User’s Manual Knowledge Key PC TM © 2002 VTech Printed in China 91-01453-006-000
Dear Parent: At VTech® we know that a child has the ability to do great things. That’s why all of our electronic learning products are uniquely designed to develop a child’s mind and allow them to learn to the best of their ability. Whether it’s learning about letters, numbers, geography or algebra, all VTech® learning products incorporate advanced technologies and extensive curriculum to encourage children of all ages to reach their potential.
CONTENTS INTRODUCTION ......................................................................................... 1 POWER SOURCE ........................................................................................1 BATTERY INSTALLATION .........................................................................2 CURSOR CONTROL .............................................................................. 2-3 CONTRAST SWITCH ..................................................................................
INTRODUCTION Thank you for purchasing the VTech® Knowledge Key™ PC learning toy! We at VTech® are committed to providing the highest quality products to entertain and educate your child. Should you have any questions or concerns, please call our Consumer Services Department at 1-800-521-2010 in the U.S., 1-800-267-7377 in Canada. Knowledge Key™ PC features a large, clear LCD screen that displays hundreds of friendly animated pictures and vivid sound that actively encourages children.
BATTERY INSTALLATION 1. Make sure the unit is turned OFF. 2. Locate the battery cover on the back of the unit and open it. 3. Insert 4 “AA” batteries (UM-3/LR6) as illustrated. (The use of new, alkaline batteries is recommended for maximum performance.) 4. Replace the battery cover. BATTERY NOTICE • Install batteries correctly observing the correct polarity (+, –) signs to avoid leakage. • Do not use rechargeable batteries. • Do not mix old and new batteries.
CURSOR CONTROL OVERVIEW Cursor Buttons: Use the arrow keys on the cursor control to move the cursor left, right, up or down. The cursor buttons are also used as color-coded answer keys in the Matchbook activity (sold separately). Enter Buttons: Press any of the three buttons on the top to confirm your answer. This is the same as pressing the ENTER key.
KEYBOARD DESCRIPTION AND FUNCTIONS The Knowledge Key™ PC learning toy has a full alphanumeric keyboard. ON BUTTON Press the ON button to turn the unit on and start the 24 fun activities in Knowledge Key™ PC. ON OFF BUTTON When you’ve had enough learning for one sitting, press the OFF button. OFF LANGUAGE ARTS BUTTON B There are 7 language activities built in Knowledge Key™ PC. To get them started, press the LANGUAGE ARTS button when the unit is ON.
MATCHBOOK BUTTON Press the MATCHBOOK button when you want to play with the SMART START® Matchbooks (sold separately). Please read more about the Matchbooks in the section of this manual entitled HOW TO PLAY WITH THE MATCHBOOKS. LETTER KEYS Use the Letter keys when inputting answers for word-related activities. The QWERTY layout will familiarize your child with standard computer keyboards. NUMBER KEYS Use the Number keys when inputting the answers in number-related activities.
FUNCTION KEYS DEMO DELETE ENTER Press the DEMO key while in the main menu to see a short demonstration of all the activities in every category before returning to the category selection screen. Press the DEMO key during activity selection to see a demonstration of all the activities within the selected category before returning to the activity selection screen. If the DEMO key is pressed when a player is in an activity, it will only demonstrate that particular activity.
TO BEGIN PLAY • Turn on your Knowledge Key™ PC learning toy by pressing the ON key. • Press the Language Arts, Mathematics, Logic & Games or Music button to select the category you wish to play. Or you can use the cursor buttons to select the category on the screen and press the ENTER key to confirm. Once in your chosen category, you can select an activity within the category and press the ENTER key to get ready to play. • Set the level of play by pressing the LEVEL key.
ACTIVITY DIRECTIONS LANGUAGE ARTS 1. LEARNING LETTERS Designed to introduce the alphabet, Learning Letters is easy and fun. Type press any letter key and you’ll learn the letter’s name and see it appear in both upper and lower case. You’ll even see a fun animation of a word starting with that letter. 2. ALPHABET ORDER Do you already know the alphabet? This activity helps you master how one letter follows the other. Four letters will appear on the screen but one of them is missing.
7. TYPE IN TIME This activity will help you learn the letters and learn to type faster! Letters will appear on the screen by the dog house and you must find and type that letter on the keyboard. Level 1 only has keys from the middle row of keys: “ASDFGHJKL”. Level 2 includes the middle row plus the top row - “QWERTYUIOP”. Level 3 has all the letter of the alphabet including the bottom row “ZXCVBNM”. The timer is shown in the plant on the left - which grows automatically.
. FISH THE NUMBER Have you ever been fishing? Here’s your chance! First you will see a question “Which is the largest?” or “Which is the smallest?”. Three fish with numbers on them will appear on screen. Select the correct answer and move the fishing hook to the correct fish by using the cursor buttons, and press the ENTER key to confirm. 14. LEARN THE SHAPE In this activity, you can match grocery items with their shape. First, an object will appear above the shopping cart.
19. BLACK & WHITE This visual game challenges you to match a positive image (black lines on white background) with a negative image (white lines on a black background). The positive image is shown on the left. Find it’s matching negative image from the three multiple choices given on the right side by using the cursor buttons. Press the ENTER key to confirm. 20. PAIR UP It’s your turn to do the laundry and match up the socks! One sock is shown, and you must find the other one that matches it.
SCORING Correct answer on the 1st try : 20 points Correct answer on the 2nd try : 10 points Correct answer on the 3rd try : 5 points No chance left or press the ANSWER key : 0 points Maximum score per round : 100 points (There are 5 questions per round.) HOW TO PLAY WITH THE MATCHBOOKS In addition to the 24 activities in the Knowledge Key™ PC learning aid, you can also use the Smart Start® Matchbooks™ to expand your learning fun (sold separately).
CARE AND MAINTENANCE 1. Keep your learning computer clean by wiping it with a slightly damp cloth. 2. Keep your learning computer out of direct sunlight and away from direct sources of heat. 3. Remove the batteries when your learning computer will not be in use for an extended period of time. 4. Do not drop your learning toy on hard surfaces or try to dismantle it. 5. Do not immerse your learning toy in water or get it wet.