HIGH-RESOLUTION INTERFACE with Realtime UAD Processing Apollo Software Manual Software Version 7.5 Manual Version 140211 Customer Service & Technical Support: USA Toll-Free: +1-877-698-2834 International: +1-831-440-1176 www.uaudio.
Table Of Contents Tip: Click any section or page number to jump directly to that page. Chapter 1: Introduction.......................................................................... 4 Welcome To The Apollo Family............................................................................. 4 Software Features............................................................................................... 5 System Requirements.................................................................................
Chapter 5: Unison............................................................................... 74 What is Unison?............................................................................................... 74 Unison PREAMP Inserts.................................................................................... 76 Controlling Unison Plug-Ins with Apollo.............................................................. 77 Unison Load/Save Behaviors..........................................................
Chapter 10: Glossary.......................................................................... 132 Chapter 11: Index.............................................................................. 139 Chapter 12: Notices........................................................................... 142 Disclaimer..................................................................................................... 142 Trademarks........................................................................................
Chapter 1: Introduction Welcome To The Apollo Family Class-Leading 24-bit / 192 kHz Sound Quality Designed to play a central role in modern studios, Apollo, Apollo Twin, and Apollo 16 incorporate a true “no compromise” approach to audio quality. Building upon decades of UA’s analog hardware heritage, they offer extremely high-resolution sonics, with the lowest THD and highest dynamic range in their class.
Software Features Note: For a list of hardware features, see the Apollo Hardware Manuals.
Metering: • • • • Signal level meters with peak hold and clip indicators on all inputs Dual pin-style peak meters with signal peak LEDs display monitor bus levels Input meters are globally switchable to display pre or post fader signal levels Independently selectable peak/clip hold times and global clear clips button Console Recall plug-in • • • Convenient access to Console’s monitor controls via DAW plug-in Saves complete Apollo configurations inside DAW projects for easy recall of settings VST, RTAS,
Documentation Overview Documentation for all Apollo components is extensive, so instructions are separated by areas of functionality, as detailed below. All documentation is copied to the computer during software installation (documentation can also be downloaded from our website). All manuals are in PDF format. PDF files require a free PDF reader application such as Adobe Reader (Windows) or Preview (included with Mac OS X).
Direct Developer Plug-Ins UAD Powered Plug-Ins includes plug-ins from our Direct Developer partners. Documentation for these 3rd-party plug-ins are separate files that are written and provided by the plug-in developers themselves. The filenames for these plug-ins are the same as the plug-in title names. Thunderbolt Option Card (Apollo & Apollo 16 only) All user documentation for the Thunderbolt Option Card is located on the Thunderbolt Support Page on our website (there is no separate manual).
Apollo Software Overview Apollo has several software components that comprise the complete Apollo system. A brief description of each component is provided below, along with a link to complete details about the component. Console Application The Console application is Apollo’s primary software interface. Its main function is to control the hardware unit and its digital mixing and monitoring capabilities. The Console mixer is where Realtime UAD processing using UAD Powered Plug-Ins is configured.
For additional details about how UAD Powered Plug-Ins are used with Console and DAWs, see “About UAD Powered Plug-Ins Processing” on page 88. For general UAD Powered Plug-Ins usage instructions, see the UAD System Manual. For complete details of individual UAD Powered Plug-Ins, see the UAD Plug-Ins Manual.
Technical Support Universal Audio provides free customer support to all registered Apollo users. Our support specialists are available to assist you via email and telephone during our normal business hours, which are from 9am to 5pm, Monday through Friday, Pacific Standard Time. Telephone USA toll-free: +1-877-698-2834 International: +1-831-440-1176 FAX: +1-831-461-1550 Online Support To request online support via email, please visit the main support page at www.uaudio.
Chapter 2: Installation & Setup Installation & Setup Overview Simplified procedures for software installation, registration, and authorization are in this chapter. For complete and detailed procedures, refer to the UAD System Manual. For hardware installation notes and diagrams, refer to the Apollo Hardware Manuals. If you need technical assistance, contact technical support (page 15).
Software Installation Important: If you are installing Apollo for the first time, install the UAD Powered Plug-Ins software before connecting the Apollo hardware. For optimum results, download the most recent version of the UAD software from our website. Note: Software for Apollo and other UAD-2 devices (if any) must be installed at the same time – software for UAD-2 devices cannot be installed separately. To install the Apollo software: 1.
Registration & Authorization Apollo must be registered and authorized at my.uaudio.com to unlock its UAD-2 functionality. Apollo can be used as a normal audio interface (without UAD Powered Plug-Ins) without registration and authorization. Unlicensed UAD-2 plug-ins can be used in demo mode for 14 days without authorization. Registration only needs to be completed once, however authorization must be completed each time the UAD software is updated.
4. Click the “Authorize Plug-Ins…” button in the Plug-Ins panel. Your web browser will connect to the UA online store. 5. Follow the directions on screen. 6. Click the “Download Authorizations»” button at the bottom of registration page to download the authorization file. The auth.uad2 file is downloaded to the default location specified by the web browser. 7. Double-click the downloaded Authorization file to load it and authorize Apollo.
Optimizing FireWire Performance Important: This section only applies when connected to the computer via FireWire. It is not applicable when connected via Thunderbolt. About FireWire Bandwidth FireWire bandwidth is shared between Apollo I/O streams, UAD plug-ins used within the DAW, and external FireWire hard drives. Available bandwidth also depends on the session sample rate; the higher the sample rate, the more bandwidth is consumed.
To change the UAD Bandwidth Allocation setting: 1. Quit all DAW software and the Console application (UAD hosts must be quit to change this setting). 2. Open the UAD Meter & Control Panel application (see #2 on page 15). 3. Open the FireWire panel by clicking the menu button in the UAD Meter window (see #3 on page 15) or type ⌘-F (Mac) or Ctrl-F (Windows) as a shortcut. 4. Change the UAD Bandwidth Allocation setting (shown below) by clicking the up or down arrows, or click/hold the value for a drop menu..
Chapter 3: Console Application Console Overview The Console application is the main software interface for the Apollo hardware. Console’s analog-style workflow is designed to provide quick access to the most commonly needed features in a familiar, easy-to-use interface. Console’s function is to control the hardware units and their digital mixing and monitoring capabilities. The Console Mixer is where Realtime UAD processing using UAD Powered Plug-Ins is configured and operated.
Console Functions Console enables the following functionality when used with Apollo: • • • • • • • Hardware control. Apollo’s front panel hardware controls (except headphone volume) can be controlled using Console, facilitating easy hardware control even if Apollo is installed in a location out of reach of the host computer operator. Buffer-free monitoring. Using Console eliminates DAW I/O buffering and its associated latency that makes monitoring and recording problematic for the performer.
When To Use Console The Console application can be used without a DAW, simultaneously in conjunction with a DAW, or not at all. These scenarios are covered in greater detail in “Chapter 6: Working With Apollo” beginning on page 87. Console without DAW. Console can be used by itself without the use of a DAW or any other audio software.
Accessing Console Console can be launched or quit at any time, whether or not a DAW is already running. Any of these methods can be used to launch the Console application under Mac OS X and Windows: Mac: • • • Select “Console” under the blue UA logo diamond the Mac OS X Menu Bar Click the Console application icon in the Mac OS X Dock Double-click the Console application, which is installed to: /Applications/Universal Audio/Console.
