces. However, Apollo Solo has unique features in addition to 
those of a typical audio interface. 
To take advantage of Apollo Solo’s unique low-latency input monitoring, Realtime UAD 
Processing, and UAD-2 DSP accelerator features, there are some core differences in how 
to operate the DAW with Apollo Solo versus most audio interfaces. 
The companion Console application is used to control Apollo Solo’s unique features. 
Understanding the interactions between Apollo Solo, Console, and the DAW will help you 
optimize workflows. 
Note: To learn how to operate the DAW with basic audio interface functionality, 
consult the DAW documentation.
The DAW Environment
To get the most from your Apollo Solo system and LUNA Recording System, it will help 
to understand the core concepts and terms below, which are integral to digital audio 
workstation workflows. These terms are used when describing how to operate Apollo Solo 
and Console.
Input Monitoring
Input Monitoring is the process of listening to live inputs, such as when an artist is 
performing with a musical instrument and/or vocals. When the artist has great input 
monitoring, they may deliver a more inspired performance.
Generally speaking, you’ll want to use Console or LUNA for input monitoring when 
working with a DAW so you can take advantage of Apollo Solo’s Realtime UAD Processing 
for great input sounds.
Input Latency
Various sources of audio latency (time delay) are inherent in all digital audio systems. 
However, latency is normally only an issue when an artist is input monitoring their 
performance through headphones or speakers. 
If what is heard in headphones arrives later than when the sound is produced, the 
performance may be compromised. Using Console or LUNA eliminates input latency 
when monitoring, tracking, and/or overdubbing with a DAW.










