User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
- Introducing Apollo Solo
- Getting Started
- Hardware Controls & Connectors
- Apollo Solo System Overview
- Working With Apollo Solo
- Console Overview
- What is Console?
- Console Functions
- Global Functions
- When To Use Console
- Interactions Between Console and Apollo Solo
- Accessing Console
- Console Layout
- Global Window Elements
- Meter Bridge Overview
- Info Bar Overview
- Current Bank Overview
- View Column Overview
- Monitor Column Overview
- Channel Strips Overview
- Console Plug-In Inserts Overview
- Insert Effects Overview
- Popover Windows
- HP Cue Overview
- Sends Overview
- Console Sessions Overview
- Console Settings Overview
- I/O Matrix Overview
- Multiple Undo/Redo
- Keyboard Focus & Control
- Adjusting Console Controls
- Controls Shortcuts
- Keyboard Shortcuts
- Console Reference
- Console Plug-In Inserts
- Insert Types
- Inserts Signal Flow
- Inserting UAD Plug-Ins
- Removing UAD Plug-Ins
- Editing UAD Plug-Ins
- Insert Assign Popover
- Inserts Display
- Insert State Indicators
- Insert Hover Options
- Insert Options Menu
- Channel Insert Effects
- Plug-In Editor Window
- Channel Strips
- Presets Manager
- Presets Manager Popover
- Save Preset Popover
- Console Settings
- Unison
- Console Recall Plug-In
- UAD Meter & Control Panel
- Using UAD Plug-Ins
- Tempo Sync
- UA Account & Store
- Expanded UAD Systems
- Latency & Apollo Solo
- Device Drivers
- Troubleshooting
- Glossary
- Specifications
- Hardware Block Diagram
- Universal Audio History
- Notices
- Technical Support
Apollo Solo Manual Console Overview 65
Console Overview
What is Console?
The included Console application is the companion software interface for the Apollo Solo
audio interface hardware. Console’s analog-style workflow is designed to provide quick
access to the most commonly needed features in a familiar, easy-to-use application.
Console’s function is to control the Apollo Solo hardware unit and its digital mixing and
low-latency monitoring capabilities. Console is where Realtime UAD Processing and
Unison UAD plug-ins are configured and operated.
Important Fundamental Concept: The primary function of Console is to control
Apollo’s low-latency hardware input monitoring, Unison plug-ins, and Realtime
UAD Processing with third-party DAWs (such as Pro Tools or Cubase). Console or
LUNA Recording System must be used to take advantage of these features.
Console remotely controls the digital mixing and signal processing functions that are
performed within the Apollo Solo hardware. Although Console runs on the host computer,
the computer’s CPU is not performing these audio functions. All audio mixing and signal
processing occurs on the SHARC DSP inside the hardware unit.
Console can be used at the same time as a DAW for front-end signal processing and low-
latency monitoring and/or tracking. Complete Console sessions can be saved as presets
for easy recall of the entire configuration, or individual channel strips can be save and
recalled using Channel Strip Presets. Console can also be used to configure Apollo Solo’s
audio interface I/O settings such as sample rate, clock source, and reference levels.
Note: Apollo Solo interfaces use UAD DSP and memory resources for its internal
DSP mixer. Therefore, the UAD Meters will show DSP and memory usage when
Apollo Solo is connected, even if Console and/or UAD plug-ins are not currently
loaded.
Console’s application icon and main window