The Console Mixer Window Control Groups Console controls are grouped according to functionality, with a layout similar to that found on typical analog mixers. The layout of these groupings is shown below. Detailed explanations of all the Console control functions are similarly grouped and presented later in this chapter. Note: With Apollo 16, cue controls replace the headphone controls that are shown in the Apollo diagram below. However, the Apollo 16 cue controls are similarly grouped.
Scrolling When the mixer window is sized to display fewer channels than are currently active, the window can be scrolled horizontally to bring the hidden channels into view. Similarly, if the window is vertically reduced by resizing, the window can be vertically scrolled to view the hidden portion.
Channel Input Strips Each Console input strip controls the corresponding Apollo hardware input. The output of all Console channel input strips are always routed to Console’s monitor outputs. Inputs can be optionally routed to other outputs via the Auxiliary Section. Mic Preamp Controls Console’s channel input strips are essentially the same for all inputs, however there are some differences among the analog and digital inputs as noted below. Detailed descriptions of all controls begin on page 27.
Analog Inputs (Apollo 16) Console’s 16 analog line inputs reflect the 16 channels of A/D conversion that are available in Apollo 16 (Apollo 16 does not have preamp channels). Digital Inputs Apollo Console’s eight ADAT and two S/PDIF (stereo left and right) inputs work just like the analog inputs, except they don’t have the extra the preamp and reference level settings that are only available on the analog inputs. Apollo Twin Apollo Twin’s digital TOSLink input can accept ADAT or S/PDIF.
Channel Input Controls Preamp Controls (Apollo & Apollo Twin) Console’s preamp controls correspond to the equivalent preamp controls on the Apollo front panel. Adjusting Apollo’s front panel will update Console (and vice versa); see “Interactions Between Console and Apollo” on page 20 for details. Unison™ Unison is an exclusive analog/digital integration technology that’s built into every Apollo microphone preamplifier. The preamp controls in Console interact extensively with Unison plug-in parameters.
Low Cut Filter When enabled, the channel’s input signal passes through a low cut (high pass) filter. This 2nd-order coincident-pole filter has a cutoff frequency of 75 Hz with a slope of 12 dB per octave by default (the filter can change when Unison is active in the channel). The Low Cut filter effects the Mic, Line, and Hi-Z inputs. Low Cut is typically used to eliminate rumble and other unwanted low frequencies from the input signal.
Unison Parameter Polarity is a Unison parameter that interacts with Unison plug-ins inserted in the PREAMP slot. See the Unison chapter for more information. Link This button links the controls of adjacent preamp channels together (1 & 2, or 3 & 4) to create stereo input pairs. When channels are linked as a stereo pair, the Link button is yellow and any preamp control adjustments will affect both channels of the stereo signal identically.
Inserts The Inserts section is where UAD Powered Plug-Ins are selected and used for Realtime UAD Processing. Four insert slots are available per Console strip; therefore up to four UAD plug-ins can be serially stacked (chained) per input within the constraints of available DSP resources. Important: UAD Powered Plug-Ins within Console use DSP differently than when used within a DAW.
Insert Menu Clicking the insert menu on any insert slot will display the list of available UAD Powered Plug‑Ins and the options sub-menu. Click an item in the displayed list to select the item. Access UAD plug-ins by clicking an Insert Menu Selecting a UAD plug-in from the list will load the plug-in into the insert slot; selecting an item from the options sub-menu will perform that function.
Insert Options The available options in the Insert Options Menu vary depending on the state of the insert and the copy/paste clipboard. Each Option function is described below. Note: All copy/paste functions also copy/paste the current settings of the plug-in. Show Channel Strip Editor – This feature (Mac only) groups and displays the interfaces of all plug-ins currently loaded in the inserts of a strip in a single window, offering a convenient method of organizing channel plug-in windows.
Paste “Plug-In Name” To This Insert On Visible Inputs – Pastes the plug-in (that was previously copied) into the same slot of all visible inputs. This option does not appear if a plug-in was not previously copied via the Options menu. Paste “Plug-In Name” To This Insert On All Inputs – Pastes the plug-in (that was previously copied) into the same slot of all inputs (visible or not). This option does not appear if a plug-in was not previously copied via the Options menu.
Bus Sends Overview The bus sends are used to send Console’s input signals to the auxiliary, headphone (Apollo & Apollo Twin), and cue (Apollo 16) buses. Each send has independent level, pan, and enable controls. All auxiliary, headphone, and cue mix buses in Console are stereo, and all these buses are always active. The two auxiliary mix buses are post-fader and are typically used to create reverb or delay returns for monitoring with effects.
Send Menu The currently displayed bus is selected with the send menu. Click the send menu to display the drop menu containing the available send buses. The bus send menus with Apollo (left), Apollo Twin (center), and Apollo 16 (right) Select for all inputs Select a bus from the drop menu to display the bus send in all input channels. This method provides a convenient visual reference for the mix state of the bus.
Note: See “Auxiliary Section” on page 42 for complete overview of Console’s aux design. HP (Apollo & Apollo Twin) When HP 1 or 2 is selected , the channel’s input signal can be mixed to the respective headphone bus. The headphone sends are pre-fader and mute. Note: If the headphone source selector is set to MON, the headphone mix bus is not heard and the headphone sends have no effect. CUE (Apollo 16) When cue 1 – 4 is selected, the channel’s input signal can be mixed to the respective cue bus.
Flex Routing (Apollo & Apollo 16) By default, Console’s input channels are routed to the monitor outputs only. However, Console’s input channels can be optionally routed (assigned) to any Apollo hardware output. A maximum of eight channel output route assignments are available. Note: Flex Routing is unavailable at sample rates of 176.4 kHz and 192 kHz. Output Menu To change the channel output routing, select an output (or output pair, for stereo linked channels) from the channel output menu.
Input Pan This control adjusts the input’s position in the stereo panorama of the monitor mix bus. When the input is stereo linked, two pan knobs appear for the channel – one for each of the left and right channels – enabling independent panning for both the left and right channels. When stereo link is activated, the default position of the dual pan knobs are hard left/right.
Channel Fader This is the channel’s main signal level control for the Console monitor mix. It always affects the channel’s level in the monitor mix bus (the monitor outputs) and both aux mix buses (the aux outputs), but not the headphone (Apollo) or cue (Apollo 16) mix buses. Changes to this control are reflected in the channels level meter. Fader Scale The numerical labels represent the amount of attenuation applied by the fader. A value of “0” represents 0 db of attenuation.
Input Level Scale The numerical labels represent digital signal levels. “0” represents 0 dBFS (digital full scale, the maximum level before undesirable A/D clipping). If the level at the Apollo input exceeds 0 dBFS, the meter’s clip indicator illuminates (reduce the preamp gain and/ or output level of the device feeding the input if this occurs). These meters also have a peak hold feature, which “holds” signal peak values for a specified period of time.
Deactivation The stereo pair is separated back into individual channels by clicking the UNLINK button. When LINK is deactivated, all current control settings and inserted plug-ins for the stereo channel are copied to both channels (except Pan, which is centered for both channels). Link Constraints • • • • Odd-numbered channels can only be linked to the next even-numbered channel (for example, Analog 1 can be linked to Analog 2, but Analog 2 cannot be linked to Analog 3).
