® USER'S MANUAL © VTECH Printed in China 91-1003-03
Dear Parent: At VTECH® we believe that our children are our future. That's why all our electronic learning products are uniquely designed to develop a child's mind while reinforcing his or her desire for knowledge. Whether it’s learning about letters, numbers, geography or algebra, all VTECH® learning products incorporate advanced technologies and extensive curriculum to provide children of all ages with the necessary building blocks to open the door to the future.
General Description: The MINI WIZARD® is a compact electronic game machine capable of playing 8 different games. The games can be played by one to four players. The MINI WIZARD® consists of 4 bright color buttons and a square playing field with 9 red lights. SELECT Button ON/OFF Button Square playing field with 9 red lights. One of 4 bright color buttons NOTE: High/low volume switch is located on the bottom of MINI WIZARD®.
batteries is encouraged. Do not mix old and new batteries. Do not use batteries of different types. Remove exhausted or new batteries from equipment when it will not be in use for a long time. Do not dispose of batteries in fire. WE DO NOT RECOMMEND THE USE OF NiCd RECHARGEABLE BATTERIES. 53-16100-000 ® VTECH ELECTRONICS MADE IN CHINA FABRIOUE EN CHINE RATING : DC 6V 1W BATTERIES : 4 X 1.5V UM3, SIZE 'AA' OR LR6 CLASiFiCACiÓN : DC 6V 1W PILAS : 4 X 1.
new set of batteries will quickly put your MINI WIZARD® back in operating order. will display with music. 2. The MINI WIZARD® is now ready for you to select a game (ready mode). To install batteries: 1. Turn the MINI WIZARD ® OFF. 2. Turn the MINI WIZARD ® upside down and remove the battery case cover. 3. Place 4 "AA" cell batteries as indicated into the battery case. 4. Snap the battery cover back into place. On the playing screen a light will show by the activity MATCH ME.
pattern will be shown if a player passes the requirements of a game. The level-up pattern represents the player’s chance to advance to a higher level of difficulty. Description of Game Responses: 1. After finishing a multi-player game, the unit will show the winner by displaying a "V" for ''victory'' on the side of the winner. The point of the "V" The following two activities offer multiple levels: Hammering Hands Common Light will be facing the winner.
successfully remember and repeat the lights. sponding color buttons when the lights appear at each side. A quick response is required in this game. To play: The MINI WIZARD® will give you the first light. After the MINI WIZARD® gives you the first light, you must repeat this light by pressing the same corresponding color button. If you are correct, the MINI WIZARD® will repeat the first light and add one more light. Then you must repeat both lights in the correct order.
To play: Eight lights are displayed on the screen and three of the lights will be flashing. Using the corresponding color buttons, move the lights to place the three flashing lights in a row. FOLLOW THIS — a multiplayer memory game There will be only one open space for you to move the To play: The first player should press a color button to light-up a row of lights. The second player must repeat the first player's move and then press another color button.
Objective: The objective of the game is to rebound the light when it enters your corners. Your goal is to earn the most points. will reverse in direction. If you fail to "bat" away the red light, you will lose a point. The game will end when a player has lost 4 points. The winner is determined by the player with the highest score. To play: To play the game you must defend either side of your color button from the approaching red light.
pattern will be shown and you can then advance to a higher level by pressing your color button. you will lose a point. The game will last for 50 seconds. The winner will be determined by the player with the highest score within the time period. In level two, 3 patterns will be displayed and you should find the light which appeared in all three patterns. In level three, 4 patterns will be displayed. Note: The initial score of each player is zero.
second patterns. Press your color button if the sum is a multiple of ten. During a round, continue to press your color button whenever the new pattern, when added to the old pattern, equals a multiple of 10. For example: The first light pattern shown contains 3 lights. The second light pattern shown contains 8 lights. You would not press your button because 11 is not a multiple of 10. Then the next light pattern contains 9 lights. You would press your button because 20 is a multiple of 10.
Note: This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturers instructions, it may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Sub-part J of Part 15 FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation.