User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
- Introducing Apollo Solo USB
- Getting Started
- Hardware Controls & Connectors
- Apollo Solo USB System Overview
- Working With Apollo Solo USB
- Essential Apollo Solo USB Concepts
- Setting the DAW to use Apollo Solo USB I/O
- Accessing Apollo Solo USB’s I/O in the DAW
- Input Monitoring with the DAW
- Using Console with the DAW
- UAD Plug-Ins: Console versus DAW
- Virtual I/O
- Using Apollo Solo USB for System Sound I/O
- Using Apollo Solo USB Without Audio Software
- Console Overview
- What is Console?
- Console Functions
- Global Functions
- When To Use Console
- Interactions Between Console and Apollo Solo USB
- Accessing Console
- Console Layout
- Global Window Elements
- Meter Bridge Overview
- Info Bar Overview
- Current Bank Overview
- View Column Overview
- Monitor Column Overview
- Channel Strips Overview
- Console Plug-In Inserts Overview
- Insert Effects Overview
- Popover Windows
- HP Cue Overview
- Sends Overview
- Console Sessions Overview
- Console Settings Overview
- Multiple Undo/Redo
- Keyboard Focus & Control
- Adjusting Console Controls
- Controls Shortcuts
- Keyboard Shortcuts
- Console Reference
- Console Plug-In Inserts
- Insert Types
- Inserts Signal Flow
- Inserting UAD Plug-Ins
- Removing UAD Plug-Ins
- Editing UAD Plug-Ins
- Insert Assign Popover
- Inserts Display
- Insert State Indicators
- Insert Hover Options
- Insert Options Menu
- Channel Insert Effects
- Plug-In Editor Window
- Channel Strips
- Presets Manager
- Presets Manager Popover
- Save Preset Popover
- Console Settings
- Unison
- Console Recall Plug-In
- UAD Meter & Control Panel
- Using UAD Plug-Ins
- Tempo Sync
- UA Account & Store
- Latency & Apollo Solo USB
- Device Drivers
- Troubleshooting
- Glossary
- Specifications
- Hardware Block Diagram
- Universal Audio History
- Notices
- Technical Support
Apollo Solo USB Manual Console Overview 75
Channel Strips Overview
Each Console input channel strip (illustrated at right)
controls a corresponding Apollo Solo USB input. The
output of all Console channel input strips are always
routed to Console’s monitor outputs (except when muted).
Console’s input channel strips are essentially the same for
all inputs, however there are some differences among the
analog and virtual inputs, as noted below.
Note: For detailed descriptions, see Channel Input
Controls.
Signal Flow
Audio signals in a Console channel flow through the
inserts serially from top to bottom. Therefore, if more
than one plug-in is inserted in a channel, the location of
a plug-in within the inserts can impact the sound of the
channel. Plug-ins can be reordered by dragging them to
change the serial processing order.
Input Types
Console has analog and virtual inputs. The controls that
are available in each strip depends on the type of input.
Preamp Inputs
Inputs 1 and 2 are analog preamp channels that have
multiple physical inputs (mic, line, Hi-Z) that can be
selected with the preamp controls.
The analog inputs are switched between mic and line
inputs manually via Console or Apollo Solo USB’s top
panel. Channel 1 is automatically switched to Hi-Z input
when a ¼” mono (tip-sleeve) cable is plugged into Apollo
Solo USB’s front panel Hi-Z input jack.
Virtual Inputs
The virtual input channels do not control Apollo Solo
USB’s hardware inputs. Instead, they receive digital
signals from DAW outputs via Apollo Solo USB’s device
drivers, enabling Realtime UAD Processing on any DAW
output. This feature is especially useful when playing
virtual software instruments live through UAD plug-
ins because it reduces I/O buffered input latency. For
complete details about this feature, see Virtual I/O.
Preamp
Controls &
Unison Insert
Standard
Channel Plug-In
Inserts
Aux & Cue
Sends Display
Monitor Mix
Controls
Input
Label
Input channel strip