Auxiliary Section Aux Insert Controls Aux Insert Controls Send Aux to Headphone 1 Controls Send Aux to Cue Controls Send Aux to Headphone 2 Controls Output Route Pre/Post Controls Pre/Post Controls Aux Output Controls Aux Output Controls Console’s aux return controls with Apollo & Apollo Twin (left) and Apollo 16 (right). Note: With Apollo Twin, all HP 2 destinations are routed to the Line 3 –4 outputs instead.
Aux Overview Console has two stereo auxiliary (aux) mix buses. Signals are sent to the aux buses via the aux sends in Console’s channel input strips; Console’s aux returns then control and process the signals that are received from those sends. The controls in Console’s aux return strips are similar to the channel input strips, but instead of controlling a channel input, they control the output of the aux mix bus. Both stereo aux returns have four insert slots for Realtime UAD Processing.
Aux Headphone 1 & 2 Enable (Apollo) This button can be used to disable/re-enable the aux headphone sends. When the send is active, the button is yellow. When disabled, the button is white. Aux Headphone & Line 3–4 Controls (Apollo Twin only) Aux Headphone & Line 3–4 Send (Apollo Twin) The AUX TO HP and AUX to 3–4 knobs send the aux return to the associated mix bus. There is no pan knob on the aux returns, because the aux returns are stereo.
Aux Pre When the Pre button is engaged (yellow), the aux mix bus is pre-fader and pre-mute. In Pre mode, the channel faders and mutes do not affect the aux bus. Tip: Pre-fader mode is useful for configuring a mix bus that is completely independent from the main channel controls (for example, when creating additional cue mixes with Apollo). Aux Post Post-fader is the default setting for Aux 1 and 2. When the Post button is engaged (yellow), the aux mix bus is post-fader and post-mute.
Monitor Section Insert Effects (”print wet”) Control Insert Effects (”print wet”) Control Cue Source and Output Controls Headphone Source and Mirror Controls Recall (preset) Controls Recall (preset) Controls Monitor Controls Monitor Controls The monitor controls as they appear with Apollo & Apollo Twin (left) and Apollo 16 (right). Note: With Apollo Twin, all HP 2 destinations are routed to the Line 3 –4 outputs instead.
Insert Effects Overview Console’s primary function is to control Apollo’s input monitoring features. Using Console, Apollo’s inputs can be recorded without signal processing (dry) or with Realtime UAD processing (wet) via the Insert Effects switch. By using Console to monitor live audio, the operator can record the Realtime UAD Processing either dry or wet without any I/O buffering and the latencies associated with software monitoring via the DAW.
Headphone 1 & 2 Source (Apollo) Headphone & Line 3–4 Source (Apollo Twin) Note: This section does not apply to Apollo 16, which does not feature headphone outputs. Headphone/Line 3–4 Descriptions Note Signal routing for Apollo’s HP 2 outputs and Apollo Twin’s Line 3–4 outputs is identical. For control descriptions in this section, “headphone” means Headphones 1 & 2 for Apollo, and Headphones & Line 3–4 for Apollo Twin.
Headphone Mono 1, 2 (Apollo) This button sums the left and right channels of the stereo headphone output into a monophonic signal. The headphone output is stereo when the button is white and mono when the button is yellow. Mirror To Output (Apollo only) The headphone outputs can be simultaneously routed (mirrored) to an additional pair of hardware outputs.
MON (Apollo Twin) When set to MON, the headphone or line 3–4 source is Console’s main monitor mix, summed with all DAW buses that are routed to Apollo’s monitor outs (if applicable). Console’s faders, mutes and solos are reflected in the headphone output in this mode. Headphone/3–4 Mono 1, 2 (Apollo) This button sums the left and right channels of the stereo headphone or line 3–4 outputs into a monophonic signal.
Cue Source (Apollo 16) The cue source buttons determines the source of the cue bus mix. The cue source can be set to output the associated cue mix or the main monitor mix. CUE (Apollo 16) When set to CUE, the cue source is the dedicated cue mix, summed with all DAW outputs that are routed to the same cue outputs (if applicable). In this mode, the mix of the cue bus is determined by the cue send controls in the input channel strips and the aux return strips.
Monitor Controls Monitor Meters Console’s Monitor Meters are twin pin-style peak meters that display the pre-fader signal levels of Apollo’s monitor mix bus. Levels displayed here reflect the state of the Monitor 1 – 2 LED meters on Apollo’s front panel. Console’s Monitor Meters Meter Source When the monitor output signals are changed with the Monitor Source buttons, the levels displayed here reflect the changed monitor outputs source signal.
Monitor When MON is selected, the main Console mix bus is routed to the monitor outputs. Headphone 1, 2 (Apollo) When HP 1 or 2 is selected, the headphone bus (the mix created from HP sends on Console’s inputs and/or DAW outputs assigned to the HP outputs) is routed to the monitor outputs. Note: To prevent a feedback loop, HP cannot be selected when the Headphone Source is set to MON.
Monitor Level This is the master level control for Apollo’s monitor outputs; it performs the same function as the MONITOR knob on Apollo’s front panel. The specific monitor output level is displayed in decibels beneath the Monitor Level control. The relative monitor output is indicated by the green LED ring surrounding the Level control, like the MONITOR knob on Apollo’s front panel. When the monitor outputs are muted, the ring is red.
Default Session Files Location By default, session files are saved to, and loaded from, the user’s home folder at: • Mac: /Users/(current user)/Documents/Universal Audio/Sessions/ • Windows: C:\Users\UserName\AppData\Roaming\Universal Audio\Sessions Although session files can be saved to (and loaded from) any location on disk, using the default location enables the most convenience because Console always uses this location for the Open/Save dialogs presented by the operating system.
Recall Menu Overview The Recall menu contains the session file management options and lists of existing sessions. Items in the menu are divided into three sections. File management options are in the top section, existing session files that reside on disk are listed in the center section, and cached (overwritten) sessions are listed in the bottom section. Accessing the Recall Menu Single-clicking the session name or the gray disclosure triangle to the left of the name displays the Recall Menu.
File Management Options These options appear in the upper section of the Recall Menu. They perform the exact same functions as the equivalent items in the “File Menu” on page 67. Sessions List Existing user-created session files that reside in the default session file location are displayed in the center section of the recall menu. (The session names at right are examples only.) Select a session from the list to load the session file.
Why They Exist When a DAW project containing the Console Recall plug-in is opened and the plug-in’s SYNC function is enabled, the Console settings contained in the DAW project overwrite the current Console settings. The cached sessions are used to recover the overwritten data if desired. See SYNC for details about the feature. When They Appear A cached session is automatically created every time a DAW project containing the Console Recall plug-in is opened and the plug-in’s SYNC function is enabled.
Console Settings Window Settings Overview Global parameters for Apollo and Console are configured in the Console Settings window The Settings window has three control panels: Interface, Outputs, and Console. Controls in each of the panels are in this section. The Console Settings window INFO box Each panel contain an information area at the bottom of the panel. The INFO box displays informative text about the parameters in each panel when the mouse is hovered over the parameter.
