User's Manual

Table Of Contents
Apollo Solo USB Manual Console Overview 62
Console Overview
What is Console?
The included Console application is the companion software interface for the Apollo
Solo USB audio interface hardware. Console’s analog-style workflow is designed to
provide quick access to the most commonly needed features in a familiar, easy-to-use
application.
Console’s function is to control the Apollo Solo USB hardware unit and its digital mixing
and low-latency monitoring capabilities. Console is where Realtime UAD Processing and
Unison UAD plug-ins are configured and operated.
Important Fundamental Concept: The primary function of Console is to control
Apollo Solo USB’s low-latency hardware input monitoring, Unison plug-ins, and
Realtime UAD Processing. Console MUST be used to take advantage of these
features. Console replaces the software input monitoring feature of the DAW mixer.
Console remotely controls the digital mixing and signal processing functions that are
performed within the Apollo Solo USB hardware. Although Console runs on the host
computer, the computer’s CPU is not performing these audio functions. All audio mixing
and signal processing occurs on the SHARC DSP inside the hardware unit.
Console can be used at the same time as a DAW for front-end signal processing and low-
latency monitoring and/or tracking. Complete Console sessions can be saved as presets
for easy recall of the entire configuration, or individual channel strips can be save and
recalled using Channel Strip Presets. Console can also be used to configure Apollo Solo
USB’s audio interface I/O settings such as sample rate, clock source, and reference
levels.
Note: Apollo interfaces use UAD DSP and memory resources for its internal DSP
mixer. Therefore, the UAD Meters will show DSP and memory usage when Apollo
Solo USB is connected, even if Console and/or UAD plug-ins are not currently
loaded.
Console’s application icon and main window