User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
- Introducing Apollo Solo USB
- Getting Started
- Hardware Controls & Connectors
- Apollo Solo USB System Overview
- Working With Apollo Solo USB
- Essential Apollo Solo USB Concepts
- Setting the DAW to use Apollo Solo USB I/O
- Accessing Apollo Solo USB’s I/O in the DAW
- Input Monitoring with the DAW
- Using Console with the DAW
- UAD Plug-Ins: Console versus DAW
- Virtual I/O
- Using Apollo Solo USB for System Sound I/O
- Using Apollo Solo USB Without Audio Software
- Console Overview
- What is Console?
- Console Functions
- Global Functions
- When To Use Console
- Interactions Between Console and Apollo Solo USB
- Accessing Console
- Console Layout
- Global Window Elements
- Meter Bridge Overview
- Info Bar Overview
- Current Bank Overview
- View Column Overview
- Monitor Column Overview
- Channel Strips Overview
- Console Plug-In Inserts Overview
- Insert Effects Overview
- Popover Windows
- HP Cue Overview
- Sends Overview
- Console Sessions Overview
- Console Settings Overview
- Multiple Undo/Redo
- Keyboard Focus & Control
- Adjusting Console Controls
- Controls Shortcuts
- Keyboard Shortcuts
- Console Reference
- Console Plug-In Inserts
- Insert Types
- Inserts Signal Flow
- Inserting UAD Plug-Ins
- Removing UAD Plug-Ins
- Editing UAD Plug-Ins
- Insert Assign Popover
- Inserts Display
- Insert State Indicators
- Insert Hover Options
- Insert Options Menu
- Channel Insert Effects
- Plug-In Editor Window
- Channel Strips
- Presets Manager
- Presets Manager Popover
- Save Preset Popover
- Console Settings
- Unison
- Console Recall Plug-In
- UAD Meter & Control Panel
- Using UAD Plug-Ins
- Tempo Sync
- UA Account & Store
- Latency & Apollo Solo USB
- Device Drivers
- Troubleshooting
- Glossary
- Specifications
- Hardware Block Diagram
- Universal Audio History
- Notices
- Technical Support

Apollo Solo USB Manual Device Drivers 224
Device Drivers
Apollo Solo USB Drivers Overview
The Apollo Solo USB device drivers are low-level system software files that instruct
the computer’s operating system about how to communicate with the Apollo Solo USB
hardware. Apollo Solo USB’s drivers control Apollo Solo USB’s audio interface, Console,
and UAD-2 functionality.
The drivers are loaded during computer system startup so that whenever Apollo Solo
USB is connected, the device is ready to accept instructions from the OS and audio
applications.
ASIO
Apollo Solo USB’s audio drivers use the ASIO APIs. Apollo Solo USB’s normal (non-
DSP) audio interface features are simply seen as an ASIO device; therefore any ASIO
compliant software can use Apollo Solo USB for audio I/O.
UAD Mixer Engine
The Console application and Console Recall plug-in don’t actually communicate directly
with Apollo Solo USB. Instead, they communicate with the UAD Mixer Engine, which is
the central software hub for all Console and Console Recall functionality. The UAD Mixer
Engine behaves as a server for Apollo Solo USB’s internal DSP mixer that runs in the
background, so Console does not have to be open for Apollo Solo USB to function.
The UAD Mixer Engine is a system-level application that is automatically launched
during system startup and is always running during normal operation. The UAD System
Menu is it’s only interface, which can be accessed from the Windows System Tray.
Driver I/O Complement
The specific inputs and outputs that are available to the DAW depends on the active
configuration. The I/O complement changes at high sample rates and when multi-unit
cascading. Default I/O values are listed in the Driver I/O Table in this chapter.
Driver Names and Numbers
Apollo Solo USB’s drivers describe all I/O channels by name and number, but what is
actually displayed in the DAW’s I/O assignment lists depends on each particular DAW.
Names are not displayed by all DAWs (e.g., Ableton Live), or the driver name display
mode may need to be changed in the DAW.
Virtual I/O
Apollo Solo USB’s device drivers carry various virtual (software only) input and output
channels in addition to those directly associated with the hardware inputs and outputs.
The virtual channels consist of all of Console’s mix bus outputs (the main monitor mix,
HP mix, and AUX mixes) and Console’s virtual inputs. Virtual I/O facilitates highly flexible
signal routing via the DAW. See Virtual I/O for details about this feature.