Interface Settings Panel The Interface panel is used to configure Apollo’s system-level audio interface I/O settings such as sample rate, clock source, and output reference levels. These settings are used by host applications when they are configured to use Apollo as the audio interface. Even when Console is not open, these settings are stored by the Apollo drivers and will be used by other host applications.
Host Status When the Apollo drivers are not properly communicating with the Apollo hardware, text in the Unit Selection section appears in red. Check software installation and connections if this occurs. Global Interface Settings Behavior and control of the Global Interface Settings depend on the environment: Without a DAW – Sample Rate and Clock Source settings define the active sample rate and clock source for Apollo when a DAW is not used (when Console is the only host application).
Buffer Size (Windows only) This menu determines the audio interface hardware I/O buffer size. On Mac systems, the I/O buffer size is changed within the DAW audio preferences. PT Mode (Apollo & Apollo 16 only) PT Mode facilitates Pro Tools’ Hardware Inserts feature by inserting NULL (empty) values at inputs 1 & 2 so input/output numbering within Pro Tools is aligned. This setting also optimizes Apollo’s I/O channels to accommodate the 32 I/O channels available in Pro Tools.
Outputs Settings Panel The Outputs panel is used to configure the global behavior of the hardware outputs. The Outputs panel within the Console Settings window Monitor Outputs S/PDIF Mirrors Monitor 1–2 (Apollo only) AES/EBU Mirrors Monitor 1–2 (Apollo 16 only) This setting configures the S/PDIF (Apollo) or AES/EBU (Apollo 16) outputs to mirror the Monitor 1 & 2 outputs.
Console Settings Panel The Console panel is used to configure the global behavior of the Console application. The Console panel within the Console Settings window Always On Top Normally, a UAD plug-in window can be covered by the Console Mixer window when Console is the foreground application. When this box is checked, UAD plug-in windows always float on top of the Console Mixer and Settings windows (when Console is the foreground application), so they can always be seen and adjusted.
Console Session Tempo This setting determines the tempo, in Beats Per Minute (BPM), for UAD plug-ins within Console that are set to use Tempo Sync. The value is saved within Console session files, and also within DAW project files when the Console Recall plug-in is used the DAW project. To change the tempo, first click the field, then type a new value and press return. For details about how to use the Tempo Sync feature with UAD plug-ins, see the UAD System Manual.
Appearance A single tab appears when a single unit is connected; a second tab appears when multiunit cascading (Apollo & Apollo 16 only), as shown below. Select Unit To select a different unit when multiple units are connected, single-click its tab. Identify and Rename Menu To access the Identify and Rename functions, right-click the tab to display the Identify and Rename menu. Host Status The Host Status indicator is the colored dot at the upper right of the tab.
Application Menus The Applications Menus are contained within the second strip from the top in the Console Mixer window (see “Control Groups” on page 23). Apollo 16 Apollo Console’s Application Menus File Menu Console’s File Menu contents New Session Creates a new Console session with default settings (default settings cannot be changed). If the current session has been modified, the Modified Session Dialog appears. Open Session...
Edit Menu Console’s Edit Menu contents Undo When a parameter value in the Console Mixer window is edited, the change can be reverted with the Undo command. Only the last edit performed can be reverted with this command. Redo When the Undo function (above) is executed, the original edit can be restored with the Redo command. Only the last Undo performed can be restored with this command.
Metering Menu Pre-Fader When set to Pre-Fader, an input’s Channel Meter indicates the level at the Apollo input, regardless of the Channel Fader setting, and changing the fader level will not affect the Channel Meter. Post-Fader When set to Post-Fader, changing an input’s Channel Fader will affect the Channel Meter. Note: The Metering Menu affects the Channel Meters of Console’s channel inputs only. It does not affect the Aux Meters or the Monitor Meters.
Help Menu Console’s Help Menu contents Open Documentation Folder This item opens the folder containing all the Apollo product user documentation files. Consult the documentation when you need specific operational information. After opening the folder, double-click a documentation file to open it. Tip: Use the search function within the PDF reader application to quickly find information about a particular topic.
Chapter 4: Console Recall Plug-In Console Recall Overview Console Recall is a DAW plug-in supplied in VST, RTAS, AAX 64, and Audio Units formats. It is instantiated and used within any VST/RTAS/AAX/AU host DAW like any other plug-in. The primary function of the Console Recall plug-in is to store the Console application’s current settings within the DAW via the SYNC (synchronize) function.
Console Recall Controls SYNC Switch Monitor Meters Open Console Button Unit Select Monitor Controls Console Recall plug-In controls layout Most Console Recall plug-in controls are duplicates of those found in the Console application. The exceptions are the SYNC button, which is detailed beginning on page 73, and the OPEN CONSOLE button, which opens the Console Mixer window.
SYNC The Console Recall plug-in has a button called SYNC (synchronize) that is not present in the Console application. When a DAW project containing Console Recall is saved and SYNC is active, the current state of the Console application is stored within the Console Recall plug-in.
Session State Parameter The Console Recall plug-in has a parameter called “Session State” that is exposed for DAW automation but is not in the plug-in interface. Session State ensures all changes to Console settings and the DAW session are captured by the Console Recall plug-in. If something related to Session State appears in the DAW, it’s best to just ignore it.
Chapter 5: Unison What is Unison? Unison is an exclusive analog/digital integration system that’s built into every Apollo microphone preamplifier. It’s the first and only way to truly emulate classic analog mic preamp behaviors in an audio interface.
Unison Features Unison technology enables these Apollo features, all with Realtime UAD Processing: • • • • Alternate microphone preamplifier sound – Apollo’s ultra-transparent mic preamps inherit all the unique sonic and input characteristics of the emulated hardware preamp, including the mic, line, and Hi-Z inputs. Realistic tandem control – Unison facilitates seamless interactive control of Unison preamp plug-in settings using Apollo’s digitally-controlled hardware and/or the plug-in interface.
Unison PREAMP Inserts To activate Unison for any Apollo preamp channel, insert any Unison plug-in into Console’s PREAMP insert (between the preamp controls and the standard insert slots) using the same methods as other insert slots. Unison can be active on more than one preamp channel concurrently. Important: Unison processing in Console’s PREAMP insert is always active on the channel’s input signal, regardless of any subsequent channel routing options (Console Flex Routing, DAW I/O, etc).
Controlling Unison Plug-Ins with Apollo When a Unison plug-in is inserted in Console’s PREAMP insert slot, Apollo’s front panel preamp controls and the Unison plug-in’s equivalent preamp controls are mirrored. Adjusting Apollo’s front panel preamp controls will adjust the Unison plug-in’s preamp controls, and vice versa.
Console Indications Gain Level Indicator The color of Console’s preamp gain level indicator (the colored ring around the gain knob), and the channel selection dot on the gain knob, is orange instead of green when Unison is active in the channel. If the Unison plug-in is inactive (either via the PREAMP insert disable button or the power switch in the plug-in interface), the color reverts to green.
Apollo only Pressing the Preamp knob cycles through Apollo’s selected preamp channel (1, 2, 3, 4, repeat). A channel is selected for adjustment when its channel select indicator LED (located above the channel 1, 2, 3, 4 input meters) is lit. If stereo linking is active, the stereo pair(s) LEDs are lit.
