User Guide

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5.6 More Enemies
By duplicating the spawn point and Williams1 sprites, you can fill
up the rest of the level with enemies:
1. In Spawn1, change set EnemiesRemaining to 1 to
set EnemiesRemaining to 2.
2. In the Sprite List, right-click Williams1 and then
click duplicate.
3. Click the new sprite and rename it to Williams2.
4. In the when I receive Spawn1 script, change insert
Williams1 at last of Mobs to insert Williams2 at last
of Mobs.
5. Change the block when I receive GFWilliams1 to
GFWilliams2.
6. Change the block when I receive GL2Williams1 to
GL2Williams2.
7. Change the block when I receive GL3Williams1 to
GL3Williams2.
8. If you want this sprite to spawn at a different
location: change the values in the go to x: y: block
under when I receive Spawn1.
9. If you want to give this sprite a slightly different
random movement, change the values in pick
random -65 to 65.
To complete this project, you need to add at least one more
enemy – the end of level “boss”. The process is largely the same:
1. In the Sprite List, right-click Spawn1 and then click
duplicate.
2. Click the new sprite, and then rename it SpawnE.
3. Change the block set x to 88 - scrollX to set x to
1700 - scrollX. This moves the spawn point to the far
right of the fourth background sprite.