Manual

11
VERMONA DRM1 MKIII - analog drum synthesizer
EN
With pitch modulation being completely absent, bass drums may
sound flat and not distinctive; therefore we recommend at least a
little dose of BEND. To create dance-kicks use higher BEND settings
and lower TIME settings. For long booming kicks keep the control
in the lower half.
With PITCH being set to its maximum, BEND can no longer fully
modulate the pitch.
TIME adjusts the release time of the pitch envelope. In general, short
settings are useful for bass drums while longer values will make
the sound lose its kick specific character. A long decay might still
be useful to create percussions and effect sounds.
WAVE is a mix control that seamlessly blends a sinusoid wave form into
a rectangular shape. Here, the sound changes from soft to harder.
Within the first half of the control’s range, the sound receives
additional rawness and depth. At higher values, the sound will
start to overdrive and distort, making an additional pedal possibly
superfluous when wanting to create harder sounding bass drums.
NOISE adds a short fixed noise impulse to the sound’s start. This imitates
the noise of the beater hitting an acoustic bass drum. Always
adjust NOISE in correlation to the complete mix. What might
appear too intrusive when being soloed might already sound too
gentle within a full mix.
ATTACK adds a short fixed needle impulse to the sound’s start. This will
support the bass drum’s assertiveness. Like NOISE, set ATTACK in
correlation to the complete mix. What might appear too intrusive
when being soloed might already sound too gentle within a full
mix. We recommend adding a little ATTACK even to soft bass
drums.