Gain Stage Mode Unison plug-ins have either two or three gain parameters. By activating Gain Stage Mode, each of these plug-in gain stages can be independently adjusted using Apollo’s front panel gain knob. Note: Gain Stage Mode can only be active on one preamp channel at a time. Initially, when Unison is activated (before entering Gain Stage Mode), Apollo’s gain knob controls the first gain parameter within the Unison plug-in.
Deactivating Gain Stage Mode Gain Stage Mode can be deactivated with any of these methods: • Press and hold Apollo’s front panel gain level knob for at least two seconds (Apollo Twin must be in Input mode by pressing the Preamp button at least once) • Disable the Unison plug-in via Console’s PREAMP insert enable/disable button • Disable the Unison plug-in via the on/off parameter within the plug-in interface • Remove the Unison plug-in from Console’s PREAMP insert • (Apollo Twin only) Change the selected ch
Matching Gain Stage Indicators In Gain Stage Mode, Apollo’s preamp level indicator (the LED ring around the knob) matches the colored dot on the target gain parameter in the Unison plug-in’s interface, as shown below. The hardware and software controls are mirrored and the gain stage can be adjusted using either control.
Unison Load/Save Behaviors Loading Unison Plug-In Settings When Unison plug-in settings are loaded in Console, the effect upon the currently active Unison plug-in settings varies depending on how the settings are loaded. Its important to understand the distinction, because critical preamp settings can be affected. Note: When Unison plug-ins are used in Console’s standard inserts and/or within a DAW, this section does not apply.
Unison Operation Notes The operating notes in this section only apply to Unison functionality (when Unison plugins are inserted in Console’s PREAMP slots). The notes do NOT apply to Unison plug-ins that are used in Console’s standard insert slots, nor via VST/AU/RTAS/AAX within a DAW, even when a Unison plug-in title is used. In this scenario, Unison plug-ins function the same as all standard (non-Unison) UAD plug-in titles and there is no physical or electrical hardware interaction.
• If Apollo is disconnected from the host computer (standalone mode), the Unison plug-in can no longer be controlled from Apollo’s front panel. However, the signal continues to be processed by the Unison plug-in, using the values that were active when the connection was lost. Note that if Gain Stage Mode is active when the host connection is lost, the gain stage can apparently be switched from the front panel. However, the actual gain stage being controlled does not change.
Chapter 6: Working With Apollo Apollo Setups Overview Apollo is a powerful and flexible audio interface that can be used in many ways. This chapter explains how to apply Apollo in various digital audio environments. Although the exact techniques for configuring and using Apollo will vary according to needs, its application will generally fall within one of the main categories below. Each application is detailed later in this chapter.
About UAD Powered Plug-Ins Processing Two Distinct Methods with Apollo Apollo features two distinct methods for using UAD Powered Plug-Ins: The “Console processing method” for low-latency monitoring and tracking with Realtime UAD Processing via the Console application, and the “DAW processing method” for DSP-accelerated UAD-2 processing via VST, RTAS, AAX, and Audio Units plug-ins in DAW applications.
DAW Processing Method When UAD Powered Plug-Ins are used within compatible VST, RTAS, AAX 64, or Audio Units host DAW applications, I/O buffering is used for plug-in processing because the data must be shuttled back and forth between the DAW and Apollo. In this scenario, the UAD-2 DSP inside Apollo behaves exactly like other UAD-2 devices such as UAD-2 Satellite and UAD-2 PCIe cards for UAD plug-in processing.
Using Apollo as an Audio Interface Apollo functions like other (non-DSP) audio interfaces when it is used without the Console application, the Console Recall plug-in, or UAD Powered Plug-Ins. Apollo’s Core Audio and ASIO drivers enable it to be used for computer audio I/O routing with any Core Audio- or ASIO-compliant audio software, including DAWs, music players (e.g., iTunes), system software alert sounds, and similar applications.
Setting the I/O in the Operating System If a software application doesn’t have its own setting for accessing a Core Audio or ASIO device directly, it typically uses the device specified in the “Sound” control panel of the OS software. This sets the device for all system sounds, and any other device that uses the system device for audio I/O.
Using Apollo with Console (without a DAW) Apollo and Console can be used without a DAW or any other audio software. Using Console without a DAW provides access to all Apollo functionality and simplifies the use of Apollo’s digital mixing, monitoring, and Realtime UAD processing features when a DAW’s recording and playback features are not needed. Apollo has an internal DSP mixer for realtime mixing and monitoring of Apollo inputs, with optional Realtime UAD Processing using UAD Powered Plug-Ins.
Using Apollo Without A Computer Standalone Use Although the Console application and/or a DAW are required to unleash the full potential of Apollo, the unit can be used as a standalone digital mixer with limited functionality without any FireWire or Thunderbolt connection to a host computer.
Using Apollo with a DAW (without Console) When used with a DAW but without the Console application (or Console Recall plug-in), the DAW controls all signal I/O routing, software monitoring, and DSP-accelerated UAD Powered Plug-Ins processing. Note: Apollo, like other UAD devices, can only load UAD Powered Plug-Ins which are specifically designed to run on UAD DSP accelerators. Host-based “native” plug-ins cannot run on the UAD DSP.
Selecting Apollo’s Inputs and Outputs When the DAW is configured to use Apollo as the audio interface device, the DAW’s audio input and output channels can be routed to/from Apollo’s I/O via the device drivers. Apollo’s inputs (left) and outputs (right) as they appear when configuring stereo I/O in Logic Pro Default Outputs The main stereo outputs of a DAW usually output to channels 1 & 2 by default.
Using Apollo Concurrently with a DAW and Console Console is used concurrently with a DAW when low-latency monitoring and/or recording of Apollo’s inputs or mix buses with (or without) Realtime UAD Processing is desired. This workflow completely eliminates the I/O buffering latencies associated with software monitoring. In this scenario, Console is used to control all input monitoring and Realtime UAD Processing when recording, and the DAW’s software monitoring feature should be disabled.
Console with the Console Recall Plug-In The Console Recall plug-in offers additional convenience when using Apollo and/or the Console application in conjunction with a DAW. Its primary function is to store complete Console settings within the DAW project file. When a DAW project is loaded containing the Console Recall plug-in and the “Synchronize” function in the plug-in is enabled, the Console settings stored within the newlyloaded DAW session are sent to Console. See “SYNC” on page 73 for details.
Virtual I/O Overview Apollo’s device drivers carry various virtual (software only) input and output channels in addition to those directly associated with the hardware inputs and outputs. The virtual channels consist of Console’s virtual inputs, Console’s virtual outputs, and all of Apollo’s bus outputs (the main monitor mix and all channel send mix buses).
How To Route Any DAW Output Into Console’s Virtual Inputs To route a DAW output signal into Console for Realtime UAD Processing, simply assign any Console virtual channel (or channel pair, when the DAW source is stereo) as the output device for any DAW track, bus, or output. That DAW output signal then appears in the virtual input channel in Console, and it can be processed or routed the same as a hardware input.
PT Mode PT Mode facilitates Pro Tools’ Hardware Inserts feature by inserting NULL (empty) values at Apollo inputs 1–2 so line input and output channel numbering within Pro Tools is aligned. The setting also optimizes Apollo’s I/O channels to accommodate the 32 I/O channels available in Pro Tools. Note: PT Mode is unavailable with Apollo Twin. PT MODE ON Inputs PT MODE OFF Inputs Line 1 Line 2 Line 3 NULL (etc.) NULL Line 1 Line 2 (etc.) Offset I/O Aligned I/O Mon L Mon R Line 1 Line 2 (etc.
