User's Manual

Table Of Contents
Apollo Solo USB Manual Working With Apollo Solo USB 42
Essential Apollo Solo USB Concepts
Apollo Solo USB’s basic audio interface functionality with a DAW operates the same as
other typical (non-DSP) interfaces. However, Apollo Solo USB has unique features in
addition to those of a typical audio interface.
To take advantage of Apollo Solo USB’s unique low-latency input monitoring, Realtime
UAD Processing, and UAD-2 DSP accelerator features, there are some core differences in
how to operate the DAW with Apollo Solo USB versus most audio interfaces.
The companion Console application is used to control Apollo Solo USB’s unique features.
Understanding the interactions between Apollo Solo USB, Console, and the DAW will
help you optimize workflows.
Note: To learn how to operate the DAW with basic audio interface functionality,
consult the DAW documentation.
The DAW Environment
To get the most from your Apollo Solo USB system, it will help to understand the core
concepts and terms below, which are integral to digital audio workstation workflows.
These terms are used when describing how to operate Apollo Solo USB and Console.
Input Monitoring
Input Monitoring is the process of listening to live inputs, such as when an artist is
performing with a musical instrument and/or vocals. When the artist has great input
monitoring, they may deliver a more inspired performance.
Generally speaking, you’ll want to use Console for input monitoring when working with a
DAW so you can take advantage of Apollo Solo USB’s Realtime UAD Processing for great
input sounds.
Input Latency
Various sources of audio latency (time delay) are inherent in all digital audio systems.
However, latency is normally only an issue when an artist is input monitoring their
performance through headphones or speakers.
If what is heard in headphones arrives later than when the sound is produced, the
performance may be compromised. Using Console eliminates input latency when
monitoring, tracking, and/or overdubbing with a DAW.