User’s Manual Smart Ship Learn & Go tm 3-6 Years © Disney Visit DisneyJunior.
Dear Parent, At VTech®, we know how important the first day of school is for your child. To help prepare preschoolers for this important event, VTech® has developed the Preschool Learning™ series of interactive toys. Preschool Learning™ features fun characters and inviting school themes that use technology to capture a child’s attention and teach important preschool skills like spelling, counting and the alphabet.
INTRODUCTION Thank you for purchasing the VTech® Smart Ship Learn & GoTM. Learn letters, numbers, logic, and music in Learning Mode, or sail the Never Land Sea in Sailing Mode.
Unlock the packaging locks: Rotate the packaging lock counter-clockwise for 90 degrees Pull out the packaging lock BATTERY INSTALLATION 1. Make sure the unit is OFF. 2. Locate the battery cover on the bottom of the unit. 3. Open the battery cover. 4. Install 2 new “AA” Size (AM-3/LR6) batteries following the diagram inside the battery box. (The use of new alkaline batteries is recommended for maximum performance.) 5. Replace the battery cover.
ATTACH THE SAIL Before you play with the Smart Ship Learn & GoTM, attach the sail. Refer to the picture to see how to attach this separate piece. PRODUCT FEATURES The VTech® Smart Ship Learn & GoTM features two switchable modes of play. The player can enjoy two fun sailing games in vertical mode. Choose a game and use the left and right arrow buttons to help Jake and his crew complete their mission.
5. NUMBER BUTTONS Press the number buttons to learn numbers or to answer numberrelated questions. 6. ENTER BUTTON Press these buttons to confirm your choice in Sailing Mode or Learning Mode. Press this button to repeat the current question or instructions, or hear hints in some activities. 8. ARROW BUTTONS Press these buttons to make a selection in Sailing Mode or Learning Mode. 9. MUSIC BUTTON Press this button to hear fun songs and watch Jake, Izzy, Cubby, and Skully dance. 10.
When the keyboard is closed, press the On/Off button to turn the unit on. 1. A short animation will play, and then the unit will enter the Sailing Mode main menu. 2. Use the arrow buttons to select an activity and press the Enter button to confirm your choice. 3. Slide the keyboard out to switch from Sailing Mode to Learning Mode. When the keyboard is open, press the On/Off button to turn the unit on. 1. A short animation will play, and then the unit will enter the Learning Mode main menu. 2.
4. Count Seashells Jake and Izzy are making sandcastles, and they want to decorate with seashells. Press a number button to collect and count that number of seashells. 5. Cubby’s Treasures Cubby wants to take some pictures for his collection. Help Cubby find some special objects! Use the arrow buttons and Enter button to answer. 6. Key Match 7. Add it Up Jake and his crew got some special seashells. Add up the seashells to see how many they have. Use the number buttons to answer. 8.
CARE & MAINTENANCE TROUBLESHOOTING If for some reason the program/activity stops working, then please follow these steps: 1. Turn the unit OFF. 2. Interrupt the power supply by removing the batteries. 3. Let the unit stand for a few minutes, then replace the batteries. 4. Turn the unit back ON. The unit will now be ready to play again. 5. If the unit still does not work, replace with an entire set of new batteries.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.