Chapter 7: Multi-Unit Cascading Multi-Unit Overview Two Apollo or two Apollo 16 units can be cascaded together in a multiple-unit configuration (Apollo Twin cannot be used with multi-unit cascading). When two units are connected, both units are controlled within a single Console Mixer window, and the I/O complement of both units are available to the DAW via the device drivers. Operating a multi-unit system is nearly identical to that of a single-unit system for seamless expansion when more I/O is needed.
Multi-Unit Wiring Diagrams Note: For maximum signal integrity, short cables (e.g., one to three feet in length) are recommended for all inter-unit connections in all multi-unit setups. Multi-Unit Wiring (Apollo) FireWire 800 Host Connection Cables Required: • • • One FireWire 800 cable for connecting to the host computer One FireWire 800 Cable for connecting between the two interfaces One ADAT optical cable for connecting between the two interfaces* * At sample rates of 88.
Thunderbolt Host Connection (Apollo) Important: When the Thunderbolt Option Card is used for the host computer connection, both units must have the Thunderbolt Option Card installed. Cables Required: • • • • One One One One Thunderbolt cable for connecting to the host computer Thunderbolt cable for connecting between the two interfaces FireWire 800 cable for connecting between the two interfaces ADAT optical cable for connecting between the two interfaces* * At sample rates of 88.
Multi-Unit Wiring (Apollo 16) FireWire 800 Host Connection Cables Required: • • • One FireWire 800 cable for connecting to the host computer One FireWire 800 Cable for connecting between the two interfaces One MADI optical cable for connecting between the two interfaces (single or dual MADI cables can be used) Apollo 16 Multi-Unit Cascading Wiring FireWire Host Connection POWER OUT IN 75 OHM TERM ON AES/EBU OUT AES/EBU IN MON OUT (R) 2 MON OUT (L) 1 Expander Unit LINE OUT 9-16 LINE IN 9-16 LINE
Thunderbolt Host Connection (Apollo 16) Important: When the Thunderbolt Option Card is used for the host computer connection, both units must have the Thunderbolt Option Card installed.
Multi-Unit Operation Power On Sequence When multi-unit cascading, the order in which the Apollo monitor and expander units are powered on is important for proper initialization. For optimum results, follow the recommended power up sequence: 1. Shut down the host computer system 2. Confirm monitor/expander designations and wiring (see above) 3. Power on the monitor unit 4. Power on the expander unit 5.
External When using an external clock with Apollo multi-unit cascading, both Apollo units are automatically configured by the device drivers to use the external clock when the Clock Source setting on the monitor unit is set “External” (the Clock Source setting only needs to be changed on the monitor unit). Important: When synchronizing to external clock, connect the external clock source to the monitor unit only. The expander unit always synchronizes to the monitor unit.
Cascaded Unit Tabs Monitor/Expander Designation A second Unit Tab appears when multi-unit cascading. The unit tab ordering defines the monitor/expander software designations. The tab on the left always represents the monitor unit; the tab on the right represents the expander unit. Expander Unit Removal If the expander unit is powered down or removed from the system, the expander unit’s tab can be deleted. To delete the unit tab, right-click on the tab and select “Delete” from the menu.
Constraints Certain features and/or I/O streams are reduced when multi-unit cascading due to limited audio bandwidth or technical constraints required to maintain integrated mix buses with Realtime UAD Processing capabilities. These constraints are listed below. Auxiliary 2 (Apollo only) • Aux bus 2 is unavailable when multi-unit cascading with Apollo. High Sample Rates 176.4 kHz and 192 kHz • Multi-unit cascading is unavailable at sample rates of 176.4 kHz or 192 kHz. 88.
Chapter 8: Latency & Apollo Delay Compensation with Apollo System Latency Overview System latency encapsulates all latencies induced within the typical digital audio workstation environment. See “Latency Basics” on page 114 for a detailed overview of where, when, and how latency is induced in this environment. Driver Reporting Any system latency that is induced by Apollo’s I/O, Console, and/or UAD Powered PlugIns is reported by Apollo’s device drivers to the host audio software that is using the device.
Although the latency added by upsampled UAD plug-ins is negligible (typically between 0-300 samples, depending on the plug-in and sample rate), this extra latency can affect phase coherency in a session. For specific latency values, see “Upsampled UAD Plug-Ins Table” on page 113. For example, if two microphones are used on an acoustic source (such as a drum kit) and an upsampled plug-in is used on one of the mic channels but not the other, the phase of the two mic channels will no longer be aligned.
Software monitoring with Console IDC When software monitoring via the DAW and Console IDC is enabled, the lowest effective Console IDC setting is recommended to minimize monitoring latency. If using Console for monitoring and software monitoring via the DAW is disabled, the IDC value isn’t as critical because Console will dynamically deliver the lowest possible monitoring latency. UAD-2 DSP Resources Console IDC uses a small percentage of Apollo’s UAD-2 DSP.
Upsampled UAD Plug-Ins Table The table below lists the additional latency produced by upsampled UAD plug-ins. Sample Rate (kHz) UAD Powered Plug-In 44.1 48 88.2 96 176.4 192 Ampex ATR-102* 2262 2455 4408 4798 8818 9598 Helios Type 69 Harrison 32C Neve 1073, 1081, 31102 Precision EQ Pultec EQP-1A Legacy Pultec-Pro Legacy Pultec HLF-3C SSL E Channel Strip Trident A-Range 31 31 13 13 0 0 API 550A API Vision Console Channel Strip Fairchild Tube Limiter Collection FATSO Jr./Sr.
Latency Basics Latency (delay) is an inherent factor in digital audio systems because of A/D-D/A conversion, I/O buffering in the DAW, plug-in signal processing, and other aspects. Although there are ways to mitigate latency (such as delay compensation and/or low-latency monitoring), it always exists to some degree when working with systems that combine analog and digital audio. These concepts are explained in greater detail below.
Upsampled UAD Plug-Ins Some UAD Powered Plug-Ins are upsampled, meaning their internal sample rate is increased to achieve sonic design goals. Depending on the session sample rate, upsampled UAD plug-ins can add additional latency when used in the Console Mixer and/or a DAW. Although the latency added by upsampled UAD plug-ins is negligible (typically between 0-300 samples, depending on the plug-in and sample rate), this extra latency can affect phase coherency in a session.
UAD-2 DSP Latency When UAD Powered Plug-Ins are used within a DAW (not Console), I/O buffering is used to shuttle audio data back and forth between the UAD-2 inside Apollo and the DAW, which induces additional latency. This UAD-2 DSP “DAW processing method” latency is determined by the I/O Buffer Size setting. This latency is unrelated to the (indiscernible) audio interface I/O latency (they are separate processes).
Chapter 9: Device Drivers Apollo Drivers Overview The Apollo device drivers are the low-level software files that instruct the computer’s operating system on how to communicate with the Apollo hardware. The drivers are loaded during system startup so that whenever Apollo is connected, the device is ready to accept instructions from the OS. Apollo’s drivers control Apollo’s audio interface, Console Mixer, and UAD-2 functionality.
