User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
- Introducing Apollo Solo USB
- Getting Started
- Hardware Controls & Connectors
- Apollo Solo USB System Overview
- Working With Apollo Solo USB
- Essential Apollo Solo USB Concepts
- Setting the DAW to use Apollo Solo USB I/O
- Accessing Apollo Solo USB’s I/O in the DAW
- Input Monitoring with the DAW
- Using Console with the DAW
- UAD Plug-Ins: Console versus DAW
- Virtual I/O
- Using Apollo Solo USB for System Sound I/O
- Using Apollo Solo USB Without Audio Software
- Console Overview
- What is Console?
- Console Functions
- Global Functions
- When To Use Console
- Interactions Between Console and Apollo Solo USB
- Accessing Console
- Console Layout
- Global Window Elements
- Meter Bridge Overview
- Info Bar Overview
- Current Bank Overview
- View Column Overview
- Monitor Column Overview
- Channel Strips Overview
- Console Plug-In Inserts Overview
- Insert Effects Overview
- Popover Windows
- HP Cue Overview
- Sends Overview
- Console Sessions Overview
- Console Settings Overview
- Multiple Undo/Redo
- Keyboard Focus & Control
- Adjusting Console Controls
- Controls Shortcuts
- Keyboard Shortcuts
- Console Reference
- Console Plug-In Inserts
- Insert Types
- Inserts Signal Flow
- Inserting UAD Plug-Ins
- Removing UAD Plug-Ins
- Editing UAD Plug-Ins
- Insert Assign Popover
- Inserts Display
- Insert State Indicators
- Insert Hover Options
- Insert Options Menu
- Channel Insert Effects
- Plug-In Editor Window
- Channel Strips
- Presets Manager
- Presets Manager Popover
- Save Preset Popover
- Console Settings
- Unison
- Console Recall Plug-In
- UAD Meter & Control Panel
- Using UAD Plug-Ins
- Tempo Sync
- UA Account & Store
- Latency & Apollo Solo USB
- Device Drivers
- Troubleshooting
- Glossary
- Specifications
- Hardware Block Diagram
- Universal Audio History
- Notices
- Technical Support
![](/manual/universal-audio/aplsu-he/user-s-manual-english/images/img-77.png)
Apollo Solo USB Manual Console Overview 77
Insert Effects Overview
The Insert Effects settings are used to specify whether or not Realtime UAD Processing
in Console is recorded (printed) in the DAW.
• Console inputs are recorded with processing (wet) when Insert Effects is enabled.
The UAD-processed signals are heard and recorded.
• Console inputs are recorded without processing (dry) when Insert Effects are
disabled. The UAD-processed signals are heard, but not recorded.
Important: UAD plug-in processing in Console’s Unison insert and auxiliary inserts
are always routed to the DAW, regardless of the current Insert Effects setting
(Unison and aux insert processing is always recorded).
Function of the Insert Effects Switch
The Insert Effects switch determines if the DAW records Console’s inputs with or without
Realtime UAD Processing, regardless of the actual wet or dry state of the monitor mix.
This is accomplished by routing Console’s inputs into the DAW from before the plug-in
inserts (dry recording) or after the plug-in inserts (wet recording).
Record With Effects
When Insert Effects are record-enabled (UAD REC lit), Apollo Solo
USB’s channel input signals are processed by Console’s standard UAD
plug-in inserts before being routed into the DAW.
In this mode, the post-insert (wet) state of all Console inputs with
Realtime UAD Processing is routed to the DAW inputs.
Tip: This setting is used to record “wet” with Realtime UAD Processing.
Monitor With Effects
When Insert Effects is not record-enabled (UAD MON lit), Apollo Solo
USB’s channel input signals are routed directly into the DAW before
being processed by Console’s standard UAD plug-in inserts.
In this mode, the pre-insert (dry) state of all Console inputs is routed
to the DAW inputs, even if Realtime UAD Processing is occurring in the
monitor mix.
Tip: This setting is used to record “dry” when Realtime UAD Processing is active.
Individual Channel Insert Effects
Insert Effects can be recorded wet or dry on a per-channel basis. For details, see Channel
Insert Effects.
Global Insert Effects
Insert Effects for all channels can be globally switched to override the individual channel
insert effect switches. For details, see Global Insert Effects.