Technical information

Apollo Software Manual Chapter 3: Console Overview 29
Channel Strips Overview
Each Console channel input strip (illustrated at right) controls
a corresponding Apollo hardware input. The output of all Con-
sole channel inputs are always routed to Console’s monitor
outputs (except when muted). Inputs can be optionally routed
to other outputs via Flex Routing or the Cue Outputs Popover.
Console’s channel input strips are essentially the same for all
inputs, however there are some differences among the analog
and digital inputs as noted below.
Note: For detailed descriptions, see “Channel Input Con-
trols” beginning on page 62.
Signal Flow
Audio signals in a Console channel flow through the inserts
serially from top to bottom. Therefore, if more than one plug-
in is inserted in a channel, the location of a plug-in within the
inserts can impact the sound of the channel. Plug-ins can be
reordered by dragging them to change the serial processing
order.
Input Types
Console has analog, digital, and virtual inputs. The controls
that are available in each strip depends on the type of input.
Analog Inputs
Preamp Inputs (Apollo, Apollo 8, Apollo 8p, Apollo Twin)
Each of Apollo’s preamp channels have multiple analog inputs
(mic, line, Hi-Z) that can be selected with the preamp controls.
The preamp channels are switched between mic and line in-
puts manually via Console or Apollo’s front panel. Channels are
automatically switched to Hi-Z inputs when a ¼” mono (tip-
sleeve) cable is connected to Apollo’s front panel Hi-Z input
jack.
Line Inputs (Apollo 16)
Console’s 16 analog line inputs reflect the 16 channels of A/D
conversion that are available in Apollo 16. Apollo 16 does not
have preamp channels.
Preamp
Controls
Channel
Inserts
Aux & Cue
Sends
Flex Route
Assign
Monitor Mix
Controls
Input
Label
Channel Input Strip