Specifications

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If you’re using the M3 Plug-In Fx or M3 Editor (stand-alone version) as an effect
processor, you must not only assign the audio data to the M3 Plug-In Fx (in your DAW
or in the Audio Device settings of the stand-alone version), but must also enable
FireWire for the M3’s audio input.
Connecting FireWire to the M3’s effect input
Input Mixer settings
These settings are made individually for Program, Combination, and Sequencer mode.
If the “Use Global Setting” parameter is Off in the Play/Audio Input tab of each mode,
make these settings in the Audio Input tab.
If “Use Global Setting” is On, make these settings in the Audio Input section of the
Basic/System tab in Global mode.
In this example, we will assign the FireWire L/FireWire R signal to the M3’s internal
buses.
Bus Select: The FireWire signal will be directly mixed to the internal bus.
FX Bus: The FireWire signal will be input to the FX Bus 1/2 of the effect.
Choose this setting for the modulator input of the 156:Vocoder effect
program, etc.
Send1/Send2: The FireWire signal will be input to the Send bus of MFX1/MFX2.
Connecting FireWire to the M3’s EXB-RADIAS option
If you want to use the FireWire input as the Audio In oscillator or as the vocoder input,
make the following settings.
Turn off the FireWire input in the Input Mixer.
Set the Audio In Source parameter Audio Inputs to FireWire L/R.
For details on enabling the FireWire audio input, refer to the M3 owner’s manual.
Host application settings
The settings of your host application include settings for the audio input/output device
used by the host application. Do not assign the M3 audio to these settings. The M3
Plug-In Editor will use the M3 audio, so if you set the host application to use the M3
audio at the same time, the audio signal will be looped, possibly damaging the speakers
etc. that are connected to your computer. Never use the M3 audio as the audio setting for
your host application. Also, it’s a good idea to make audio settings for your host
application before you start up the M3 Plug-In Editor. (An exception to this is Pro Tools
LE, which uses its own dedicated audio device.)
The following material explains how to start up the M3 Plug-In Editor in your host applica-
tion and make the appropriate settings for it to operate properly. Please proceed to the spe-
cific explanation for the system you’re using.