Driver I/O Tables Tables in this section list the I/O numbers and names for all Core Audio/ASIO streams available in every possible configuration. All configurations are listed in the table below. Click an item to jump directly to that table. Tip: Each table is on a single page. For convenient reference with DAWs that don’t display driver I/O channels by name, print the sheet for your particular setup.
Apollo Twin I/O, ADAT Mode Apollo Twin Driver I/O List Digital Input Mode: ADAT INPUTS OUTPUTS 1 ANALOG 1 1 MON L 2 ANALOG 2 2 MON R 3 MON L 3 LINE 3 4 MON R 4 LINE 4 5 VIRTUAL 1* 5 VIRTUAL 1* 6 VIRTUAL 2* 6 VIRTUAL 2* 7 VIRTUAL 3* 7 VIRTUAL 3* 8 VIRTUAL 4* 8 VIRTUAL 4* 9 ADAT 1 9 HEADPHONE L 10 ADAT 2 10 HEADPHONE R 11 ADAT 3 12 ADAT 4 13 ADAT 5 14 ADAT 6 15 ADAT 7 16 ADAT 8 17 AUX1 L* 18 AUX1 R* 19 AUX2 L* 20 AUX2 R* *Software Outputs (for DAW i
Apollo Twin I/O, S/PDIF Mode Apollo Twin Driver I/O List Digital Input Mode: S/PDIF INPUTS OUTPUTS 1 ANALOG 1 1 MON L 2 ANALOG 2 2 MON R 3 MON L 3 LINE 3 4 MON R 4 LINE 4 5 VIRTUAL 1* 5 VIRTUAL 1* 6 VIRTUAL 2* 6 VIRTUAL 2* 7 VIRTUAL 3* 7 VIRTUAL 3* 8 VIRTUAL 4* 8 VIRTUAL 4* 9 S/PDIF L 9 HEADPHONE L 10 S/PDIF R 10 HEADPHONE R 11 AUX1 L* 12 AUX1 R* 13 AUX2 L* 14 AUX2 R* *Software Outputs (for DAW inputs) *Software Inputs (for Console inputs) Note: Apollo Twin
Apollo I/O, Single Unit, PT Mode Off Apollo Driver I/O List Single Unit – PT Mode Off INPUTS OUTPUTS 1 MIC/LINE/Hi-Z 1 1 MON L 2 MIC/LINE/Hi-Z 2 2 MON R 3 MIC/LINE 3 3 LINE 1 4 MIC/LINE 4 4 LINE 2 5 LINE 5 5 LINE 3 6 LINE 6 6 LINE 4 7 LINE 7 7 LINE 5 8 LINE 8 8 LINE 6 9 ADAT 1 9 LINE 7 10 ADAT 2 10 LINE 8 11 ADAT 3 11 ADAT 1 12 ADAT 4 12 ADAT 2 13 ADAT 5 13 ADAT 3 14 ADAT 6 14 ADAT 4 15 ADAT 7 15 ADAT 5 16 ADAT 8 16 ADAT 6 17 S/PDIF L 17 A
Apollo I/O, Single Unit, PT Mode On Apollo Driver I/O List Single Unit – PT Mode On INPUTS OUTPUTS 1 NULL 1 1 MON L 2 NULL 2 2 MON R 3 MIC/LINE/Hi-Z 1 3 LINE 1 4 MIC/LINE/Hi-Z 2 4 LINE 2 5 MIC/LINE 3 5 LINE 3 6 MIC/LINE 4 6 LINE 4 7 LINE 5 7 LINE 5 8 LINE 6 8 LINE 6 9 LINE 7 9 LINE 7 10 LINE 8 10 LINE 8 11 ADAT 1 11 ADAT 1 12 ADAT 2 12 ADAT 2 13 ADAT 3 13 ADAT 3 14 ADAT 4 14 ADAT 4 15 ADAT 5 15 ADAT 5 16 ADAT 6 16 ADAT 6 17 ADAT 7 17 ADAT
Apollo I/O, Single Unit, PT Mode Off, 4x Sample Rates Apollo Driver I/O Single Unit – PT Mode Off 176.
Apollo I/O, Single Unit, PT Mode On, 4x Sample Rates Apollo Driver I/O Single Unit – PT Mode On 176.
Apollo I/O, Multi-Unit, PT Mode Off Apollo Driver I/O List Multi-Unit – PT Mode Off INPUTS MONITOR UNIT OUTPUTS EXPANDER UNIT MONITOR UNIT EXPANDER UNIT 1 MIC/LINE/Hi-Z 1 23 2 MIC/LINE/Hi-Z 1 1 MON L 29 2 LINE 1 2 MIC/LINE/Hi-Z 2 24 2 MIC/LINE/Hi-Z 2 2 MON R 30 2 LINE 2 3 MIC/LINE 3 25 2 MIC/LINE 3 3 LINE 1 31 2 LINE 3 4 MIC/LINE 4 26 2 MIC/LINE 4 4 LINE 2 32 2 LINE 4 5 LINE 5 27 2 LINE 5 5 LINE 3 33 2 LINE 5 6 LINE 6 28 2 LINE 6 6 LINE 4 34 2 LINE 6 7 LI
Apollo I/O, Multi-Unit, PT Mode On Apollo Driver I/O List Multi-Unit – PT Mode On INPUTS MONITOR UNIT OUTPUTS EXPANDER UNIT MONITOR UNIT EXPANDER UNIT 1 NULL 1 17 2 MIC/LINE/Hi-Z 1 1 MON L 21 2 LINE 1 2 NULL 2 18 2 MIC/LINE/Hi-Z 2 2 MON R 22 2 LINE 2 3 MIC/LINE/Hi-Z 1 19 2 MIC/LINE 3 3 LINE 1 23 2 LINE 3 4 MIC/LINE/Hi-Z 2 20 2 MIC/LINE 4 4 LINE 2 24 2 LINE 4 5 MIC/LINE 3 21 2 LINE 5 5 LINE 3 25 2 LINE 5 6 MIC/LINE 4 22 2 LINE 6 6 LINE 4 26 2 LINE 6 7 LINE
Apollo 16 I/O, Single Unit, PT Mode Off Apollo 16 Driver I/O List Single Unit – PT Mode Off INPUTS OUTPUTS 1 LINE 1 1 MON L 2 LINE 2 2 MON R 3 LINE 3 3 LINE 1 4 LINE 4 4 LINE 2 5 LINE 5 5 LINE 3 6 LINE 6 6 LINE 4 7 LINE 7 7 LINE 5 8 LINE 8 8 LINE 6 9 LINE 9 9 LINE 7 10 LINE 10 10 LINE 8 11 LINE 11 11 LINE 9 12 LINE 12 12 LINE 10 13 LINE 13 13 LINE 11 14 LINE 14 14 LINE 12 15 LINE 15 15 LINE 13 16 LINE 16 16 LINE 14 17 AES/EBU L 17 LINE 15
Apollo 16 I/O, Single Unit, PT Mode On Apollo 16 Driver I/O List Single Unit – PT Mode On INPUTS OUTPUTS 1 NULL 1 1 MON L 2 NULL 2 2 MON R 3 LINE 1 3 LINE 1 4 LINE 2 4 LINE 2 5 LINE 3 5 LINE 3 6 LINE 4 6 LINE 4 7 LINE 5 7 LINE 5 8 LINE 6 8 LINE 6 9 LINE 7 9 LINE 7 10 LINE 8 10 LINE 8 11 LINE 9 11 LINE 9 12 LINE 10 12 LINE 10 13 LINE 11 13 LINE 11 14 LINE 12 14 LINE 12 15 LINE 13 15 LINE 13 16 LINE 14 16 LINE 14 17 LINE 15 17 LINE 15 18 L
Apollo 16 I/O, Single Unit, PT Mode Off, 4x Sample Rates Apollo 16 Driver I/O List Single Unit – PT Mode Off 176.
Apollo 16 I/O, Single Unit, PT Mode On, 4x Sample Rates Apollo 16 Driver I/O List Single Unit – PT Mode On 176.
Apollo 16 I/O, Multi-Unit, PT Mode Off Apollo 16 Driver I/O List Multi-Unit – PT Mode Off INPUTS MONITOR UNIT OUTPUTS EXPANDER UNIT MONITOR UNIT EXPANDER UNIT 1 LINE 1 33 2 LINE 1 1 MON L 33 2 LINE 1 2 LINE 2 34 2 LINE 2 2 MON R 34 2 LINE 2 3 LINE 3 35 2 LINE 3 3 LINE 1 35 2 LINE 3 4 LINE 4 36 2 LINE 4 4 LINE 2 36 2 LINE 4 5 LINE 5 37 2 LINE 5 5 LINE 3 37 2 LINE 5 6 LINE 6 38 2 LINE 6 6 LINE 4 38 2 LINE 6 7 LINE 7 39 2 LINE 7 7 LINE 5 39 2 LINE 7 8
Apollo 16 I/O, Multi-Unit, PT Mode On Apollo 16 Driver I/O List Multi-Unit – PT Mode On INPUTS MONITOR UNIT OUTPUTS EXPANDER UNIT MONITOR UNIT EXPANDER UNIT 1 NULL 1 19 2 LINE 1 1 MON L 19 2 LINE 1 2 NULL 2 20 2 LINE 2 2 MON R 20 2 LINE 2 3 LINE 1 21 2 LINE 3 3 LINE 1 21 2 LINE 3 4 LINE 2 22 2 LINE 4 4 LINE 2 22 2 LINE 4 5 LINE 3 23 2 LINE 5 5 LINE 3 23 2 LINE 5 6 LINE 4 24 2 LINE 6 6 LINE 4 24 2 LINE 6 7 LINE 5 25 2 LINE 7 7 LINE 5 25 2 LINE 7 8
Chapter 10: Glossary A/D An acronym for “Analog to Digital,” which refers to the conversion of analog signals to digital data. Acronym A word formed from the first letters of other words (e.g., GUI, ADAT, TRS, etc.). ADAT An acronym for “Alesis Digital Audio Tape.” ADAT was the name given to the Alesis-branded products of the 1990s which recorded eight tracks of digital audio on a standard S-VHS video cassette.
Bit Resolution Often used interchangeably with “bit depth,” this is a term used to describe the number of bits used in a digital recording. Apollo converts analog audio and transmits digital audio with a resolution of 24 bits (thus yielding a theoretical dynamic range of approximately 145 dB), the highest audio interface resolution in common use today. (See “Dynamic Range”) BNC A bayonet-type coaxial connector often found on video and digital audio equipment, as well as on test devices like oscilloscopes.
DAW Acronym for “Digital Audio Workstation” – that is, any device that can record, play back, edit, and process digital audio. dB Abbreviation for “decibel,” a logarithmic unit of measure used to determine, among other things, power ratios, voltage gain, and sound pressure levels. dBm Abbreviation for “decibels as referenced to milliwatt,” dissipated in a standard load of 600 ohms. 1 dBm into 600 ohms results in 0.775 volts RMS.
Flex Routing Apollo technology that enables its physical inputs to be routed to various physical outputs. Compare to Virtual I/O. FPGA Acronym for “Field Programmable Gate Array.” A type of integrated circuit that can be programmed after manufacturing (“in the field”) to perform specialized functions. Front End Refers to a device that provides analog and digital input/output (I/O) to a digital audio workstation (DAW). Apollo is a front end.
Line Level Refers to the voltages used by audio devices such as mixers, signal processors, tape recorders, and DAWs. Professional audio systems typically utilize line level signals of +4 dBm (which translates to 1.23 volts), while consumer and semiprofessional audio equipment typically utilize line level signals of -10 dBV (which translates to 0.316 volts). Low Cut Filter An equalizer circuit that cuts signal below a particular frequency. Same as “high pass filter.
Realtime UAD Processing Universal Audio’s DSP + FPGA technology that enables UAD Powered Plug-Ins to run with latencies in the sub-2ms range. Realtime UAD processing provides the ultimate sonic experience while monitoring and/or tracking. Realtime UAD processing is a special function that is available only within the Console application. Ribbon Microphone A type of microphone that works by loosely suspending a small element (usually a corrugated strip of metal) in a strong magnetic field.
Transimpedance Preamplifier A transformerless solid-state preamplifier utilizing a transistor configuration that employs current feedback for ultra-low distortion and the highest possible quality of signal from input to output. The transimpedance design allows audio from 4 Hz to 150 kHz to pass through without altering the phase relationships between fundamental frequencies and overtones.
Chapter 11: Index Symbols C 48V 28 Channel Fader 38 Channel Strip Editor 32 Clear Peaks 53 Clip Hold Time 64 Clip & Peak Hold Settings 64 Clock Source 61 Close All Plug-In Editor Windows 69 Console Application 6, 10, 19 Console Controls 24 Console Mixer 23 Console Mixer Latency 114 Console Overview 19 Console Recall Controls 72 Console Recall Menu 54 Console Recall Overview 71 Console Recall Plug-In 10, 71 Console Settings Window 59 Core Audio 117 customer support 12 A Accessing Apollo I/O via Core Audi
G L Gain 27 Global 53 Global Interface Settings 61 Glossary 133 Label 40 Latency Compensation 97 Level Hover 39 Level Scale 40 Line Outputs 1 – 8 Reference Level 63 Link 29, 40 Link Limitations 41 Low Cut Filter 28 H Hardware installation 13 Hardware Manual 8 Hardware Monitoring 96 Headphone Master 48 Headphone Sends 43, 44 Headphone Source 48 HPF 28 I IDC 62 Identify 60 Input Controls 27 Input Delay Compensation 62, 110, 111 Input Mute 38 Input Solo 38 Input Strips 25 Input Types 25 Insert Disable 31
R U REC 47 Recall Menu 56 Record With FX 47 Redo 68 Reference Level 29 Registration & Authorization Overview 15 Routing Console Outputs Into the DAW for Recording 97 UAD-2 DSP Latency 115 UAD Meter & Control Panel 7 UAD Mixer Engine 117 UAD Powered Plug-Ins 7, 10 UAD Powered Plug-Ins Processing 88 Undo 68 Unison 75 Upsampled UAD Plug-Ins 115 Using Apollo Concurrently with a DAW and Console 96 Using Apollo with a DAW (without Console) 94 Using Apollo with Console (without a DAW) 92 S Sample Rate 61 Scrol
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